
The iconic stuck-it-to-the-man party game receives an EPIC FREE STORY MODE UPDATE! Rise to the challenge of the evil Shogun Han Gorou!
Modeled estimate, not a reported figure. How we estimate →
About
A party game for 2-4 players! - Now with a Single Player Story as a free update!
Survive increasing hordes of enemies in this top-down shooter, switch between four unique gun types, and utilize wind-blasts, spider webs, and black holes to show these baddies who's boss!
Features:
Two maps and game modes: Fight alongside friends in the darkened Night Town district or try to outlive your couch-mates in the deep pit of The Dungeon!
Windblast alternative fire: All characters come equipped with a windblast to blow ninjas away (or closer to your adversaries!)
Four characters: Choose from four of the most well known fictional characters to have ever graced the page, each with their own unique starting gun!
Items change up the gameplay: Pick up guns and health for a boost of power, or sticky spider webs and deadly black holes to decide the flow of battle!
The Fall Of The Public Domain - Episode One: The Call
Oswald the Lucky Rabbit's an average rabbit with an average job and an average sense that things- you know- things could be better.
Until the simple act of trying to go on a date mysteriously transports him to a dark, dusty cave where he meets a plethora of mysterious public domain characters and one enigmatic outlier with a strange agenda and a mountain of miniscule ninjas at his disposal. Who is Han Gorou? Why is he being followed by Merlin the Magician? What's with the mysterious young lady with the missing name? And is it AT ALL POSSIBLE that Oswald can avoid perpetual nuisance Mickey Mouse for longer than a single episode?
Only one way to find out.
Context
Ninjas- the more there are, they easier they are to kill. One hundred ninjas? No problem at all for your average protagonist. But when the one ninja shows up, you better watch your backside!
The Gyaku Ninja clan has finally taken notice and are using this Law of Fiction to their advantage, increasing their power to take over the planet! And now the Gods of Fiction are balancing the odds by sending their most iconic warriors to stop them!
Take control of some of the greatest fictional characters of all time:
Winnie the Pooh - Equipped with his iconic pop rifle and not nearly enough sense to not use it!
W. Sherlock Holmes - Deadly pistol in hand and aching for a distraction to tide him over to the next mystery.
Alice Liddel - Brought an Uzi she found on the floor. Odd! but stranger things have happened to her- and recently!
Sun Wukong - Heaven has chosen a unique way to punish his insolence this time, but the Monkey King's brought a grenade launcher to assist him!
??? - More characters with subsequent updates!
Join the fray while it's still early and be part of the creation of one of the greatest narrative brawls to have ever been squeezed between a front and back cover!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
Gotta be the first negative nancy in the review section, but as it is, I wouldn't really recommend the game. It's cheap, so I still think it's worth it for the novely, but as an interactive experience this still lacks something to kick it into gear, even as an early access title. I hope to change this review to a "yes" later in its lifespan. The intro title is funny and is a nice setup, and the splash art is very appealing. The in-match art is a little clunkier, but still decent. Since it's in early access, I'll write down some points I think the game can improve on, in no particular order. NOTE - I have played this game singleplayer, haven't tried multiplayer yet. The game seems to be balanced for a multiplayer enviroment, so this may explain some of the issues, but most are unrelated. [list] [*] Enemy SFX - The ninjas make no sounds when being summoned nor when dying, which makes it a little hard to track how many of them are still around at any given time. They just kind of puff into nonexistence. I had to constantly swipe my eyes down to see how many ninjas were left and mentally calculate how many are left in the wave. [*] Ammoless Sucks - Which, I know, is the intention. "You ran out of ammo without planning for it! How unthoughtful of you!" But this is just not fun from a player perspective to be left so utterly helpless when bullets are wasted in the dozens every second, making it so that every so often I just go "ah, ♥♥♥♥. Wait, time out, I gotta go grab my gun before we're enjoying ourselves again." Maybe instead make it so that if you have no bullets you instead use a really bad gun, so rather than not doing anything, you still have something to defend yourself with while still [i]gun[/i]ning for a better weapon? [*] Those Damn Ninja Stars - IMO they move way too fast. It's better to have more, slower projectiles onscreen to give the players a sense of control despite it being a total onslaught. Atleast that's my take, I don't play a lot of SHMUPs so it may just be an outsider perspective thing. [*] Wait that's it - The last ninja is just a very high health ninja that smacks you harder? I am assuming this'll be fixed later, but even right now it's just not... fun. It feels like a roadblock, not an actual challenge. [*] Aaaand there goes my gun - You run through guns so quick it barely feels like you got to enjoy your weapon. This may just be tied to the game's fast pace overall, but it was a sore point for me. [/list]
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not played that much of it because I've not had a lot of time on my hands but this is a great little budget game. The controls and artstyle are perfect and the concept is solid. There are a few things I wish where included like an Online Mode but still.
The new campaign that was added is a good foundation that I think will give the game alot of life for the future. It's brief and not very hard but the voice acting and well made Shmup gameplay is what makes the game for me and what makes me excited for the future of the campaign and the game overall :D I'm really hoping for some more enemy variety and locations in the cave, but what's there now in EP 1 is fun and charming dungeon crawler you can get through relatively fast. It has great potential to be something very special down the road! Hope it gets more attention with THAT Silksong tweet having like 5k likes now
this game has a lot of potential and with the campaign you get more bang for your buck if you asked me before they added the campaign i would not reccomend buying this
While it's basic at the moment, this is an excellent game that I want to see grow and change as time passes. However, I feel how it's being handled at the moment, it feels as if the developer isn't yet utilizing the full power of what a game based on using public domain characters could really do. As for the game itself, it's quite light on features at the moment, naturally. No proper single player mode (although the single player survival mode is still decent fun), only 5 characters and guns, poor balancing and gameplay variety, and the menus are kinda boring and uninspired. However I don't want to dwell on this too much as many of these issues are either things being worked on right now, or will likely be worked on in time, just something I thought I should point out. What I want to talk about more in this review is what I see as currently missed opportunities with what this game could be. To sum this up in one sentence: at the moment, it feels like you could replace the characters with any other characters, and the game would feel the exact same. It feels like a gimmick, but it could be so much more. Example: all of the weapons are juxtapositioned realistic weapons. Now while this is very funny and I would hate to see these weapons get removed (please god keep them in), I think it'd be great to throw in some weapons based on the public domain stories already being used. Maybe you could add a smoke gun with a damage-over-time effect to reference the hookah-smoking caterpillar from Alice's Adventures in Wonderland, or if you wanna get REAL interpretive a weapon that just transforms your character into a giant gun or something, referencing Sun Wukong's ability to transform into weapons (among other things). And on that, why are all of the stages so generic? I mean they're fine layout-wise, but you're working with public domain characters for crying out loud, there's SO many places you could add with that power! The hundred-acre woods, the S.S. Willie, Mount Huaguo/Mount Fruits and Flowers, literally ANYWHERE in Wonderland, the possibilities end only when you want them to! Giant missed opportunity that I hope to see amended in the future. TL;DR, while it has plenty of flaws and is missing lots of content that could make this game truly fantastic, I have faith in this developer. They seem active enough on the forums, and I want to see where this game goes going forward. It earns my recommendation.
I love this game, genuinely one of my top steam games I own
Love to see a genuinely creative use of all these Public Domain Characters that's also just a really fun Shoot 'Em Up on top of that. There;s so much potential in this concept both with the roster and the gameplay, add Oswald and the game becomes a 10/10.
******* THIS REVIEW CONTAINS SPOILERS ******* This review contains spoilers! First of all, i love the controller recommendation right before I started. I used an xbox wired controller to play on my PC. I appreciate being told to go grab it out of my dusty box. The controls are smooth, aiming is smooth. The screen shakes with some ammo, i love that. I love how the shotgun blows up on walls and does aoe, and the handgun goes through walls, or maybe that’s a bug, i like it though. I like how enemy projectiles can come from off screen. At first i was masking it happened, then i craved the challenge The settings don’t allow me to change the window to a full screen mode. How do I do that? When I go to play the game myself, i realize i must have 2 people. Then I attempt to defy my odds and i start pressing everything, and that’s when i discover the d pad is what changes my character from “not playing” to a character. Then I realize I can get past the character screen to level select with one player. The survival mode is cool for one player. It took me two rounds to experience certain the harpoon, uzi, webs, and black holes. I want to keep playing the survival mode. For now there are only a few waves. I’m typically killing 45/46 ninjas then it cuts to the end. I do love the character quips after each round. They are unique to the character you are playing! I would love to see ninjas in the practice area. Could I throw my harpoon/ other weapons once it has no more charges? In practice mode, id like to choose any in-game weapon to try at any time. Also in practice mode, it says there are 50 ninjas remaining, but there are no ninjas. New public domain characters New weapons: New stages: maybe a floating garden, high up in the sky? New items: Thanks for this! I want to play more!
If i'm being honest, I didn't know if i would like this game when i first downloaded it, but after playing Episode 1 today, i found that this game was thoroughly enjoyable. it had great voice acting, an interesting story, and cool interpretations of the characters they are interpreting. I genuinely enjoyed this game, and if you got $5 (at least until all episodes are out), i highly recommend you get this game.
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Players by region
Where this game's players are, estimated from review languages.
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