
Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 16 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.

Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption.
Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.
You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.
Everyone in Kusan wants something and nobody plays fair.
For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.
With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.
Hardcore top-down combat with style
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
54 Hand-crafted Stages & Mastery
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Beastly Boss Battles
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
War Hand & Arsenal
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Adrenaline-fuelled Soundtrack
An adrenaline-fuelled score from Korean hip-hop artist Loptimist serving heavy doses of energy.
Graphic-Novel Storytelling
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
Neo-Noir Atmosphere
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 342reviews | 90% | — | $97K |
| $14.99 | 195ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game! The art looks amazing and the story is told through a comic-book format that gives the characters a lot of personality. The gameplay is really fun and addictive. It’s quite challenging, and any mistake can be fatal but you only have to restart from a few seconds earlier so it never feels like a chore. In fact, it makes you want to try again and again until you beat it. The game is varied with lots of surprises and upgrades. Highly recommended!
If you enjoyed Hotline Miami this is an amazing game to play. This game adds its own features that I really enjoy and think make the game more fun than the other ones. The only complaint I have is that you don't get told which levels you have freed the limbus from, so if you missed a level and want to get the upgrade chips then you have play all levels again trying to remember which ones you've gotten. Also it is possible to spend all the chips on optimizing chips instead of upgrading space on the War-hand, and since you can't undo upgrades, that means you'll have to delete your save file and restart from the beginning. Finally, I can't seem to be able to get the achievement "die to the first enemy in the prologue" since you can't break the door without killing him. Overall, even with the negatives I listed, they aren't big problems and I would still highly recommend getting this game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Japanese, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 33ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
C'est oui !
很不错的游戏,就是打boos没有容错,要一命过有点难受。经典的暴力美学,让人玩起来十分爽的游戏。十分推荐。
My thoughts so far: Think hotline miami and replace fever dream vibe with dark furry scifi. Gameplay may be slightly less fair than hotline, not 100% yet. Its got some very interesting upgrade systems though, and you definitely get the same high octane feel that you got with hotline miami. For some reason I need to comment on the music. Its ok for the vibe of the game, but is certainly not anywhere close to hotline miami. I think it fits the vibe, but I did prefer hotline miami. Overall, a worthy successor finally has showed up. it needs to get more attention than it has gotten for sure!
THERE ARE SPOILERS HERE! I will give you the best review to my ability. When it comes to story... I have two theories. Developers deliberately tried to show you 90% of furry rp community xD which I admit, has a charm to it. Or... well, I have never created a game myself, would love to write story for one however. I however write my own stories and publish them sometimes, while also working with online artists on comics. Characters here feel rather token if I am being honest. Main character, a war veteran and I respect that but so far there has hardly been character development and honestly I do not expect to see much of it. He is traumatised by war and by what happened to friend of his there. As the story progresses (rapidly as hell I add) he out of random gets babysit a cute bunny girl which communicates non-verbally and is all powerful and effectively works as a Mac Guffin to this story. Caring doctor, rebelious but also silly as all hells engineer girl (bloody love her antics though xD) and your brickwall doberman goverment goon... oh yeah there is a weapon butler lad with cool antlers, love this guy too but i admit i have some fetish for butlers. There is this horse guy which shows up I guess only to give our character some direction as he is literally killed right after the next mission by big bad... Okay I get it, it looks cool and all but... Why so quickly? I did not had time to form any meaningful relationship with either of those characters. I love the world created, it is dark, filthy and deadly. But also at this stage it also shows you what to expect... So seeing a death of a guy which name I could not remember by next cutscene gets done by big bad which I had no relation to... Feels like wasted potential, as i like the initial goal of big bad and I really liked the horse guy and hoped to see more of him. Was he killed just for shock potential? A little huge contrast to our hub... Which existance no matter how I slice I can not explain with sense... how do we have access to it? While rest of the city seems to be filthy and dangerous even to civilians wherever they go? How do we have money for it if its secret? Or is it ours? Do we get some VIP access to it? I believe this could be little expanded on. Progression pace is also confusing at moments especially early on. It all literally stands up with a kid running to the door "Help sir my sister was kidnapped" And I ♥♥♥♥ you not I bloody loooooove vigilante plots, where a main character kicks the door down and wipes the floor with cheesy and abusive degenerates. It is my guilty pleasure and often dreamt of such scenarios myself xD but again... pacing and exposure. We get to see an exposure of big bad early on... Look I am not saying there is not explanation of how they have met before, that they worked together and then there was an accident etc. Then there is this whole Limbus thingie... okay, i get the reason for it in game in gameplay purposes... but why the hell those things are kept in most random places around the city where pretty much anyone can have access to? I just believe those are little too many, little too early, and little quick exposures which could be held up for little longer to build some tension. Seeing big bad wulf so early on feels little disappointing, wasted potential a bit... unless there is something at the end of the line! I didnt get there yet! So yeah... story honestly feels like an RP xD And a one I would be participating in myself, maybe that is why I am overthinking it. Unless... this is deliberate purpose! Then bloody hell I swallow back all I said and let me join the RP xD ------------------------------ And now... A gameplay. Now we boot the bloody door open while the amazing hardcore rap tracks hit our senses. We first boot the door down and silence the neighbour which was beating on a kid for being noisy while he only came seeking for help from us. So we go to where his sister is being held, and music starts playing early. We do not ask questions, we boot the door down with a git on the other side, splattering him across the floor as the beat hits your nervous system. Second his you see you can charge and set the degenerate flying across the room. You go deeper, you destroy everything in your path until you get to basement where the drugged up people are being held, pumped with different fluids is really pitiful manner, only making your own butchery that much more satisfying. Our character is dark, and dangerous and no matter on the enemy he is not going backing down. They might be bigger and so what? He can wreck them just as well. Sending bulls charging at you flying across the hallways, destroying the environment until his spine gets severed on the impact with a steel wall. All delivered in pixelated and gruesome glory which gets you pumped and allow you to fulfil your edgiest and cheesiest power fantasies you can imagine! A returning knife! Weapons and best of all... series of augmentations you can switch and adjust like in tetris to create exactly the build you want! And holy heck, there are varieties! Music, graphics, setting, story brutality and gore! All working in amazing symphony to get you pumped and get your neurons running! 8/10 Gameplay is amazing and story as cheesy and lovely... Little rushed? Not a big deal, but as a writer I wanted to point out few things, i hope you do not considered it as rude or anything.
Im not the person to describe things. Just good game. Waiting for part 2
Хотлайн майями с очень крутой переделанной боевой системой. Система прокачки здесь как никогда к месту если вы сомневаетесь в этом. Музыка идет под бит геймплея и твоих нажатых кнопок, на экране резня а в ушах лютый кайф, давно не слышал таких крутых песен, надеюсь в скором времени получится найти полный плейлист всех песен этой игры. Игра проходится достаточно быстро (если у вас уже был подобный опыт), но вы не пожалеете. Главное просто не бойтесь врагов, идите напролом(буквально) и тогда игра раскроется как нежный цветок с шипами. Я наелся
No me cebó tanto como esperaba que lo hiciera. Quiero decir, cuando vi el anuncio me llamó mucho la atención y lo compré apenas salió; Hotline Miami fue un juego que me gustó mucho así que estaba esperando algo más como ese juego. Está bueno igualmente, la jugabilidad es tal cual, quizás un poco más rápida y algunos golpes generan mucha satisfacción al darlos, pero uno de los fuertes del HM es la historia, te deja enganchado con lo críptca que e y flashando sobre qué carajo está pasando. Mientras que Kusan es extremadamente transparente y la historia se siente... normalita, sin llegar a encariñarte con los personajes porque se puede sentir un poco plana. Y un detalle boludo que si me jodia un poco era como cambiaban las teclas entre los distintos menús, como que se enquilombaban al pedo. La música la sentí un tanto floja, creo que el único tema que genuinnamente me gustó mucho era un loop que duraba pocos segundos y... se sentía muy repetitiva- Una vez más tengo que comparar con Hotline Miami, tenía temazos de bandas re grossas como Perturbator Algo que sí se aprecia mucho es la cantidad de ilustraciones para retratar toda la historia, se nota que le pusieron ganas, aunque a veces podría haber algún que otro panel que no se entendía mucho, en general es un muy buen trabajo. Medio que le tiré muchos palazos, pero quizás... tuve espectativas muy altas con el juego. Una vez más, en general está bueno, pero tiene sus cosas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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