
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $58.8K — a different platform, not this one.
SAW meets ICO in this haunting and intimate title. - Experience a unique relationship with Katia, a girl who speaks a language you cannot understand (voiced by Stefanie Joosten, Quiet from Metal Gear Solid V: The Phantom Pain ) with music by Hiroki Kikuta ( SECRET OF MANA , SOULCALIBUR V ) - Over 10 hours of escape-adventure puzzle-solving and multiple endings. Work together with Katia in a unique, one-of-a-kind experience - Created by a team of veteran Japanese developers whose previous works include classic titles such as ICO , The Last Guardian , Shadow of the Colossus , Puppeteer and the Doko Demo Issyo series (Toro, the Sony Cat) - Fully supports Rift/Rift S, VIVE/VIVE PRO/VIVE Cosmos, VALVE INDEX and Windows MR Note: Although the UI/Menu options supports 12 languages, Katia speaks in a fictitious language that you cannot understand. Communicate with Katia through body-language as you work together to solve puzzles and escape Discord: https://discord.gg/auXDMfQ Development of Last Labyrinth is being spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation® 1999) series and co-creator of Toro (the Sony Cat). Working alongside him is Co-Director Tetsuya Watanabe, previously a game designer on Puppeteer and The Last Guardian (in-game physics); Lead Animator Atsuko Fukuyama, best known for her work in animating the non-verbal characters that players work alongside with in ICO and Shadow of the Colossus ; Lead Environment Artist Michiko Kusaba, who worked as a Landscape Designer on Gran Turismo 3:A-Spec and Gran Turismo 4 ; and Sound Designer Takuya Hanaoka, whose past works include Monster Rancher and the Super Robot Wars series. With resumes featuring titles that are household names around the world, the team is now taking on the unique challenges of creating a game that revolves around “non-verbal communication”, and are committed to bringing Katia and the world of Last Labyrinth to life. Katia is voiced by none other than international model, actress, voice-actress and singer, Stefanie Joosten, who was also the voice and model for the silent and deadly Quiet in Metal Gear Solid V: The Phantom Pain . The theme song is composed by renowned video game music composer Hiroki Kikuta, famous for his work on titles such as Seiken Densetsu 2 and 3 and Sōkaigi , among others. Following her performance on "Quiet's Theme", Stefanie Joosten once again lends her vocal talents for the Last Labyrinth theme song. STORY What the…?! Your eyes begin to adjust to the darkness, and you find yourself in a room you’ve never seen before. You go to stand but are barely able to move. You look down to find that your arms and legs are strapped to a wheelchair. As the panic begins to set it, you catch a glimpse of a figure out of the corner of your eye. !? A young girl, standing in the darkness, stares at you with cold eyes…
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $17.99−40% | 8ratings | 72% | — | not modelled |
| $17.99−40% | 298ratings | 85% | — | not modelled | |
| $29.99 | — | 56%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 22 | 68% | $3.19 | |
| — | 3 | 94% | $9.35 | |
| — | 13 | 70% | $19.99 | |
| — | 34 | 74% | $4.75 | |
| — | 0 | 0% | — | |
| — | 15 | 52% | $2.59 |