
"We are food, but not for long." The Zombie apocalypse has come, and your squad is the last line of defense. Command a Special Forces unit with high-tech weaponry in this mission-based FPS with sprawling indoor and outdoor environments.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 69reviews | 58% | — | $10.2K |
| $1.75−75% | 43ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ocean в 1997 году решила, что миру срочно нужен ещё один FPS про зомби, только на технологии, которая даже тогда выглядела так, будто Doom состарился, спился и устроился работать ночным охранником. Формально всё прилично: миссии, большие помещения и улицы, куча нежити, футуристическое оружие, а в части заданий с тобой бегает целый отряд спецназа. На практике это выглядит как репетиция Left 4 Dead, которую случайно провели на движке из музея DOS. Зомби прут толпой, напарники что-то изображают, стены состоят из коричневой тоски, а стрельба напоминает попытку убить ожившие JPEG-файлы. Для 1997-го особенно прекрасно: пока остальные уже выясняли, что можно делать с настоящим 3D, Last Rites героически доказывала, что эпоху Doom ещё можно подоить до последней капли.
ES-PEC-TA-CU-LAR!!!!! estoy muy sorprendido con este juego ya que es muy viejo y nunca antes habia escuchado de el nunca. Jamas pense que seria tan bueno y tan original. La historia es tan solo una premisa. Como cualquier shoter de los 90. Pero aun asi es muy interesante de seguir. Trata sobre un futuro distopico donde los humanos se encuentran al borde de la extincion y luchan contra una interminable horda de zombies que azotan la tierra. Y el protagonista es un soldado que debe localizar el origen de la invasion y destruirla. El final es increible. La jugabilidad es sencilla pero se requiere paciencia. Los mapas son inmensos y repletos de zombies a montones. Me hizo recordar un poco a painkiller ya que no paras de disparar a todos lados. Pero lo mas importante es buscar en lo mas recondito de cada nivel para encontrar swiches que te abriran puertas para despues activar mas dispositivos importantes para cada mision. Tenes que prestar mucha atencion a todos los detalles porque la gran mayoria de esos swiches estan muy ocultos en cada nivel. Debes tener un muy buen sentido de la orientacion, ya que te podes perder por horas a pesar de que tenes un radar que te indica el objetivo. El apartado artistico de los niveles me parecio alucinante. Sobre todo al final. No quiero dar muchos detalles. Pero tambien me ha gustado mucho el diseño de los zombies. A simple vista parecen los enemigos parecen sacados de metal slug pero aun asi estan muy bien logrados. Porque algunos de ellos, como los zombies hasta te dan miedo. Con muy pocos recursos. El sonido me ha parecido fantastico tambien. Los efectos de disparo y los rugidos de los zombies son aceptables. Pero lo que mas me llamo la antencion es la banda sonora. Es como si la sacaran de terminator pero en la escena de la guerra en el futuro. Literalmente. Y es una exquisites para los oidos a cada momento. Ya que a pesar de sus limitaciones le da una atmosfera increible. Jamas supe de la existencia de este juego y estoy muy contento de haberlo terminado. Una gran joya oculta del pasado. TOTALMENTE RECOMENDABLE!!!!!!! en especial a los mas fans de los shoter clasicos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Несмотря на мою любовь к старым шутанам, вот это я осилить не смог. Бессмысленный и беспощадный левелдизайн, с очень тёмными местами. короче довольно вырвиглазно. Брать только по скидке и для коллекции.
I like the graphics style and feel of the game but the controls are nasty and I really couldn't understand the map very well. On top of that, something went wrong with the loading process and it was a really small window.
https://youtu.be/DVHgh0py1mc Decades of progress have left this 1997 first person shooter behind in many facets from level design to combat mechanics. Even a dedicated fan of the original release will struggle to find long appeal.
the zombies legs keep walking without torso funny maggots why is this recption mixed this game cool
You really only need to play this if you're planning on writing an exhaustive book of all the 90s fps games. It's clunky, it's ugly, and the level design is appalling.
Its not horrible. There's entertainment to be had here if you like retro shooters. But the game gets very confusing. Maps feel like a maze.
A Doom clone. with some inavative features like room over room, ai partners, huge levels , be able to jump (in doom you cant) some creative weapons e the art of the intermissions are really good. the game did not age well. i has a lot of flaws. but it is fun and if you want to find all the weapon upgrades you need time and patience. i like it. give it a try. is not expensive.
Last Rites, originally developed by Ocean Software and later republished on Steam by Ziggurat Interactive, stands as a late-1990s first-person shooter that embodies both the ambition and rough edges of its era. Released during a time when the FPS genre was rapidly evolving beyond the foundations laid by Doom and Duke Nukem 3D, Last Rites attempted to blend sprite-based enemies, 3D environments, squad mechanics, and a grim zombie-apocalypse narrative into one cohesive package. The result is a game that feels historically significant, if uneven, offering a glimpse into transitional design philosophies within the genre. Set in a dystopian future where society has collapsed under the weight of a viral outbreak that turns humans into flesh-hungry undead, the story frames the player as part of an elite Special Forces unit deployed to contain and eliminate the threat. The narrative is delivered primarily through mission briefings and atmospheric text, establishing a bleak tone rather than focusing on character development. The world is depicted as crumbling and desperate, with abandoned cityscapes and infected facilities forming the backdrop for combat-heavy missions. While the storytelling remains minimal by modern standards, it effectively establishes a grim survivalist atmosphere. Gameplay follows a mission-based structure rather than a purely linear level progression. Each assignment tasks players with navigating large maps to complete objectives such as securing areas, rescuing survivors, or eliminating infected targets. Unlike many contemporaries that focused on solo heroics, Last Rites introduces AI-controlled squadmates who accompany the player into battle. This mechanic adds a layer of tactical consideration, as teammates can assist in firefights and influence the pace of engagements. However, their artificial intelligence is basic and sometimes unreliable, reflecting the technological limitations of the time. Their presence is conceptually ambitious but mechanically inconsistent. Combat embraces the hallmarks of mid-90s shooters: fast movement, sprite-based enemies rendered within 3D environments, and a range of futuristic weaponry designed to mow down waves of zombies. The gunplay is direct and immediate, emphasizing crowd control over precision marksmanship. Enemy behavior is straightforward, often charging directly at the player rather than employing advanced tactics. This simplicity contributes to a sense of relentless pressure, though it can also lead to repetitive encounters during extended missions. Level design is expansive but occasionally disorienting. Maps often feature labyrinthine corridors, industrial complexes, and outdoor segments connected through maze-like layouts. Exploration can feel rewarding when secrets or alternate routes are discovered, yet the lack of clear navigational aids may lead to frustration. The absence of modern conveniences such as dynamic objective markers means that players must rely on environmental memory and map awareness to progress. Visually, Last Rites reflects the late-DOS era aesthetic. Environments are constructed with early 3D geometry while enemies remain sprite-based, creating a hybrid presentation common to transitional FPS titles of the period. Textures and lighting effects feel dated today, yet they contribute to the retro horror ambiance. Dark hallways, industrial backdrops, and grim urban environments reinforce the game’s oppressive tone. The soundtrack and sound effects further emphasize tension, utilizing ambient audio and weapon feedback that heighten the sense of constant threat. As a modern re-release, the Steam version preserves the original experience with minimal alteration. While compatibility updates ensure functionality on contemporary systems, the core mechanics and design remain intact. This preservation approach makes Last Rites more of a historical artifact than a remastered reinvention. Players approaching it should expect the design sensibilities of its time rather than contemporary refinement. Ultimately, Last Rites occupies an interesting niche within FPS history. It showcases an era when developers experimented with blending squad mechanics and horror themes into the established shooter formula. While its AI limitations, repetitive enemy behavior, and sometimes confusing level layouts may challenge modern players, its atmosphere and retro intensity hold appeal for enthusiasts of classic PC shooters. For those interested in experiencing the transitional phase of late-90s FPS design, it offers both a playable relic and a reminder of how far the genre has evolved. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 9.1K | 95% | — | |
| $192.2K | 2K | 75% | $4.99 | |
| $807.5K | 8.8K | 93% | $4.99 | |
| $10.3K | 32 | 75% | $11.99 | |
| — | 1.3K | 86% | — | |
| — | 1.3K | 92% | — |