
On the outskirts of town lies a mansion said to house the entrance to a maze overflowing with treasure. Do you wish to discover the magical mysteries hidden inside?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 601reviews | 82% | — | $729.4K |
| $49.99 | 874ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
台湾からです。このゲームは本当に素晴らしく、とても楽しんでいます。ぜひ繁体字中国語版にも対応していただけるとうれしいです。よろしくお願いいたします。
这加一起快4000层随机迷宫和脚填一样的怪物数值是正常人类能设计出来的东西吗? 图鉴P用没有,全是重复的介绍,看怪描述看不了一点,看机制也啥都看不出来 后期BOSS遍地走,抬手就是就全员AOE+即死X2,肝重生打最终BOSS得全员拉满35转以上才能有通关希望 建议直接修改器伺候 感谢B站的翻译
Very good story. At times a bit weird but in the end really nice.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never have I seen an RPG waste my time quite like this one, and perhaps will never see an endgame waste my time like this ever again.
Labyrinth of Galleria: The Moon Society is a captivating dungeon-crawling RPG that embraces complexity while delivering a memorable blend of fantasy, mystery, and strategic gameplay. Developed by Nippon Ichi Software, Inc. and published by NIS America, Inc., the game serves as a spiritual successor to Labyrinth of Refrain: Coven of Dusk while refining many of its predecessor's ideas into a larger and more polished adventure. It presents players with an intricate underground world packed with hidden dangers, rewarding exploration, and an emotionally driven narrative that gradually evolves from an intriguing premise into a surprisingly compelling tale. The adventure centers on the mysterious Galleria Manor, where an immense labyrinth lies hidden beneath its walls. Players guide magical puppet soldiers under the command of a powerful witch as they descend into increasingly dangerous floors in search of powerful artifacts and forgotten secrets. Although the premise initially appears to focus on treasure hunting, the narrative steadily reveals deeper mysteries involving the mansion's inhabitants, supernatural events, and personal tragedies. The story unfolds at a measured pace, allowing its characters and world-building to develop naturally before delivering emotional twists that give genuine weight to the lengthy campaign. Exploration is the game's greatest strength. Each section of the labyrinth introduces new layouts, environmental hazards, hidden passages, puzzles, and increasingly dangerous monsters. Rather than relying on repetitive dungeon design, the game continuously expands its mechanics, encouraging players to think carefully about navigation and risk management. Secret rooms, optional objectives, and valuable treasures reward curiosity, making every successful expedition feel meaningful. The sense of gradually mastering each sprawling dungeon creates a satisfying rhythm that keeps exploration engaging throughout the adventure. Combat revolves around tactical preparation instead of fast reflexes. Players assemble squads of customizable puppet warriors, organizing them into larger formations capable of handling a wide variety of combat situations. Every class fulfills a unique role, and the flexibility to experiment with different builds, equipment, skills, and formations gives battles considerable strategic depth. Tough encounters often require adjusting party composition instead of relying solely on higher character levels, making thoughtful planning an essential part of success. The numerous customization systems allow players to create highly specialized teams suited to their preferred style of play. Character progression is remarkably detailed, extending well beyond simple experience gains. New abilities, powerful equipment, magical pacts, and advanced customization options become available throughout the journey, constantly encouraging experimentation. The game offers enough variety that players can spend hours refining their party while searching for stronger gear and more efficient strategies. Even after dozens of hours, new systems continue to appear, preventing progression from feeling stagnant and maintaining a strong sense of long-term investment. Visually, the game combines colorful anime-inspired artwork with darker gothic environments to create a striking contrast between beauty and horror. Character portraits are expressive, enemy designs range from charming to grotesque, and each area of the labyrinth possesses its own distinctive atmosphere. While the dungeon environments occasionally favor function over spectacle, the artistic direction successfully reinforces the mysterious tone that defines the entire experience. The user interface also handles its numerous gameplay systems well, presenting large amounts of information without becoming unnecessarily overwhelming once players become familiar with its layout. The soundtrack complements the adventure with atmospheric compositions that shift naturally between quiet exploration, dramatic story moments, and intense battles. Voice performances add personality to the game's cast, strengthening emotional scenes and helping players become invested in the unfolding narrative. Together, the music and voice acting create a memorable atmosphere that enhances both the eerie mysteries of the labyrinth and the emotional impact of its story. The game's biggest challenge is its accessibility. Its many interconnected mechanics, extensive tutorials, and deep customization systems create a steep learning curve that may discourage newcomers to the dungeon crawler genre. Progress can also feel methodical, requiring careful preparation, repeated exploration, and frequent party adjustments. Those looking for a streamlined or action-oriented RPG may find its deliberate pacing demanding. However, players who appreciate thoughtful strategy and intricate progression systems will likely consider these complexities among the game's greatest strengths. Labyrinth of Galleria: The Moon Society stands as an excellent example of a modern dungeon crawler that successfully balances challenging gameplay with rich storytelling. Its expansive labyrinths, rewarding exploration, highly customizable party system, and emotionally engaging narrative combine to create an experience that remains consistently rewarding across its lengthy campaign. Although its depth demands patience and commitment, those willing to embrace its layered mechanics will discover one of the most satisfying strategy-focused RPGs available. It is a game that respects the player's intelligence while offering countless hours of meaningful progression and discovery. Rating: 8/10
Je viens tout juste de commencer le jeu et je suis déjà sous le charme des visuels, tant les illustrations sont magnifiques et enchanteurs. On progresse case par case dans des donjons tortueux où la cartographie devient vite une obsession pour ne louper aucun secret. Le système de création de personnages est d'une richesse dingue, puisqu'on assemble soi-même ses soldats de plomb en combinant des âmes et des classes variées. Côté baston, on gère des groupes entiers au tour par tour, ce qui demande pas mal de jugeote pour bien placer ses unités. Une des mécaniques les plus cool reste la possibilité de briser les murs pour se frayer son propre chemin à travers les étages. Enfin, il faut apprendre à dépenser ses points de renfort intelligemment pour booster son équipe ou s'en sortir quand la situation devient tendue.
啊,燃尽了,虽然很想说扶我起来我还能肝,但是我真的真的燃尽了啊啊啊啊啊。 本作三大槽点: 1.UI相比前作毫无改进,道具分类根本就不合理,尤其是消耗品,一堆不相关的东西都混杂在里面,本身消耗品这个大类下子类就很多了,应该把药品单独一列,再加几个快捷使用槽位才合理啊,游戏后期包里几千个道具,找什么都跟玩找不同一样。 2.普通结局最终Boss『不可』,这像是喝多了设计出来的Boss?我满转队伍愣是被团灭了不知道多少次,抗性未知,弱点未知,击杀顺序未知,而且这玩应竟然能设计出九个部位,出场动画就好几十秒,屏幕都装不下了,每一次试错成本都高到离谱,最后不得不看攻略才过了 。 3.可能是RPG游戏有史以来最大胆的设计之一?3651层的最终迷宫,各种掉坑,团灭,地形重组,想象一下这个场景:徜徉在地下迷宫平坦的小路上,饶有兴致地搜刮着一路的宝箱,迎面袭来的大眼怪根本不放在眼里,正当你准备就这样征服这座伟大圣堂的时候,突然,屏幕开始出现倒计时,还没等你反应过来又是一阵白光闪烁,再一睁眼,尼玛,四周的路都变成无底深渊了,这他妈干哪来了?这还他妈是地下迷宫吗?而此时你有两个选择,1.回城,2.往下跳。回城,由于还没走到记录点,已经走过的进度全部报废;往下跳,血量不足就是一个团灭,血量足也直接给你摔成半血,运气不好再跳精英怪身上挨一发雷霆大泥击也是直接团灭。玩到后面我都气笑了,哈哈哈,这可真他妈的是一个伟大的设计啊! 而本作的亮点无疑还是剧情,叙事风格与前作[url=https://store.steampowered.com/app/566540/Labyrinth_of_Refrain_Coven_of_Dusk/] 鲁弗兰的地下迷宫与魔女之旅团 [/url]是一脉相承,前期充斥着各种黑色幽默,后期开始崩坏绝望,结局来个大反转,ed最后再挖点小坑,而且两部游戏的女主都是傻白甜小萝莉,嘿嘿嘿,我很喜欢。 最后我想说,ARPG,DRPG,核心没丢掉的就是好RPG。别看这游戏肝得离谱,但是养成方面绝对是数一数二的爽,这种爽感没有那么多弯弯绕绕,造他二三十个人偶,十转不够就二十转,装备也炼他个五六七八次,享受纯粹的数值碾压就完事了!
太好了,谢谢民间汉化。一出完整民间汉化我就买正版支持了。1代是ps4上少有的让我流泪的作品。震撼我心灵的故事。二代等了6年一直没看任何剧透。说好的2021年出汉化呢?日本一的游戏又能刷,又有故事又有音乐。没有比这更好玩的drpg了。 请日本一公司每个游戏都出中文。中文市场这么大,为什么要放弃。 "That's great, thank you for the fan translation. Once the full fan translation is out, I’ll buy the official version to support it. The first game is one of the few PS4 titles that brought me to tears. The story was truly soul-shaking. I’ve been waiting 6 years for the second game and have avoided any spoilers. Where's the promised 2021 Chinese localization? Nippon Ichi's games have replayability, a great story, and music. There’s no better DRPG than this. Please, Nippon Ichi, release Chinese versions for every game. The Chinese market is so huge, why let it go to waste?" "素晴らしいです、ファン翻訳ありがとうございます。完全なファン翻訳が出たら、公式版を買ってサポートします。1作目はPS4で涙を流した数少ない作品の一つです。心に響くストーリーでした。2作目は6年間待ち続け、ネタバレを一切見ていません。2021年に出るはずだった中国語版はどこに?日本一のゲームはリプレイ性もあり、ストーリーも音楽も素晴らしい。これ以上楽しいDRPGはありません。どうか、日本一のすべてのゲームに中国語版を出してください。中国市場は非常に大きいのに、なぜそれを無駄にするのでしょうか?"
Es un excelente juego , buena historia con muchos giros de guion . al igual que el primer juego este es bastante de Grindear asi que si te gustan estos juego yo te lo recomiendo al 100%
Anime Alan Wake 2.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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