
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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Every market we collect.
About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你看,又唱。你看,又轨言轨语。你看,又公式化反转。你看,又和反派和解。你看,又旧坑不填再挖新坑。
日常实在是过于无聊了。 战斗人均霸体怪也很抽象,不知道做出伊苏的FALCOM为什么能做出这种战斗。
我说法老控你不是会好好说话么?我还以为你只会报菜名和轨言轨语呢
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢法老空量产的,还是可以试一试的
我真的操了,这就是传说中的法老控式断章吗?总算是见识到了,续作最好不要让人等太久嗷
玩下来简陋、边角料,怪物总共就十来种?最后反派也很搞笑,结尾草草了事,估计有个完整版补个后日谈,推荐不是凯子100以下入,整体有及格分
時隔10年的XANADU續作,個人身為法老控本來是非常期待的,但這遊戲各個方面都看的出來經費不足,以下用三個角度簡單講講 劇情: 主線劇情其實是不錯的,主角的設定我很喜歡,智商武力雙全,個性有點機車卻又會真心為對方著想,使的主角與其他角色間的互動能成為劇情賣點之一,露露依這個天然吃貨也是很好的潤滑劑,每次出場都能增添不少歡快的氣氛。但無奈日常的FP劇情實在是太水了,本作學P系列每個配角都有自己的小主線,但跟P系列的COOP劇情比起來,每個角色最多只有4話,劇情量少很多,觸發需求的FP又很高,很多都需要互動7-8次才解鎖,導致遊戲有大半時間都在跑日常流水帳,劇情不足靠水硬灌的感覺非常明顯,以前軌跡被罵水日常我還沒啥感覺,但京幻真的水到我有點受不了了,後期的FP對話我幾乎都是快速按過去的,就這樣把自己的優點稀釋掉真的很可惜。 地圖: 戰鬥地圖改成類銀的2D模式感覺也是為了省錢,但如今的類銀遊戲一堆牛鬼蛇神,製作精良之外售價可能還不到你的兩成,為了省錢而貿然進入這條賽道恐怕不是明智之舉,地圖設計不能說沒有,但跟其他類銀作品比起來還是略顯粗糙,尤其把蹬牆和二段跳解鎖之後,你就能無視大部分的跳台機關一路蹬牆上去,很明顯沒設計好,而且類銀遊戲最重要的跳躍手感也沒做得很好,有時候連跳個跳台都覺得很便秘,只能說還好他很識相沒去搞什麼苦痛之路...。 戰鬥: 戰鬥部分感覺要從彈一閃說起,京幻的一閃收益巨高,大範圍高傷害,比兩套普攻都強,完美防禦的判定也相對寬鬆,然後為了制衡一閃,讓普攻動作無法取消,一段普攻還不只打一下,近戰亂按很容易吃招,近戰輸出環境因此變差,而後期的怪,尤其是BOSS,已經不會好好地出紫光讓你彈返,為了改善近戰環境,只好再設計一個無敵護盾讓你打近戰,反正我後期打BOSS完全是沒護盾不會玩的狀態,操作手感差,又有無敵護盾,根本是逼我放空大腦...=_=|||,整個戰鬥邏輯的設計非常奇怪,完全不像是伊蘇開發商該有的水準。 整體看下來,不是產能不足就是欠缺打磨,完全不像是F社的正常發揮,網路上調侃的「邊角料」看起來並不是空穴來風,想入手的話建議等打折,且期望要降低,有法老控濾鏡的話還能買來看看劇情,想玩類銀的就完全不推薦了,比他能打又便宜的選擇太多了。 遊戲最後還留不少伏筆為續作鋪路,我的感想是F社必須要明確作品的定位,從這次的京幻很明顯可以看出F社的產能不足以撐起多款大作,要嘛錯開檔期集中資源,要嘛轉型小規模開發,把有限的內容打磨好,不管怎樣都比端出一個灌水半成品要強。 個人評分:7/10 這是有法老控濾鏡的情況下,非F社粉絲的話有沒有及格分我不敢保證XD|||
好玩爱玩
不错,先玩几章
豪玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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