
Take fate into your own hands in Lakeburg Legacies, a social-based village management sim where love is your favourite resource. Play matchmaker to create the most effective, and most loved up, couples and help your kingdom thrive. How long will it take you to crown a sovereign?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 11 → 1/day in the week after.
About

Make couples! Pair together the lovebirds of your town, regardless of gender, and find the perfect matches to create the strongest, happiest settlement around.
In Lakeburg, each character has their preferences and flaws that you’ll need to pay attention to. Nobody wants to be stuck in an unhappy match (and nor does your kingdom)!
Write your legacy: happy couples will have children, so try to pass the best traits from generation to generation.
From small village to flourishing kingdom: manage your resources to thrive!
Drama! Navigate tricky, randomised events that will introduce chaos in the love life of your people. Try to keep them in check!
Everything procedural: every playthrough of Lakeburg Legacies is different - what kind of ruler will you be?
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.89−75% | 1.3Kreviews | 72% | — | $262.9K |
| $5.75−75% | 21ratings | 48% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It gets pretty boring after a while.
Too much micro-managing needed for a cozy game, too superficial for a city/resource planning game. It's called Lakeburg **Legacies** but there's not enough content to cover more than two or three generations. Okay if you get it with a major discount, but that's it.
nice game. a bit repetitive after a while
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é muito bom, eu adorei ele. No entanto, sinto que faltam mais interações entre os personagens por conta própria e na hora de usar algumas coisas, profissões, recursos e etc. eu gostaria que tivesse um botão para me informar novamente qual a funcionalidade daquilo, caso haja eu ainda não achei. Outra coisa que me deixa confusa são alguns eventos, dois NPC'S casados tiveram um caso e resultou nos dois sendo amantes (representado pela cobra) mas agora anda acontecendo o mesmo com vários aldeões casados mas aparece no status de "coração" como se estivessem se conhecendo e se apaixonando, só que eles já são casados com outras pessoas! Eu não entendi os critérios que diferenciam um do outro, particularmente, também ficou mal explicado o caso das profissões ilícitas. Gostaria de algo mais claro
This has a decent concept and I have enjoyed it however there is definitely room for growth, I wish there were more pop ups, that you could have more control over relationships then a yes or no or gifting for a set amount of hearts, the gallery makes no sense to me, why exactly am i spending gems to unlock images, was the goal for those situations to be unlocked in game play as well? I also wish things didn't unlock before your build certain things, I'm over here trying to build up resources when something else unlocks and now I'm scrambling to build the required space and find a villager to bring in. Overall I will say yes to recommending but i dunno... its affordable without a discount but id still wait for one.
I've played this game through a couple of times now, from start to finish, with no crashes or gameplay issues, and it certainly doesn't seem unfinished. It's a bit of a different take on a city builder type of game, focusing more on pairing up people with suitable spouses and jobs according to their various affinities. It's definitely more of a management game than anything. As amusing as the little touches of gallows humor are, the game does get a bit repetitive after a while, but I've found that tends to be the case with games of this genre. There are a good number of difficulty settings, so it might have more replay value if you're someone who enjoys taking on different levels of challenge. On the whole, it's a good game, and even with this genre being repetitive, I think if you look at it as sitting down to play a match of something, it's still a fun way to kill some time.
i really tried to like this game, but the menus are too convoluted and badly organised and it's impossible to keep track of the stuff that the game wants you to keep track of, especially when it comes to relationships. luckily i got it on sale, but still. wish it was better.
Je suis très partagée sur ce jeu… Sur le papier, il était fait pour moi : du sim management d’un petit village tout pastel, des couples à créer, un village à faire prospérer, des descendances à gérer… C’est typiquement le genre de jeu qui me plaît. Maintenant, après 3h de jeu (voire moins si on optimise vraiment à fond le village), on a fait le tour. Je l’ai acheté en promotion à 7 €, donc la pilule est un peu moins difficile à avaler, mais il ne vaut clairement pas ses 20 € plein pot. Les points positifs : - La DA est adorable. - Le sound design est très chouette aussi. Je n’ai jamais ressenti le besoin de lancer une playlist Spotify à côté (ce qui m’arrive sur certains « petits » jeux de gestion, donc je tiens à le préciser). - Le jeu est rempli d’humour. - La progression et la difficulté augmentent progressivement : même si vous n’êtes pas très attentif aux explications in game, vous ne serez pas vraiment puni pour autant. - La personnalisation de chaque habitant est intéressante, même si j’y reviendrai… Les points négatifs : - La redondance s’installe très, trop tôt. - Les événements externes qui influencent le moral des habitants ne sont pas toujours évidents à repérer ni à corriger. - Le rythme devient donc assez vite éreintant. Les premiers habitants arrivent à l’âge de la vieillesse puis meurent plus ou moins en même temps, et je me suis souvent retrouvée avec 3 ou 4 décès d’un coup. Il faut alors remplacer les métiers, faire venir de nouveaux habitants pour les remplacer, etc. En fait, la gestion du village prend rapidement le dessus sur toute la partie « vie des couples ». J’ai fini ma run à chercher avant tout des habitants correspondant aux métiers dont j’avais besoin, plutôt que des personnes compatibles avec mes célibataires. Et forcément, je ne regardais même plus à quoi ils ressemblaient : la personnalisation, pourtant plutôt sympa, est complètement passée à la trappe. Et ce n’est pas uniquement mon style de jeu qui m’a poussée dans cette direction : des habitants encore jeunes peuvent mourir s’ils sont malheureux. Et ils peuvent l’être parce qu’il n’y a pas assez de nourriture, pas de quoi s’habiller, parce que certains bâtiments « illicites » prennent trop de place, etc. Le remplacement des métiers manquants devient donc rapidement capital pour éviter de tomber dans un cercle vicieux. - La partie réservée à l’entremetteuse passe ainsi rapidement au second plan. Et ce n’est finalement pas une grande perte puisqu’elle devient elle aussi très répétitive. - Le mini-jeu de dating est beaucoup trop répétitif, et je n’ai pas vraiment eu le sentiment d’être récompensée lorsque je réussissais un date parfait plutôt qu’un date à 2/3 ou 1/3. - Les décisions à prendre une fois que le royaume possède un roi et une reine, ainsi que les petits événements du village, sont finalement assez rares. C’est dommage, car ils peuvent avoir un impact sur les relations et le moral des différentes castes. À noter également qu’a priori, il n’y aura jamais de mise à jour, et je trouve ça terriblement dommage. Le concept aurait vraiment pu être poussé beaucoup plus loin : d’autres royaumes, d’autres types de bâtiments, davantage d’événements et surtout de nouveaux mini-jeux auraient pu apporter beaucoup de variété. Alors, est-ce que je recommande ce jeu ? Non, pas au prix fort. MAIS. Si l’aspect répétitif ne vous dérange pas trop, que vous aimez les jeux cozy et que vous le trouvez en promotion, alors oui, je vous le conseille. Pour ma part, j’ai environ 6h de jeu sur ma run. Quand je remets ça dans le contexte d’un achat à 7 €, ce n’est finalement pas si mal. Et il est même probable que je refasse une run dans quelques années !
My verdict on this game is meh. It sounded so much fun at first, but turns into a drag to play. The game becomes repetitive with the achievements being based more on a slim chance than actual skill. It is glitchy and will not fork over a achievement even if you complete the task. I'll finish it to just finish it, but its by far not worth any amount of money or even the time to play the game.
I found this game really fun and interesting... after the third try. I found after just the first run I did that the game wasn't super intuitive when it came to the long-term aspects of the game which meant that my villagers were struggling and I was frustrated with the game. Basically, I kept running out of money, didn't understand how to get more money, could recruit new villages, didn't have the right villagers for the right jobs, didn't understand the needs... HOWEVER, once I read up on the games and some tip guides, everything made more sense and I had so much fun with this game. I love the aesthetic of the game, the music, and what aspects of the village life is included. Would definitely recommend this game after giving some helpful tips.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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