
An online co-op horror experience for up to 4 players. Use your elastic arms to grab valuable loot for your captain. But be careful, danger lurks around every corner trying to take your booty!
Modeled estimate, not a reported figure. How we estimate →
About
Last Pirates: Die Together is an online co-op horror experience filled with chaos, monsters, and LOTS OF BOOTY! You and your crew will use your unusually stretchy arms to gather as much loot as you can for your captain. Be mindful of your surroundings though. There are others who mean to keep the treasure for themselves.

You land lubbers aren’t that tough! You and up to three of your closest mates will work together, communicate, and survive as you try to make your ol’ captain rich and happy!
You are quite an unusual sailor! I bet you can grab just about anything with those pairs of hands. Dismantle doors, grab furniture, or destroy the island for all I care! Just bring that money back aboard or the captain will have our head!

Remember, scallywags, you are here for gold! Collect all the booties (and protect your own!), shake things down, and don’t come out empty-handed or no-legged. Feel the adventurous drive push you deeper into the mysterious island, but make sure that at least one of you lives to carry out the gold.

Make it back to the ship in one piece, would ya? Avoid all the dangers that the island has in store for you. Play the hero or hide somewhere if you find yourself in a pickle. Or maybe one of your crewmembers can provide a distraction… I’m sure they’ll be fine, trust us!

Don’t be afraid to look at Davey Jones’ Locker. We all die anyway, so why not create an adventure worth remembering? Grab your crew, grab some booty, and make a story worth telling those bilge rats outside!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Repo that you can slap ass
buggy yes, but fun, oh yes! slap daT A$$
游戏很烂 服务器就很差 朋友断线之后就无法重新连接了 最最最重要的是我的每张地图建筑素材丢失,全当透视在玩,体验感巨差。卸载重装,游戏完整性什么都弄过了,到现在依然无法解决
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Languages: English, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Turkish, Ukrainian, Japanese +8 more
Hours played at review time, across 357 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Last Pirates: Die Together is built around a simple but promising idea: send a group of barely disciplined pirates onto a dangerous island, encourage them to steal everything valuable, and then watch cooperation collapse as monsters, physics, greed, and panic interfere with the plan. Developed by RetroStyle Games and published by RetroStyle Games, Judatone Studios, and Elegoose Games, it combines online cooperative horror with exploration, physical interaction, comedy, and light roguelike influences. Rather than pursuing the relentlessly grim atmosphere associated with traditional survival horror, it treats danger as a catalyst for unpredictable multiplayer stories. The main objective revolves around collecting treasure for the captain and getting it safely back to the ship. Up to four players can participate together, while a single-player option is also available. The structure creates an effective risk-versus-reward dynamic because pushing deeper into the island potentially means finding more valuables while also increasing the likelihood of encountering something capable of ruining the expedition. Importantly, the crew does not necessarily need to emerge intact. As long as someone survives to carry the treasure home, an otherwise disastrous expedition can still become a successful one. That condition gives the cooperative design a mischievous edge because sacrificing a teammate can occasionally look like a perfectly reasonable survival strategy. Its most recognizable mechanic is the pirates' bizarre elastic arms. Players can reach outward and manipulate objects from unusual distances, allowing them to grab furniture, dismantle doors, move valuables, and generally interfere with the environment. This transforms looting from a basic interaction into a physics-based activity. The mechanic also complements multiplayer particularly well because several players manipulating objects simultaneously creates opportunities for accidents and improvised solutions. Something as straightforward as carrying treasure can become chaotic when enemies arrive or another player starts interfering with the surroundings. The island itself functions as more than a treasure container. Exploration gradually exposes the crew to greater danger, forcing players to decide how much they are prepared to risk before retreating. Monsters create pressure while the physical environment gives players tools for responding in unconventional ways. Fighting or confronting danger is not always the expected answer. Running, hiding, distracting an enemy, or allowing another pirate to attract unwanted attention can all become part of survival. This flexibility suits the comedic tone because failure does not automatically feel like wasted time. A failed escape can still produce an entertaining story when the systems interact in unexpected ways. Communication is consequently one of the game's strongest ingredients. The experience is clearly structured around players reacting to one another, and integrated voice communication supports that social focus. A coordinated crew can divide responsibilities and protect its treasure efficiently, but the game arguably becomes more entertaining when coordination begins to fall apart. Someone wandering away, grabbing the wrong object, attracting a creature, or abandoning the others can completely change a run. The pirate setting strengthens this mixture of teamwork and selfish behavior because greed and questionable loyalty feel appropriate to the theme. The visual direction supports the same philosophy. Instead of realistic piracy and disturbing horror imagery being the sole focus, the presentation leans toward exaggerated, cartoony characters and absurd physical interactions. Horror and comedy therefore exist together rather than competing for control of the experience. The monsters provide genuine threats, but the elastic limbs and destructible surroundings ensure that encounters can quickly turn ridiculous. Players expecting deep psychological horror may find the tone too playful, whereas groups looking for chaotic cooperative entertainment are much closer to the intended audience. Replayability is one area that will determine its longevity. Procedural elements, exploration, different encounters, physics interactions, and multiplayer unpredictability provide a foundation for repeated expeditions, but the underlying cycle of entering dangerous territory, collecting loot, surviving, and returning to the ship needs substantial variety to remain interesting. The Early Access roadmap is therefore important. Plans include additional locations, enemies, bosses, weapons, cursed treasure, character customization, deeper progression, and broader polish. Expanding those systems should help prevent the central treasure-gathering loop from becoming repetitive. Its Early Access condition should also influence expectations. The developers are actively treating player feedback as part of development, particularly when adjusting enemy behavior, physics, difficulty, cooperative flow, balancing, and replayability. This approach makes sense for a multiplayer physics game because many of its strengths and weaknesses only become obvious when large numbers of players begin experimenting with the mechanics. Bugs, balancing inconsistencies, content limitations, and unpredictable physics are consequently easier to tolerate for players comfortable participating in an evolving project, while those wanting a completely refined experience may prefer to judge it after further development. Steam Deck compatibility deserves a specific caution. The developers have stated that their initial priority is delivering a stable PC version and that Steam Deck support is intended to follow afterward. Therefore, it should not currently be treated as an officially optimized Steam Deck experience. Full controller support is encouraging for eventual handheld play, but controller support by itself does not guarantee smooth SteamOS compatibility, readable interfaces, suitable performance, or a Verified rating. Steam Deck owners should consider official support a developing feature rather than an established strength at this stage. There is a lot to like in the underlying concept. Stretchy-arm physics gives the game an identity beyond simply being another multiplayer horror experience, while treasure extraction creates meaningful stakes without requiring complicated rules. The ability to succeed despite losing crewmates also encourages memorable betrayals, heroic rescues, desperate escapes, and accidental disasters. Its greatest challenge will be maintaining enough environmental, enemy, progression, and loot variety to ensure that the joke remains entertaining after many expeditions. As an Early Access cooperative experience, it already presents a distinctive combination of pirate adventure, horror, physical comedy, exploration, and survival. It is at its best when viewed less as a serious pirate simulator and more as a generator of chaotic stories between friends. There is still considerable room for additional content and refinement, and Steam Deck players in particular should wait for the promised dedicated support if handheld compatibility is essential. For groups willing to embrace unpredictable physics, questionable teamwork, monsters, treasure, and frequent disasters, however, the core concept has considerable potential. Rating: 7/10
Finally got to play the EA version of this game. After playing the demo for a few hours to this, lots of improvement. super fun if you play with friends. Kept having silly laughing moments with the mimic and other monsters and of course booties everywhere LOL. If this is what the Devs did from Demo to EA, I can't wait to see how much it gets even better to version 1.0. I Highly recommend for everyone to give it a shot and to see what new features these devs come up with.
love this game
the game's definitely worth the money, even with the bugs I'm sure will get patched. there's no such thing as a bug-free game. I love the pirates, the booty, the whole vibe and the gameplay in general me and my friends love it
rec
I have been waiting for this one since the demo, was really curious how the devs would handle the release. I was on the fence about buying, wanted to see if an update was actually coming. They did not disappoint, ea is packed with stuff we haven't even reached yet, so we're here for long. kudos
Гра прикольна дуже добре пророблена і атмосферна але єдине чого не вистачає в налаштуваннях це зміна біндів та додавання кнобки для активації та деактивації мікрофона
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