
LASERS is a brutally hard multiplayer game about surviving deadly laser mazes. Only one player can win. Will it be you?
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Reviews
LASERS is a high-intensity indie multiplayer experience built around precision movement, ruthless hazards, and the constant pressure of competition. Developed and published by Straight Back Games, the game centers on a deceptively simple premise: survive deadly obstacle courses filled with lethal lasers and reach the end before everyone else. From its opening moments, it establishes a tone of unforgiving challenge, where hesitation, misjudgment, or a single mistimed jump can instantly end a run. Each match places players into compact arenas or maze-like courses packed with laser grids, moving platforms, traps, and environmental hazards. These levels are designed to test reflexes and spatial awareness, forcing players to read laser patterns, memorize routes, and make split-second decisions under stress. Movement is straightforward on paper—running, jumping, crouching, and sliding—but becomes demanding once lasers are introduced in overlapping patterns. Mastery comes not from complex controls, but from learning how momentum, timing, and positioning interact within each level’s layout. The competitive element is central to the experience. Matches are structured around the idea that only one player ultimately succeeds, turning every run into a tense race against both the environment and other participants. Watching opponents sprint ahead, hesitate, or be instantly eliminated by a laser adds a layer of psychological pressure that single-player obstacle courses cannot replicate. Success often requires balancing speed with caution, as reckless rushing frequently leads to abrupt failure. The absence of checkpoints reinforces this tension, making each attempt a high-stakes commitment. Difficulty is unapologetically steep, and the game makes little effort to cushion mistakes. Death comes quickly and often, and learning a level typically involves repeated failures before patterns and safe routes become clear. For some players, this trial-and-error structure is part of the appeal, transforming each course into a puzzle of movement and timing. For others, the lack of forgiveness can feel exhausting, especially when progress is erased by a single misstep near the end of a run. Visually, LASERS adopts a utilitarian but functional style. Environments are cleanly laid out to ensure hazards are readable at a glance, which is critical given how quickly situations can spiral out of control. Character designs lean toward exaggerated, almost humorous physiques, providing a visual contrast to the otherwise brutal nature of the gameplay. Customization options such as outfits and emotes add a light social layer, allowing players to express personality amid the chaos. Sound design and music emphasize urgency, with electronic tracks that maintain momentum without becoming overwhelming. Audio cues tied to lasers and traps provide essential feedback, helping players react quickly even when visual information becomes dense. While the presentation lacks the polish of larger studio releases, it serves its purpose well, prioritizing clarity and responsiveness over spectacle. One of the game’s more divisive aspects is its reliance on online multiplayer. When lobbies are full, the experience thrives on unpredictability and rivalry. However, when player counts are low, matches can lose much of their intended tension. This makes LASERS especially well-suited to groups of friends or coordinated sessions, where competition and shared frustration enhance enjoyment. Solo players or those relying solely on public matchmaking may find the experience inconsistent depending on player availability. Overall, LASERS is a bold, uncompromising take on competitive obstacle-course design. It thrives on pressure, repetition, and mastery, offering sharp bursts of adrenaline rather than long-term progression systems or narrative depth. Its rough edges and demanding difficulty will not appeal to everyone, but for players who enjoy punishing challenges, fast restarts, and the thrill of outlasting others in deadly environments, it delivers a distinctive and memorable test of skill and nerve. Rating: 6/10
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Languages: English*, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Hungarian, Japanese, Korean, Norwegian +12 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
skill issue
one of my favorite games
Как полноценная игра для задротства не пойдет, а вот как убивалка времени самое то. Пробовать не пробовать дело ваше, однако предупрежу что онлайна нету. Игра на любителя!
Super gra, tylko frajerzy nie grali, za kase sie oplaca, wedlug mnie za tanio za taka dobra gierke, ale za darmo lepiej smakowalo 10/10
good
es una verga
Фильм пила видели это авторы этой игры его создали по другому я не знаю как обьяснить такую конкретику в отрубание конечностей в этой игре. (10 отрубленых рук и ног из 10)
игра должна быть бесплатной для всех. Я получил игру бесплатно и сейчас не могу в нее поиграть потому что нет онлайна
hitoina
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 234 | 82% | Free | |
| — | 0 | — | — | |
| $850 | 25 | 72% | $1.49 | |
| $1.6K | 6 | 100% | $7.49 | |
| $284 | 0 | — | $4.99 | |
| $440 | 2 | 100% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $128.7K | 723 | 90% | $9.99 | |
| $128.7K | 209 | 97% | $19.99 | |
| $128.7K | 523 | 75% | $9.99 | |
| $128.6K | 376 | 88% | $16.49 | |
| $128.7K | 651 | 87% | $9.99 | |
| $128.6K | 304 | 78% | $11.95 |