
SAW meets ICO in this haunting and intimate VR title. Players must work together with a mysterious girl who speaks a foreign language to escape a mansion full of hidden dangers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 135reviews | 78% | — | $58.8K |
| $17.99−40% | 298ratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I say I recommend this, but mostly for those who like to be tortured with very frustrating puzzles that don't make logical sense and don't mind seeing your friend and yourself get killed repeatedly in horrible ways. I'm a bit undecided. I'd like to see the game sell well because I think the people who worked on it have a huge amount of potential to make something really good and I want to see what else they make. [b]Pros:[/b] - Nice animation and art designs (and atmosphere) - Interesting overall concept - it weighs heavy on you to solve the puzzles because you want to protect - Very nice music and transition scenes (and good sound) - Some people didn't like the scale puzzles because those get really hard, but I liked them because there was actual logic to them which made it seem more fair and fun to solve - in VR you are often fairly stationary which prevents nausea [b]Cons:[/b] - You WILL need to get help online sometimes - there are a few puzzles where the solution doesn't make any logical sense and you would probably never solve it through reason nor trial-and-error - If you're like me - you don't mind getting killed when it's yourself - but when you see your friend (who depends on you) get killed, it can be very nerve-racking (this might be good for some people?) - It's basically just puzzle solving and being tortured - I was hoping for more story and something more than just stationary puzzles [b]Overall:[/b] I'd recommend it for hardcore puzzle solvers (but even you may need a cheat for a few of them) and people who want to feel like there's a lot on the line if they fail. In VR, it almost feels like an actual Russian roulette situation except you feel even worse if you fail, because it's not just you. I hope the developer works on other projects, because with the music, scenes, designs, and other things - it feels like they could make something really great if they had the time and money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian, French, German, Spanish - Spain, Dutch, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7-8時間程度で全実績取得&クリア (最後らへんは面倒になったので攻略サイトを見た。) ■ 良かった点 ・脱出ゲーム要素はちゃんとしてる ギミックの説明が無いのでステージによってはとりあえず触ってみて ギミックを理解するところからっていうのは個人的には好き ・中世風な館の雰囲気は出てる ・VRの処刑シーンはオンリーワンかと思う ギロチンで漏らした ■ 悪かった点 ・どうぶつ将棋多すぎだしテンポも悪すぎる (水増しだろ ・一部のステージはヘッドセットつけた状態で考えるのが難し過ぎると思う ・ストーリーが有りそうで全く無く クリアした時の達成感は感じなかった ・前の方の謎解きもう一回やりたいと思っても 最初からNew Gameしか手段がない 悪い点が目立つので絶賛はできないけど カティアちゃんがかわいかったのでまあOK
kucuk bır kız sayesınde dıkkat ceken bu puzzle oyununun tek olayı kucuk kız ve onun ıbretlık olumlerı. puzzlelar ıse normal. oyun bır vr oyunu olarak tasarlandıgı ıcın kontroller ıgrenc her sey asırı hantal ve yavas. anımasyon suresı ♥♥♥ uzun. bır soylentıye gore sapık 31ci japonlar kıza odaklanmanız ıcın anımasyonları bu kadar uzun tutmus. baska bır sey de orospu cocugu japonlar tum sonları o sıkık shogiye baglamıs. yanı bu ucuza kacmaya gerek var mıydı. hadı dıyelım pekı ucuza kaccaksınız abı shogı harıcı baska oyun kalmadı mı amk nıye 3 ayrı odada oynuyoz amk
Excellent puzzle game!
Exploring the labyrinth is fun as long as you don't mind getting killed in different creative and unexpected ways any time you make a mistake.
great game, i love shogi, cute story and has really good puzzles, i love shogi. the animations are really good and if you want to get your money's worth it will be easy... shogishogishogishogi
Difficult to recommend this one. Where it did function correctly. It was very uncomfortable for me to play. If the concept though of Saw meets ICO interest you though then you might enjoy it. I sort of dived into it not knowing a lot about how gruesome the character deaths are.
:3
最后小女孩用中文来了句:“来,睁开眼睛吧”我是没想到的。 总体来说游戏太墨迹了,游玩起来不是很舒畅。
Не знаю, что за долбобобр придумывал управление к этой игре, но оторвать ему руки за такое. Что бы пометить обьект нужно навестись головой на него, а кнопкой на контролерах пометить на действие. После того как пометил нужно еще и головой матнуть что бы помощница точно поняла, что нужно взаимодействовать с объектом. В комнате на загадку может быть куча обьектов, на последней после которой я игру отрубил и меня укачало. Было 9 взаимодействий, и каждый раз нужно качать головой вверх-вниз, что бы дать понять что эту кнопку нужно нажать, и не всегда помощница это читает. Сама игра неплоха, но это первая сидячая игра где меня укачало сидя. Я даже в Pavlov VR и активные шутеры играю без укачивания, но с этим кончиным управлением, блевать тянет через 5 минут игры. Почему нельзя было сделать управление не шлемом, а контролерами, и без подтверждения действий? К игре не рекомендую
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6K | 73 | 85% | $4.99 | |
| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $58.8K | 373 | 71% | $9.99 | |
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| $58.8K | 236 | 73% | $9.99 | |
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