
Lamp Chronicle is a 2D platformer game that tells the story of a little hero who travels to save a kingdom in crisis. Defeat enemies against beautiful backgrounds and enjoy exciting battles with bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我还挺喜欢的风格 操作也不难 人物 画面 技能特效都挺可爱的 不过书页的刷刷有点蛋疼 虽然没有特地去刷 但最后两张图很明显打的有点累了 蓝也不太够用了 毕竟抢先体验版 希望后期有成就系统啥的 感觉有些技能石头也没拿到 不知道哪里找 哈哈哈哈哈 该买的都买了 还缺一些 网上也没看到啥攻略 地图是开全了 最后BOSS也是硬莽过去的 XS 还是即刻回蓝回血十几瓶狂磕就过了 还是挺简单的~
Desafiante y con un hermoso diseño artistico, me agrada el estilo de los personajes, como si las paginas de un libro de cuentos hubiese cobrado vida, espero pronto ver la version terminada, imagino que se extendera todavia mas (le veo potencial para ello) Me queda la duda que utilidad o funcion tienen las mascotas, imagino tambien que habra DLC o algun personaje jugable extra Buen trabajo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a good game. I enjoyed playing this in a two day caffeine-fueled haze. Should be a conclusion
On the plus side: * The art style is super pretty. * It's quick to understand the game mechanics. * Music is pretty and suitable to the game style. * The idea of the lamp and "pimping" it is cool. * Pets are cute (but quite useless?). On the negative side: * The style of enemies and level buildup feel almost the same from beginning to end. * Parts of the game are unpolished and at times even annoying (there's only a limited amount of times it's fun to fall because jumping spiders block your way and you fall down for the 100:th time). The game is therefore also much harder than needed due to quirky level design. * The beginning of the game gives a nice story and builds up to more coming, however the story in the rest of the game is almost absent, and it's basically impossible to know what to do next. You'll end up running around and hoping to stumble upon what to do next. Overall it is fun way to spend 5-6 hours, but won't leave any lasting impressions afterwards.
I really like this game but it has it's flaws like in certain map areas your controls lock up preventing movement ie"the Waterfall area". Enemy placement is weird because you'll notice they'll start attacking from off screen, how would like a bullet bill or a hammer bro to attack before you even see it on screen? I would turn off the game in honest truth My last concern is there's a whole lot of nothing in these areas and there huge empty rooms. and why isn't there a fast travel option? You would have thought the wells were for this, but to my surprise they aren't, why?
This review is based on the Early Access build as of July 19 2022. Rating 7/10. Positives: - Music is top notch. - Graphics and World are beautifully put together. - Movement is fluid for the most part. - Save points are plentiful. - Exploration is pretty non-linear. Cons: - Too many items. This isn't usually a bad thing, but there's no sense of danger. - Weapons should be condensed into types and then allowed to upgrade instead of finding many of them. - Pets are fun, but don't serve much of a purpose. Perhaps they can be made into a familiar system and help damage enemies. - The enemy AI is really unpolished. I played the map to 98.6% (unless I missed something, that's the best you can do for now), and only had trouble on one of the last bosses. 99% of the enemies will pose no problem, if not 100% of the enemies. - The fast travel system is not so bad, but they aren't always in the best locations. It'd help to have a few more scattered around to cut out the huge treks of map. - The text can get a bit "Google translated", so I'd recommend reaching out to a native speaker to polish it up before final release. - NPCs in the wild should return to town once found. It'd be nice to see the town expand as you locate them. - There's a shop found early in the game that sells infinite items, one of them being the item used to unlock certain skills for only 150g per item. It may be this way for early access, but if not then it definitely needs to be changed as it makes unlocking skills pretty pointless. Overall this game has a ton of potential, it just needs a little more work in some areas. The story seems to be coming along well, but I'd like it to feel a little more important to the world, which can be a difficult balance to achieve in Metroidvania games. Looking forward to future updates.
This game has [b]serious potential[/b] , but in its current state needs some [b]heavy polishing from the developer[/b]. It has great art, a lot of very nicely drawn enemies with different patterns, a pretty decent soundtrack that blends really well with the environment. However: A)the combat feels off and can be improved with some changes. For example dashing and dodging are purchased as perks from an npc and you can actually get them after some hours only to find out that dashing sends you straight onto an enemy losing 2 hearts as a result, while dodging is pretty much useless as you roll backwards and not forward. The only option to get behind an enemy is to jump over it, which is impossible in most boss fights. In order to attack you remain stuck in a place and can't move which is quite bad given enemies run into you and you can't keep them away. There isn't any air time when attacking a flying enemy, so you can only land a single or 2 hits at most per jump. Also no ability to turn around at the spot, as well as zero recovery time after taking a hit. B)There is no customization at all. There are 3 types of weapons: swords,maces and daggers, that save for some stat changes feel exactly the same since there is no skill trees or special moves save for a 3-hit combo that you also need to buy. There is also no armor to equip or even some accessories etc. It is also ridiculous that you have to go back in first village to upgrade/purchase abilities. C)The game only allows you to equip 2 active magic and 2 passive abilities. While magic is fun to cast and useful, the passive abilities save for money/luna magnet are trash. There is also no loot materials magnet etc. so some stuff fall onto spikes and you can't get them. D)There are a lot of save points but very few warp points, which feels horrible when you need to visit a merchant npc and have to cross 3 areas to get there. Also you need to buy warp talismans in order to move to a warp point when you are very far away from one. E)No quests and very few npcs without any memorable dialogue. The starting village feels empty and you just meet some npcs in the map, only to exchange 2 lines without meaning. F)The boss fights are no good. The bosses have two or three moves at most and just damage you by blocking your way until they push you to a corner. This ties with the also flawed battle mechanics. G)Add some lore and item descriptions. Many people like to read some stuff and it helps with the world building of the game. Just going to a place killing stuff has been done by a million other games. H)Translation into English feels amateurish.
ok
Beautiful fun worth it
metrovian a bassa intensità, con storia carina e dalla grafica piacevole, un ottimo riempitivo senza sfida e senza stress.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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