
"Land of Towers" is a family-friendly VR adventure game that immerses the player in the amazing world of Medieval Caucasus. In this world, there's no need to rush: there's no room for commonplace battle scenes, but there is space for meditative exploration and creativity.
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Turkish*languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
점점 빠져들게 되는 크래프팅 VR 게임. 아름다운 경치를 구경하며 공구를 손에 쥔채 무언가를 만들며 게임을 진행하는 시스템이 너무 마음에 든다.
This game is awesome, especially in the vr game drought that seems to be occurring. Some parts you have to use teleportation, I was playing on the glide setting so having to swap back and forth can get tedious. Don't know the direction the devs want to take, but putting more detail into the blacksmithing part of the game would be awesome. VR lacks good smithing games. Overall 8/10
Its just.... boring. And thats coming from someone who enjoys slow pace games. The stories are mundane, which is okay, but they are so far between absolutely boring and tedious crafting episodes it gets lost entirely. The crafting is.. tedious and gives you the illusion of being able to craft everything. First puzzle... get up on the roof. Me.. crafting a ladder.. only to find out that structures you build arent useable. Whats the point then?
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty boring, didn't give any reason to invest within the first 30 minutes and just felt like an unfinished crafting game..
A good game with a person have good hand will make the game popular like it's from sigma's hand.
Land of Towers is an adventure physics crafting game. This is not the adventure of a warrior though, this is the adventure of a humble signal tower keeper. There is no combat in this adventure. This is a more relax life sim of the everyday life of a signal tower keeper in medieval times. You have two different stories to complete and a sandbox mode to play in. In the story modes you will set off on an adventure and be faced with a series of different tasks to solve and complete. Crafting tools, fixing broken bridges and other passive quests. In the sandbox mode, you are free to do what ever you can dream of. Craft anything from unlimited supplies. The crafting system in this game is amazing and has some of the best physics I have experienced in a crafting system. The world is sweet looking and very interactive. You can interact with almost every object you come across. You can also dismantle objects into raw materials and craft new objects with a great physics system. I have torn apart a shed and built a table and chair from the scraps. There is no wrong way to craft in this game. Build to your imagination. The controls in the game are very nice and easy to interact with items and move about the world. The game just got a patch adding smooth locomotion and smooth turning, which adds greatly to the immersion. If you are looking for a relaxing family friendly questing game, with an amazing physics based crafting system, this is the game for you. If you are looking to slay some trolls in battle, and upgrade your combat skills, this game is not for you. Watch my preview here, https://youtu.be/eC96NMkAufE
Понравилась идея, не зашла реализация. + Есть сюжет + Классные идеи: берешь материалы, берешь инструменты и делаешь какую-то свою штуку, чтобы достичь цели по сюжету + Даже озвучку завезли на русском (!). Сюжет подается приятным мужским голосом от первого лица. - Вроде бы управление как везде, но почему-то то ли работает криво, то ли что. Но взаимодействовать с досками и инструментами на первых нескольких страницах сюжета замучилась. Подставить доску и задвинуть засов на каком-нибудь окне тоже целое приключение. Также как будто не хватает веса предметов -- что маленькая доска, что большая, все летают по всей территории, если задеть как-то не так. - Лестницы. Как поняла, в режиме плавного перемещения ни прыгать по лестницам, ни лазить нельзя (даже если все-таки можно, то видимо очень неочевидно). Приходилось частенько переключаться из-за этого в режим телепортации, чтобы куда-то залезть. - Мелкие нестыковки инструкций обучения. Например, обещали тактильный отклик, когда подносишь руку к затылку, чтобы туда что-то положить. В итоге никакого отклика найдено не было, а класть приходилось по алгоритму: встал ровно, поднес к определенному месту предмет, бросил, послушал звук/проверил результат. Либо для закрепления предмета вроде написано про кнопку под указательным пальцем, а на самом деле она другая
Index Player: This game is absolutely charming! It has one of the strongest building mechanics I've ever seen in a video game, just shy of Valheim. It has all the building freedom, but lacks the structural integrity aspect. Everything seems to have the appropriate amount of friction, which is sorely lacking in many VR titles that utilise physics. The story mode is short and cute, and had a rather surprising ending. I've been tinkering in the creative mode which is hella fun. Suggestions for the Dev: 1: A toggle for 90 degree placement, and or snapping to other blocks would really help. 2: A hand/table saw/milling workbench for turning rough logs into a desired cut. 3: A pickax that can "mine" boulder objects in the scene (the texture shows what kind of mineral you "might" get. After 3 yeilds it becomes a normal texture and unresponsive until you complete a full day night cycle) Cons: 1: As an index player, the game was fully playable, but sound never worked (THIS ISSUE HAS BEEN RESOLVED) 2: It is way too easy to catapault items off the map. This happens when there is a pile of items and you accidentally summon the bottom one to you, causing a fantastically heartbreaking shower of items all over the map. 3: Placing items in your inventory is a pain in the ###! I hope in the future the backpack has a far more generous hitbox, or it is changed to the chest. Game that have it on the chest are so much more ergonomic, at the expense of a bit of realism. Great game, and at an unbeatable price! I really hope the Dev intends to add more, this has so much creative potential.
Works on Reverb G2, requires custom controller bindings. Land of Towers is a neat little VR adventure/crafting game about being a watchtower keeper in the mountains. The gameplay is satisfying and grounded in reality: you explore the buildings around and do some menial tasks to get to out of reach places and progress in the story. If you do not enjoy making minor wooden structures from planks and nails in VR, you probably will not like Land of Towers all that much. I enjoyed crafting, but mostly was playing for the atmosphere. And the game absolutely delivers on that part: night time looks and sounds amazing, especially near the ending. The game has some minor problems with AMD GPUs: during beginning of any torch burning there is a few seconds window, where the game turns into a slide show on RX 6800 XT. Other than that, it performs well. The devs even fixed an issue with AMD drivers, that I reported, in less than a week.
I liked this relaxing game. The story was short, only 3 or 4 levels long, but you can craft more than that. As a programmer, I can appreciate how well the crafting system was designed. I hope this company comes out with more games.
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