
Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 16 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.

Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption.
Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.
You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.
Everyone in Kusan wants something and nobody plays fair.
For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.
With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.
Hardcore top-down combat with style
Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.
54 Hand-crafted Stages & Mastery
Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists—for lone wolves and high score chasers.
Beastly Boss Battles
Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.
War Hand & Arsenal
Optimise and improvise - Chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.
Adrenaline-fuelled Soundtrack
An adrenaline-fuelled score from Korean hip-hop artist Loptimist serving heavy doses of energy.
Graphic-Novel Storytelling
Follow Jin’s missions through dynamic comic-panel cutscenes—sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.
Neo-Noir Atmosphere
A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.
Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 342reviews | 90% | — | $97K |
| $14.99 | 195ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ost도 좋고 속도감도 좋고 스토리도 준수합니다. 근데 한대 맞으면 뒤지니 난이도가 개빡셉니다;; 개발진들이 자기네들이 테스트하다가 익숙해져서 어렵다고 생각하질 않은 듯. 더 좋은 게임이 되길 응원하며 몇 자 적어봅니다. 1. 난이도 설정을 통해 주인공 체력이 있었음 합니다. 쉬움 - 5대 보통 - 3대 어려움 - 1대 이런식으로요. (산나비 처럼) 아마 카타나 제로 생각하시고 이렇게 한대 맞으면 죽는 판으로 짜신것 같은데 카타나 제로는 이 게임보다 세이브 포인트도 훨씬 촘촘하고 패링도 쉽고 화기 발사도 알아보기 쉬움 2. 거너류 적의 인식속도를 조정하든가, 발사하기 전에 좀 더 패링하는 타이밍을 육안으로 알아보기 쉽게 해주던가, 주인공한테 회피나 대쉬를 주든가 해야할 듯 합니다. 뭐, 방법은 많잖아요, 주인공 이동 반경에 맞춰 에임이 따라오다가 쏘기 직전 주인공 마지막 위치로 총을 발사한다든가... 아니면 최소한 탄알 속도라도 좀 느리게 해서 (본 작품의 미사일 처럼) 보고 패링할 수 있게 해줬음 좋겠습니다. 저는 너무 눈으로 식별은 어려워서 소리 듣고 패링하는 쪽으로 했는데 그냥 제가 실력이 부족한 걸지도 모릅니다. 플탐 너무 짧아서 아쉬웠음 ㅠㅠ 넘 재밌는데 ㅠ 항상 응원합니다!
also wer Hotline Miami mag kann hier auf jeden fall ohne bedenken zugreifen es nimmt die klassische spiel methode von Hotline miami aber bringt mit waffen updates es was neues mit das das ganze eigendlich nur noch mehr rundmacht zwischen den einzelnen baller runden gibt es noch eine schöne story die im schönen comicluck erzählt wird schwirigkeit würde ich mittel sagen es gib die ein oder andere runde bei der man auch mal ein paar versuche mehr braucht aber ist nicht unfair es macht auf jeden fall spaß und es würde mich freuen mehr davon zu sehen
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, French, Japanese, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 33ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With beating the game, very fun game! It has that same feeling of figuring out how to get through the level like Hotline Miami while giving you more tools to do so. The upgrade system being a Tetris minigame is also fantastic! It can be frustrating at times when the knife wants to target something behind you instead of the thing you want but that didn't mess with my opinion of the game too much ^>^
有bug,打完大机器人不触发处决,白打好几次,有点烦
总体来说还是不错的,不管是和boss拼刀还是关卡规划路线爽杀 但是最后黑暗关真的是糟粕,本来这个游戏进战后怪动的就快,开启虽然有一瞬间视野但是本身视野很小没办法看全,很多时候经常冲进去没视野的地方一个焖枪就给秒了,导致最后必须背板每个敌人的位置,但是也有很大概率敌人进战后绕个弯给你剁了,挫败感很大 但是除此之外都还是不错的,4小时隐藏没找完通关稍微短了点,剧情也只是开了个头,不过对得起41的价格
Было сложно, но я... Прошел. Вкусновато но маловато. Надеюсь добавят каких нибудь бесплатных длс потому что за свою цену контента не хватает.
從itch上就有關注這款,到正式上市前在關卡上做了蠻多調整。整體是更適合第一次接觸這類型遊戲的玩家遊玩。 和同類型遊戲的邏輯相反,這遊戲最方便的必殺武器為拳頭,遠程反而偏暫時牽制的功能,所以雖然遊戲和之前體驗版相比,將每次敵人的數量減少,但密度提高了。且後期遊戲幾乎都會部屬長距離的攻擊手段(機器生物幾乎都是沒優先處理就很危險的設計),在保留規劃進攻路線的特色同時讓遊戲節奏更快,且需要注意的東西也更多。 目前有幾點比較可惜的地方: 1.遊戲內固定會穿插對話後直接戰鬥的場合,但通常進入這種場合時,鼠標會以當前的位置開始。導致有時候滑鼠動一下就導致開始這種由敵人主動攻擊的場合時,角色可能會面向背後或者鼠標離目標太遠,導致來不及應對的情況。會希望之後可以設計成遇到這類情況鼠標可以置中。 2.特技飛刀真的頗難用,丟出去給幾拳刀就不知道去哪了(X) 3.有部分的關卡有設計一進入場景敵人就會主動攻擊的設計。雖然不是大問題,但對初見的角度來看給的反應時間太短了。雖然類似的HotlineMiami也有敵人會主動進入準備房的設計。但給的時間足夠做準備。
Taking inspiration from Hotline Miami, this game can be really ruthless when it comes to mistakes it differentiates itself through jin's chargeable punches that can launch doors, a throwing knife, and whatever weapon you wish to bring. There's no picking up and throwing enemy weapons in this game but what you come with is more then enough.
从第一次放出demo就一直关注,福瑞版迈阿密热线名不虚传,战斗方面相比于前辈也做出了很多创新,就是手残党打双s实在有点折磨呜呜呜,不过还是很好玩的!快把上校dlc和第二部端上来吧!
通关了,高速的战斗,极具风格化的画面与简单明快的剧情节奏都很对我的口味。 主要有两个遗憾的点,一是美术方面的问题,二是硬塞进来的boss战与飞车关。 画面设计上很遗憾,没能做到像武士零那样在保持风格华丽的同时还能对敌人有着极高的辨识度,很多场合就是用命来摸出来的敌人的配置,尤其是在追求高分的一次次replay里经常会因为视觉上没反应过来导致漏杀错杀而带来很严重的负反馈。 为什么我会说boss战和飞车关是硬塞进来的呢,因为boss战是单纯计算血量的,虽然有一定的交互和机制,但跟武士零对比没有最后打另一位老兵那种很明显的阶段切换,尤其在战斗中用铁拳格挡boss攻击时没有那种卡肉感。对,平时打小兵不需要,但是跟boss对打是很需要这种卡肉感来体现双方力量对比的,在过场动画里对拳其实有这种动画上的强调,实际游玩中就消失了,非常非常非常遗憾。而飞车关对比起之前的关卡来说没有需要计算的连杀,创也不能直接创死小兵而只是让对方失衡,可以说是整个游戏里 最 无聊的一个游玩阶段。 希望游戏制作组后续能增加一定的辅助功能(比如武士零里的减速时间),以及改进场景内的敌人视觉反馈,我还是挺喜欢这个游戏的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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