
The girls of Gensokyo weave together a DRPG with not-so-easy boss fights! Form a party of 12 allies out of a pool of 40+, and create with 1000+ skills to choose from! Hack, slash, and grow stronger, then make builds (or counter-builds!) to take down powerful bosses awaiting you in the dungeons!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alice <3
Recomendado si te gustan los RPG por turnos.
fun :)
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe a little in its infancy, but the creator has shown he has a genuine understanding of game design and a passion for his work. 10/10, GoTY (Touhou Related)
2보다 훨씬 발전했다. 초반에 스미레코 튜토리얼 부분이 최대 진입 장벽일듯. 스토리를 위함이겠지만 너무 길다.
求求你出dlc吧
我必须先表扬一下游戏本质上是好玩的,作为一款RPG游戏从攻防设计技能设计很用心并且每个角色都有着各自鲜明的局内特点,再到大地图上的解密如果由自己好好观察后破解会有解决异变一般的成就感。 好处在很多测评里都有详解,就不多做笔墨进行褒赞了。 说一个引导我打差评的致命缺陷,那就是它实在是太难了。 不太认可在这样的与boss拼抢每一份数值哪怕少一点都会被灭队的难度下反复钻研boss的行动最后打通能获得多大的快感。再退让一步来说,如果L难度是献给喜欢挑战自我的东方人而设立的令人发狂的难度,那Normal又算什么呢?既然你在游戏简介里所说的Not-So-Easy Boss Fights,设立这个难度又想把人往死里打的意义又在哪里?美其名曰拥有相当自由的配队,但在敌我数值差异面前,没有哪怕一回合的容错 动辄就是一个华丽丽的全屏Wipeout又谈何来的配队自由。 这简直就是一种直接摆出牌子告诉你我们不希望“自虐狂”以外的人来玩这款游戏一样,十分的傲慢。 虽然你完全可以靠赚钱养装备以绝对的数值碾压过去,但那又失去了“配队自由”这一词条的意义。我的自由应当建立在以相当多的组合能打过boss之上,而不是作为面见boss最基本的入场费。 虽然我不是专业的RPG游戏爱好者,但我认为非核心玩家的意见同样具有参考价值。至少我以Normal难度入场该游戏,初见惊艳无比,但在每个boss上花两三个小时好好钻研凹每一个回合时已经丢失相当一部分的耐心和兴趣了,费劲千辛万苦打通boss时一样具有极大的挫败感,而不是那所谓的苦尽甘来的成就感。 九九八十一难可以发生在L难度的西游记里,但如果唐僧上街取景都要被路边小怪一脚踢死的话 那我是真没招了。 顺便感谢汉化组的辛勤劳作。 (二编:最终还是调回好评了,本质上游戏还是好玩的,实在打不过还是能靠狂练级来堆练度过去,不能因为一个难度问题就忽略了游戏本身的质量。)
刷着刷着就上头了,把所有成长道具都喂给自己主推也是一种乐趣。
great evolution from the second game
神作,数值和机制恰到好处,boss战可以锻炼脑力(大概 L难度真的打不过就上四笨蛋buff的轮椅,什么都能给你锤烂
Players by region
Where this game's players are, estimated from review languages.
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