
Larva Mortus is a fast-paced hack and slash top-down shooter. As an agent specializing in exorcism, you are tasked to hunt monsters of the supernatural in a dark, ominous, and randomly generated atmosphere full of undead, terrifying and demonic nightmares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 746reviews | 76% | — | $88.4K |
| $0.99−80% | 22ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT PLAY: Buggy and boring. Firstly, this game is kinda boring and it's not clear what all the side-missions are for other than grinding for levels. Enemies and crates are hard to distinguish from the background. Most damning, enemies keep disappearing from rooms. Sometimes stuck in walls and other times they are nowhere to be seen. Maybe they're out of bounds. This happens WAY too often and most egregiously in a room you can't leave until you defeat all enemies.
This game is beautiful in its simplicity. It doesn't have much, but it uses what it has to great effect. Basically, it's a top-down shooter which casts you as a paranormal detective set on securing an ancient artefact of great evil. That's the plot summed up in one sentence. It's told exclusively through pop-ups and cut scenes. It's pretty fun to read, but not overly complicated. The cut scenes are text-only and made using simple animated sprites. The combat feels similar to the original GTA game, but the levels are procedurally generated. You'll move through a series of rooms, secured by 0-3 keys depending on complexity. There are many different weapons and powerups to collect, come temporary, others permanent. The weapons would be right at home in that Van Helsing action film from 2004. In fact, this entire game would be right at home there. Basically, when your kid asks you if they can play a Van Helsing video game, and you assure them you have one at home, this is the game you have at home. It does seem to be pretty free of bugs, which is the least we can expect given it's relative simplicity. One nice touch is that every aspect of the game can be studied between missions, either in your base or in the journal. The enemies have simple patterns, but they're all different enough that you'll find that no weapon is useless. For instance, there's a tesla-gun that shoots chaining lightning. It's pretty weak, but it can hit ghosts in their immune stage. The game has just enough depth to not be boring, but isn't too complex to be confusing. At the same time though, the combat isn't exactly challenging. It can be tough in places, but it's hardly difficult. TLDR: This game is a very nice indie game for the few bucks it costs. Totally worth it if you're into Dark Fantasy and/or top-down shooters. PS: One final note is that the game's permanent buff items are directly linked to the achievements. So directly, in fact, that I think the game relies on the achievements in order to provide them. I think this because when you start a new game, you will still have the permabuffs that you unlocked in previous games. Even if you completely uninstall the game and delete all save files.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played on Steam Deck OLED Larva Mortus throws you into the boots of a 19th-century monster hunter, blasting through hordes of the undead in chaotic, randomly generated levels. It’s a no-frills, fast-paced top-down shooter with a satisfyingly dark atmosphere and plenty of creepy-crawlies to exterminate. The Good: Runs flawlessly on Steam Deck OLED (SteamOS) – even installed on a MicroSD card with zero issues. Fun, arcade-style action with decent replayability thanks to procedural levels. Perfectly captures that gothic, B-movie monster-hunting vibe. Simple but effective visuals keep the focus on frantic gameplay. The Caveats: No native controller support – I manually mapped keyboard controls to the Deck’s inputs. It works, but feels clunky. Gameplay can feel repetitive after a while (why I didn’t finish, though I enjoyed my time). Graphics are very basic – don’t expect modern polish. Verdict: I genuinely liked Larva Mortus for its straightforward, spooky action. It’s a great pick-up-and-play title for the Steam Deck, especially if you enjoy retro shooters. I recommend it, but with one HUGE request: PLEASE add native controller/Steam Deck support! This game would shine with proper gamepad integration. Until then, it’s functional but awkward. Worth a shot!
Larva Mortus is a simple game. It fun when you want it to be and it fast pace.
нет
>reset the game's profile to play anew >create a completely new player >screw you, the agency's progress/unlocks are tied to Steam achievements Well, screw you too I guess. ed: Also, maniacally re-enables fullscreen (and associated messing with the resolution of all other windows on the desktop thank you w10) every freaking time despite explicitly setting it to off and triple-checking if it saved. Even setting it in the config file directly does't help.
I was never any amount of good at this, so I can't imagine I'd revisit it. But it was a good top-down shooter with hack 'n slash elements.
Good game
fun gameplay loop and nice weapons.
Games alright, gets a bit repetitive after a while.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.4K | 1.7K | 80% | $1.24 | |
| $44.7K | 183 | 91% | $9.99 | |
| $313 | 12 | 33% | $1.49 | |
| — | 0 | — | — | |
| $6.3K | 382 | 64% | $0.95 | |
| $22K | 146 | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.4K | 559 | 70% | $8.99 | |
| $88.4K | 982 | 90% | $9.99 | |
| $88.4K | 779 | 82% | $4.99 | |
| $88.5K | 258 | 88% | $19.99 | |
| $88.4K | 352 | 83% | $9.99 | |
| $88.4K | 180 | 29% | $14.99 |