
The girls of Gensokyo weave together a DRPG with not-so-easy boss fights! Form a party of 12 allies out of a pool of 40+, and create with 1000+ skills to choose from! Hack, slash, and grow stronger, then make builds (or counter-builds!) to take down powerful bosses awaiting you in the dungeons!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing it a bit more, I've decided that this game is mostly a soulless dungeon crawler. I want to love this game, but it doesn't do enough things right to hold my attention. The difficulty curve is also massive, which would normally be fun but borders sharply on frustration here. All in all, it's a decent game, but it's just not something that you're going to love if you want a fun upbeat adventure in Gensokyo. It's more like Wizardry with a Touhou skin. I hope you'll still play it if that's what you're into, but I wanted something a little better.
I love Reimu she's cute and pretty no one can even beat her beautiness
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am writing this review on May 27th 2026, some hours after beating the game. As of right now, the post game has not been released, and the game has no downloadable content yet. I might change this review upon finishing any additional content that might potentially be released. [h1]The "bad", with some notes and a little bit of "good":[/h1] - The position of Run Away in the battle menu. This might sound a bit petty (I apologize), It is a little bit easy to accidentally select it due to its position, and it's very easy to accidentally run away because there's no confirmation dialog. - There are some things that in my opinion either overwhelming or a bit intimidating. Such as the huge skill trees. Or some mechanics that I, as a first time player thought I had to keep track of, at first, such as the Despair or Emotion crystals (which for better or for worse, turned out not to be too important in my own playthrough. And thankfully that didn't gatekeep me from playing the game in any capacity) - To piggyback off of, or continue from the previous point, there are some things that I felt like I had to keep track of while playing and planning out boss fights, when I first started. One such example is turn counters, and another is attack cooldowns. I do not know if it's because I don't usually plan way too far ahead like some other people I know do, however eventually this stopped being a huge issue, or an issue at all - To further continue my point about the skill tree. At first it looks really complicated, however for better or for worse, it doesn't end up "feeling" that much like a tree (or at least it didn't in my Hard difficulty playthrough, in which I was probably a bit overleveled, in all fairness). It definitely looks like one, but it doesn't feel like one, to me. What I mean by this is that, I do not think I ever seemed to want for points to an extent where I would look at the skill tree and say, "I need to choose one branch or another". I believe this is because for the most part, I felt like I always had enough skill points relative to my level - The boss refight feature is amazing, however for better or for worse there are actual rewards gated behind the Lunatic refight feature, and some of them I feel are a little bit too important to ignore? I will say that despite them not being way too important, it was enough to make me feel like doing the refights on Lunatic was a choice I should make a little bit sooner than later, or a little bit sooner than I might have liked, if I were a player who did not care for Lunatic. Thankfully, I did care for Lunatic and did the vast majority of them immediately after I unlocked them, so I guess it's not too big of an issue. Some other people might think that this whole thing begs the question of "Why have a difficulty choice if there's rewards that the player would want to get regardless of the difficulty they chose?" The reason why I'm mentioning some of these points is because while later on it wasn't an issue for me, at first, I do remember it being an issue I was anxious about, and I do know some people who felt overwhelmed by all this. [hr] [h1]The "good", with some notes:[/h1] - The story is a huge step up from the previous two games, in that it has a lot more dialogue and is quite a bit more interesting - The BP requirements from previous games are gone, though BP is still useful for other things in the game. While I am not 100% certain I agree with how it was handled in this game, this makes far more sense and it's a far more pleasant experience - The music is royalty free, however there are some amazing choices in there for what they represent - This game took what the other two games did and somewhat improved upon it, without reinventing the wheel, so to speak. Which is a huge positive for me, because as a long time player of this fan-game series, that meant I had a good idea of what to expect, and was very pleased with this - While one could argue that there is less replay value due to the boss refight feature, it's still there [hr] [h2]Some other notes:[/h2] I've been playing this game since day 1. It's been through quite a few patches. I want to say that as long as the developer makes the game possible and smooth enough, they can and should stick to their original vision of the game, and not modify it [b]too much[/b] based on feedback from certain types of players. [hr] [h1]Playability on Steam Deck[/h1] I'm writing this review on my main PC, but I played this on Steam Deck for the most part, and it plays really well under Proton 9, at the time of writing this.
MUITO BOM!
특정 행동을 하면 스택을 쌓고 그 스택 기반으로 행동하는 나서스 같은 캐릭이 70퍼 이상인데 턴제 전투게임에서 천천히 스택 쌓고 있는것만큼 답답한게 없음 결국 조건없이 쎈것만 찾게됨
So I haven't finished this game yet, but I'm certainly past the halfway point now while playing on the Lunatic difficulty setting. Man, even though I came into this knowing next to nothing about Touhou I can tell you definitively that this is a *fantastic* DRPG. There are piles upon piles of systems that are all designed to be synergistic with one another, with great care going into their QoL features, making them feel both accessible and highly impactful to your run. The boss fights are IMMACULATE. Each one feels like their own unique puzzle, often requiring you to really re-assess your team combination, plan of attack, how you're going to circumvent their individual mechanics and attacks, etc. I've been doing play by play updates to friends while playing and half the time I feel like I'm writing a novel discussing the unique boss designs and how much I enjoyed the thrill of just barely defeating them on Lunatic difficulty. The story is passable! The writing is perfectly serviceable and the story is approachable for someone who isn't well versed in Touhou's lore (the game does a very good job of providing character background information to help you understand pre-existing relationships). Again, really can't recommend this game enough. There is one minor hiccup with Cloud Saves not always working as intended, but hopefully the Developer can work with Valve to iron that out, and there are potential work-arounds being discussed in the interim. Just give this game a chance if you enjoy Dungeon Crawlers, even if you know nothing about Touhou at all. You may be pleasantly surprised.
Remila is so broken and I love it, she can even easily solo an enemy horde.
世界樹の迷宮やルフランの地下迷宮などのゲームが好きで購入しました。 ルナティックモードでのクリアをした感想ですが、レベルを上げるだけでは勝てないといった印象でした。敵の行動に合わせて味方の交代や、スキルツリーの見直しが必要になり試行錯誤しながら攻略することが面白かったです。 逆に悪い点はマップが少し見づらいことが挙げられます。斜め移動が基本なので慣れるまでストレスになるかもしれません。 総評すると私は90点の高評価のゲームでした。
打了上百小时总算全成就通关了,评价是好玩,非常好玩,内容量大管饱,有上百种装备(装备处还有巨量的梗)和敌人,BOSS方面有都拥有的专属机制且会告诉你该BOSS的机制,技能使用方法和多少回合用等等十分贴心,部分敌人还拥有进化机制相当有趣,都是独有进化文本跟方式,但是希望游戏内能增加说明啥的,自己一个个试实在折磨(我是去攻略网站上看的) 自机有接近50位,可以说是近年来自机最多的东方同人了,而且重要的是每名角色都有自己的特色,也没有特别弱的(但是除了莉格露,米斯蒂娅外以异常为主的角色感觉实在是有点难用了,其中莉格露可以很好的针对高防怪,米斯蒂娅则是应对对策后期一个会全体沉默的BOSS,异常状态角色定位都是半C半辅(?)可以清除己方对应的异常顺带依赖这些异常战斗,可是直到通关夜没多少异常为主的BOSS啊,输出又比不过正经角色) 而且BGM这方面实在有点匮乏了()新手教程打完后换的战斗BGM用到了通关....(除去某些BOSS有专属的)一些原创BOSS战啥的就算了,打东方角色真的非常希望能换成对应的BGM啊 剧情方面也是没啥问题,在东方同人里也是登场角色最多的一批了,人物立绘也很精美,还有对应介绍可以科普下 总的来说绝对是非常值得一玩的游戏
issa fun!
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