
Who will be the last one standing? Choose your hero from a wide range of universes and play with friends in this party shooter packed with colorful graphics and rogue-like features. It's just plain fun, online or locally, for one to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 66reviews | 70% | — | $17.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No matchmaking or offline. You cannot play play this game without friends.
I'll have to get a refund. The game isn't popular enough for the party finder to solve the dire need for matchmaking, and there's no bots to make up for it or to play offline. As a result, so far, I haven't been able to actually play. This game was clearly put out there way too early, like many "early access" games, except that Krosfighter presents itself as a finished product. It needed a lot more work. I seriously can't believe you wouldn't work on putting CPU players in the game, and instead rely entirely on a community that won't just flock to everything Ankama makes. They just stick to Dofus for the most of them. So now I'll only remember it as a letdown, no matter what it becomes later. 2 months ago, they introduced the party finder, but way too late. The game is already dead because of its matchmaking issue, despite the half-off promotion they ran earlier. Krosfighter could've been so much, if the devs didn't put it out half-baked. Not even half-baked, the ingredients are still at the supermarket. But hey, it sure looked cute on YouTube, when popular content creators have viewers to play with. I'm happy for them, because I sure wish I could've been able to play as well. Additional point. I've seen the gameplay videos, and many icons they use for the augments can be found in Waven, sometimes just recolored, sometimes not even. That's lazy. Good luck reviving this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo não tem modo online fila de batalhas. vc precisa de código de outra pessoa pra jogar. falta muita coisa básico de um jogo . parece foi so um jogo feito pra pegar seu dinheiro . pedi reembolso pela decepção
Très déçu de ce jeu pour être honnête, pourtant j'aime beaucoup le travail d'Ankama à la base. Le lancement a été un peu trop discret à mon goût, et ce qui a fait fuir beaucoup de gens c'est le fait que le Party Finder est arrivé beaucoup trop tard. Certes c'est une bonne addition mais du coup y'a plus grand monde qui veut jouer à ce jeu au final Et même niveau gameplay, je pensais que ça allait être plus fun et plus dynamique mais on se rend compte que c'est assez fade, qu'on court dans tous les sens juste en essayant de caler nos autos, et on a quasiment jamais le temps d'avoir notre ulti A voir s'ils continueront à l'alimenter mais pour le moment je vais juste finir les succès et ne plus y retoucher
Très sympas joué entre pote!
As a remote play together game this game is great, and me and my friends really enjoy it. [h1]The Pros:[/h1] (+) The art style fits perfectly for what the game is trying to be. Simple but effective, it’s like the game knows its vibe and rolls with it. (+) The concept? A rogue-like party brawler? Chef’s kiss. The randomness keeps things spicy, although some augments could definitely use a bit more oomph. (+) Uniquely designed characters that feel mostly balanced. Each hero plays differently, which keeps the gameplay interesting. The balance could use a little polish, but it’s fun figuring out which one clicks for you. (+) Love that there is a (toggle-able if you don't want it) overtime feature, to prevent my friends from trying to play hard to get. There's girls that already do that for you. (+) Remote Play Together? Works like a charm. Smooth, seamless, and no tech headaches. A game that gets it right.. (+) Big maps feel like playgrounds for mayhem. No matter what character you pick, you’ve got room to strategize (or just wreak havoc) without feeling cramped. [h1]The Cons:[/h1] (-) The character selection screen gives you no clue what you’re signing up for. You won’t know what your character can do until you're knee-deep in battle. And choosing a hero with limited ammo? Feels rough when the right augments aren't available. (-) Sometimes it feels like losing is the key to winning. Early losses can lead to better augments, while winning too soon feels like a punishment. It's a weird balance between rewarding the underdog and incentivizing victory, but the system can definitely be gamed and feels bad when done so. (-) Small maps can be pure chaos. When one hero is firing 80+ damage projectiles that bounce all over the place, dodging is nearly impossible, even with maxed-out dodge stats. It's not about nerfing anyone (because buffs are always more fun), but giving the maps more space to handle that chaos would help. [h1]Final Verdict:[/h1] In the grand scheme, the pros shine over the cons. This game is phenomenal as a party brawler and is perfect for Remote Play Together. The randomness, chaos, and sheer fun make it a must have for group sessions. However, if you’re planning to fly solo or rely on matchmaking, it might not be as satisfying or recommended. This is a game made for friendship-fueled mayhem, so grab your buddies, dive into the madness, and enjoy the ride. If you need a friend(s) to play with, feel free to find me (: xoxo, Sunshyne
Pas mal pour jouer entre potos et bien s'énerver lol, vivement le matchmaking !
O jogo parece ter muito potencial, mas infelizmente não dá. Lançaram o jogo sem um sistema de pareamento, resumido você não consegue encontrar partidas pelo próprio jogo, você precisa do código da sala para conseguir se juntar. Em resumo, se não tiver amigos online naquele momento, quem tem o jogo e estão disponíveis, você não consegue jogar, não tem jogo. Ou ter uma comunidade ativa como discord, para pegar os códigos de sala. Lamentável.
Testé avec un ami, on était les 2 seuls joueurs d'après steamdb sur le jeu, c'est dommage il est marrant mais clairement pas bien terminé.
c'est super ! En attente de mise à jour !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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