
A Celt-punk action-adventure set in a future Ireland ravaged by technomagical war and economic collapse, humanity clings on by using the remnants of technology that survive. Our hero must venture into lands unexplored, twisted by strange and mythical powers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Средняя инди, которая привлекает своей красочностью и стилем, компания так же порадует вас! Годно!
Ok
By looks you would think it is a hidden gem indie game, but in fact, it is just badly ported iOS game that is not worth the price.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dog poop
While not a fantastic game, this doesn't deserve a mostly negative rating. Most things worked, the story and combat were okay. 6/10
Фу!
I wanted to like this game. I really did. Sadly I can not recommend this to anyone. The art work is nice .... but the blur as you move made me want to get sick. Horrid fighting mechanics paired with the annoying sounds and almost non existint storyline made me get buyers remorse within 5 mins. Just watch a youtube vid of the game and push down a mouse button and hold for an hour....It's Exactly as if you were playing. "It's a trap!" save your money. your welcome.
Tags: Hack & Slash - Diabloesque Additional Tags: Delete Local Content & Remove from Library. TLDR: Locations are barren and open, the few scenery object that exist effectively block the poor AI pathfinding and I had one instance of an enemy clipping inside scenery edges never to be seen again but could be heard chanting. Game is a bunch of lazy fetch quests. Low ambitions Bastion clone with design elements stolen from Desert ashes. Character assets are heavily reused for NPC making every other person a clone of the other. Inputs do not register if you are using another input at the same time. Making it necessary to stop moving to shoot or attack for example. The combat feels floaty and not at all kinetic and punchy like in Bastion. The story is some drivel about a furtustic post apocalypse prehistoric bronze age where you see downed space ships and have to hunt for the one ring which uses technology(magic) to protect a small celtic village, finding weird obelisks here and there that gives an account of some scientific party's expedition. Your combat is limited to rolling, throwing a stunball or hacking with the sword. There is no block button. The chain attack system is clunky to execute. The sound design for this game is often full of silence with annoying footsteps. No voice acting. Paperdolls looked reasonable but not enough diversity of assets. Many of the animated paperdolls for vegetation seem threatening and animated but do not attack, probably was never implemented. Had to discontinue playing at the tree sap fetch quest mission when I got to the tree it was illuminated by a ray of light and clearly should have had a scripted trigger for me to use the interact button but the button was missing.
Couldn't stand playing for more than about 10 minutes of this game. The first 5 minutes I've noticed some bugs like the steam pipes which were supposed to throwback your character, could be walked above without throwing the PC. Also the animations are badly made, like half of the frames were missing. The movement is clunky, the dialogs are silly and from the little time I've played, seemed that this game was supposed to be something like Bastion, but it doesn't get any close. I was sad when I played it because I was following this one since greenlight and I had good expectations. Too bad the game looks like it's unfinished and its features aren't well implemented, like the glove thing. Could be more fluid but it's a pain to control it.
This could have been a lovely game if more effort had been made, but it failed to live up to its vision. The best part of it was the art style and the "Celt-punk" mythology used in the game, a fresh take on things, but it's spoiled by mushy controls, tedious slogging around for overly simple quests, identikit maps, and downright bad sounds. Pros: + Beautiful and often evocative and/or creepy art, with some unique ideas. + While there are Celtic fantasy games, this is the first technology-based idea I've seen, and that's creative. + Some good music was struggling to get heard in some of the areas. + The characters had an interesting basic design, and Ku seemed true to his namesake. + The fighting progression was well done. + Some fairly creative change-ups on the quest, with new challenges. + Imaginative monster/villain design that needed different approaches for different monsters. + Easy to figure out what to do in a particular challenge. Cons: - Incredibly bad sound effects. Some very common sounds such as walking and fighting are actively obnoxious. - If you enter a cut scene while walking, you get to hear the obnoxious walking sound effect during the entire scene, because it doesn't stop the character from walking. - Some of the cut scenes should be more tightly scripted or meaningful. They steal control from the player and can be tedious to wait through.- Tedious quest design, with overly simple puzzles, and some quests which required slogging all the way back through long and empty maps. - Very little interactivity in most of the maps. So, interesting art but very little to touch or do. Very dull character interaction on most of the NPCs. - Poor/weird animation in many areas. - The map designs should be a little more distinctively landmarked; the maps hindered exploration a bit. - A little bugginess: fighting charges you to an opponent, and it's possible to bug onto an opponent in an area that you can't get down from, like a wall. (Workaround: reload the game; you have to do the fight again but it gets you off the wall.) - Mushy fighting which isn't very kinetic and it's not always apparent that your actions aren't taking effect. - Inferior writing. (There are bits that were funny, but sharper writing would have made this much better.) - Uneven pacing. (The beginning particularly is poorly paced.) - Short. (Not as much of a con at this quality level, but if the game were improved and had more to do, this would be a con.) All in all, while it's not outright bad, it's not outright good either -- I find myself unable to recommend it, but it's a shame because I think this could have been a good game with more attention to quality.
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