
Last Dream: World Unknown incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game.
Steuerung leider komplett anders als man normalerweise von RPGM Spielen gewohnt ist. Menü wird mit A geöffnet, um es zu schließen muss man X klicken. Normal wäre X öffnen und X schließen oder das gleiche einfach mit NUM 0. In dem Steuerungsoptionen ist eine Doppelbelegung allerdings nicht möglich. Wieso auch immer.
Still waiting on 2. This though has great exploration and combat!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome retro RPG!
Great old school rpg with lots of side things to do. If you liked their first game you will also like this sequel.
This game it too hard to run on my computer
Last Dream: World Unknown is a role-playing game that embraces classic RPG traditions while expanding them with modern flexibility and an enormous amount of content. Developed and published by White Giant RPG Studios, the game serves as both a continuation of the Last Dream universe and a standalone adventure capable of welcoming newcomers into its world. Built around exploration, turn-based combat, player choice, and extensive customization systems, it delivers an experience designed for players who appreciate lengthy adventures where progression feels earned through discovery and strategic decision-making rather than constant hand-holding. The game takes place within the world of Firma, a setting filled with hidden history, dangerous conflicts, and mysteries that slowly reveal themselves over the course of the journey. Storytelling plays an important role throughout the adventure, balancing large-scale events with smaller character moments that help strengthen emotional investment. Rather than rushing through narrative developments, the game gives players time to explore locations, learn about the world's history, and uncover information naturally through progression. This slower approach to storytelling feels closer to older role-playing games that prioritized immersion and worldbuilding over cinematic spectacle. Exploration stands as one of the game's strongest qualities. The world encourages curiosity by rewarding players who venture beyond the primary objective. Hidden areas, optional content, side stories, and valuable discoveries create a sense of adventure that many modern role-playing games sometimes lose through excessive guidance systems. Exploration rarely feels like filler because new locations often provide meaningful rewards, additional lore, or optional challenges that expand the overall experience. Players who enjoy uncovering secrets at their own pace will likely find considerable satisfaction in the game's structure. Combat follows a traditional turn-based formula that focuses heavily on preparation and strategy. Battles reward thoughtful party composition rather than quick reflexes, encouraging players to consider abilities, resource management, and long-term planning before major encounters. Building an effective team becomes increasingly important as the adventure progresses, especially since the game offers multiple class options that allow for varied approaches to combat. Experimentation becomes part of the appeal because different combinations can dramatically alter how encounters unfold. Character customization contributes significantly to replay value. Rather than forcing players into rigid progression systems, Last Dream: World Unknown provides room for personal strategy preferences. Different party setups encourage multiple playthroughs while class-specific content adds further incentive to revisit the game from new perspectives. This flexibility creates stronger player ownership over progression and allows individuals to shape the adventure around preferred playstyles. Choice-driven design strengthens immersion throughout the experience. Major decisions can influence progression paths and create meaningful consequences that extend beyond simple dialogue changes. The game consistently reinforces the idea that player decisions matter, helping the adventure feel more dynamic and personal. Multiple routes and branching outcomes add additional longevity while encouraging experimentation during future playthroughs. Puzzle elements help create variety by interrupting the rhythm of exploration and combat. These moments introduce problem-solving opportunities that prevent gameplay from becoming overly repetitive during longer sessions. The balance between storytelling, combat encounters, exploration, and environmental challenges helps maintain pacing across the game's substantial runtime. Presentation leans heavily into nostalgia while still delivering a polished experience. Pixel art visuals capture the spirit of classic role-playing adventures while maintaining clarity and personality throughout environments and combat encounters. Fans of older RPG design philosophies will immediately recognize the influence of genre classics. The soundtrack further strengthens atmosphere by supporting exploration, emotional moments, and battles with music that complements the adventure without overwhelming it. The sheer amount of content may become both a strength and a challenge depending on player preference. Last Dream: World Unknown commits fully to providing a large-scale experience filled with optional systems and long-term progression. Players looking for a shorter, streamlined adventure may find the scope overwhelming. However, players who enjoy sinking dozens of hours into character building, exploration, and strategic progression will likely appreciate the game's ambitious structure. What ultimately makes Last Dream: World Unknown stand out is its dedication to old-school role-playing values. It prioritizes freedom, discovery, and customization while trusting players to engage with its systems on their own terms. Rather than simplifying mechanics to appeal to broader audiences, it embraces complexity where it matters and rewards patience with meaningful progression. Last Dream: World Unknown succeeds as a love letter to classic RPG design while offering enough flexibility and content depth to remain engaging for modern audiences. Its combination of exploration, customization, strategic combat, and player-driven progression creates an experience that feels rewarding across dozens of hours. For players seeking a traditional role-playing adventure built around freedom and discovery, it stands as a strong example of how classic design philosophies can still remain compelling today. Rating: 7/10
yes
нужен русский или Украинский язык!!!
I really regret buying this. You start, essentially, with a max-level party and every ability. It's way too complex unless you're fresh off beating Last Dream. There's no tutorializing, and I can't play this.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.1K | 527 | 83% | $2.49 | |
| $2K | 27 | 93% | $3.99 | |
| $138.7K | 835 | 91% | $6.99 | |
| $62.2K | 604 | 96% | $7.99 | |
| $59.5K | 1.4K | 75% | $1.99 | |
| $7.5K | 157 | 50% | $2.24 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8K | 127 | 85% | $1.99 | |
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| $3.8K | 120 | 98% | $1.99 | |
| $3.8K | 90 | 91% | $2.99 | |
| $3.8K | 61 | 79% | $2.99 | |
| $3.8K | 98 | 56% | $2.99 |