
Before you lies the story of a legendary Legion, destined in the distant future to reshape Earth’s civilization and lead its mission among the stars. A future in which humanity will achieve victory in the decisive battle for the Savitar space station.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This took place shortly before the events of Kreed. The second half of the 23rd century became a turning point in human history. The Solar System has been occupied by the bloodthirsty Tiglaari Empire. The actions of this ruthless aggressor are aimed at the extermination of humanity as a species. However, Earth has something to oppose the invaders.
Before you lies the story of a legendary Legion, destined in the distant future to reshape Earth’s civilization and lead its mission among the stars. A future in which humanity will achieve victory in the decisive battle for the Savitar space station.
Features:
The long-awaited sequel to the acclaimed shooter.
New locations (Pluto, the Asteroid Belt, the Tiglaari Base, Savitar).
New weapon types (shocker, laser sniper rifle).
New environmental hazards (poisonous gases, airless space).
New special effects.
Skeletal animation for enemies.
Ability to record gameplay in “demo” mode.
Improved lighting.
Enhanced AI.
New enemies (the Raider race, the Gerdj race, the Tiglaari race).
Realistic in-game physics.
Translation by Sam J.
Voice actors: Luchian D., Jillian Anitova, Bob Nomad.
Genres
Engagement
Reviews
Забавно, а здесь уже ограничения кадров нет, всё плавно. - Максимум, к сожалению, не скорости разрешения четЫыре на ТрИИИ. - Передвижение гг: черепашье, улиточное, ленивца, коалы, морской звезды, морских коньков, банановых слизней. Передвижение в присядии, то бишь в вентиляции, бл***, здесь нужно включать Cheat Engine спидхак на двухразовое ускорение. Это невозможно терпеть. - Комната с женщиной на скрине, если зажать прыжок перед каким-то нпс, то наш перс взлетает вверх. Еще и шокером можно убивать дружелюбных нпс, почему бы и нет, собственно. https://steamcommunity.com/sharedfiles/filedetails/?id=3781256531 - Импакт, стрельба, на уровне вульфенштейна 9 второго.
Uh oh! I think I enjoyed my time with Battle for Savitar! How can that be? It's an expansion of Kreed, an infamous slavjank shooter that suffered critical lashings due to its incomprehensible story, less-than-stellar gunplay, awkward pacing, and — the big one — the superficially complex and meandering level design that forked off into billions of pathways, 90% of which were dead ends. Does the expansion learn from these mistakes, or do they double down? Here's the spoiler, they learned. Battle for Savitar is a sub 2 hour ordeal that doesn't throw you straight into the deep end of the galactic space war out of the gate, but instead eases you into its world (at least for about 5 minutes), gradually introduces new and improved weaponry, and greatly lessens the backtracking. There's still some backtracking (though not nearly as egregious), there's definitely still a labyrinthine structure to some of the levels (there's a vent maze here that's arguably worse than any from the base game), and there's still quite a bit of narrative incoherence. You also can't really see anything when you get shot because the screen becomes obnoxiously red and blurry. BUT, they've implemented some much needed QoL features missing from the original — highlights around interactable objects and item pick-ups, a 3D map so you don't get lost (even if it's... not great), and a helpful description page that pops up everytime you pick up something new. And it seems the developers took their time to make sure the levels flow (decently) well, and that you can tell where you can and can't go. I did not find myself getting lost once, which I can not say the same about base Kreed. The Steam release comes with a fan translation patch that includes genuine voice acting from some members of the Kreed community (which I guess exists?) — unfortunately it's not just one guy's voice being pitched-up and down while he belts out "QUIT WINNING!". Kinda ♥♥♥♥♥ the bed in the final level, where after fighting through military bases, ship interiors, and abandoned mines in a pretty well-connected and coherent level structure, all you're left to do is defend three sectors of a spaceship from waves of enemy Tiglaary. There's no real strategy here, just wait for them to spawn from the same two holes and then shoot them. It's brutally easy and honestly kinda boring, but at least it didn't make me want to rip my hair out. And then it ends — not with a whimper, not with a bang, but a secret third thing. I think it's also worth mentioning that the protagonist from uberjank supreme Operation: Matriarchy, Paul Armstrong, has the same name as the character we play here. Coincidence, or something more? I'm sure Burut CT and MADia have some employee crossover. I noted their level design similarities in my Kreed review, but knowing that they might be set in the same universe — I don't know man I'm smiling, I like this kind of ♥♥♥♥, and the timeline works out — Battle for Savitar ends in 2269 with some ships coming out of wormhole(?), Matriarchy takes place in 2350 when Armstrong awakes from a cryogenic freeze, and then Kreed jumps well into the future into 2944 — so it'd be real cool if they were apart of a franchise. I mean I think it's cool. I might be the only person who thinks it's cool. Guess this also means that Kreed takes place in the same universe as the Matriarchy dev's flight sim, Echelon. I don't know. I think I'm just saying ♥♥♥♥ at this point. If you've ever wanted to play Kreed, firstly, why? Secondly, skip it and go to Battle for Savitar. It's much nicer on the brain. You won't want to kill yourself by the end, and I think that's an aspect that should be rewarded.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
Игра для меня отчасти ностальгичная. Точнее, с ней есть немного воспоминаний. Диск с этой, с позволения сказать, игрушкой был первый на моём новом компе, купленным в студенческие годы (в середине нулевых). Он и демка Doom 3. Что иронично, ведь Kreed визуально и тематически был похож на оный. Пожалуй, на этом моя ностальгия всё. Ибо даже тогда, 20 лет назад, когда моя планка притязаний к игровым продуктам была значительно ниже – я не смог долго в это играть. Двери, которые тебя ранят. Боковины столов, высота, преграды – всё старается игроку причинить максимальную боль. Как та самая ножка кровати. А ещё есть поверхности, прилипнув к которым, невозможно отлипнуть. На лестницах, допустим. Враги, которые при попадании слепят тебя и лишают возможности ориентироваться в пространстве (нет, такие есть и в других играх, но сугубо как класс – здесь же все недруги при выстреле лишают героя зрения!). Омерзительная – даже по тем годам – графика. Ещё и палитра выкрученная в сторону тёмного максимально. Описывать недостатки Kreed можно долго и скрупулёзно. Наверное, даже диссертацию по этой теме сделать можно… Игре я ставлю дизлайк и не рекомендую. Но в свою коллекцию добавлю ради воспоминаний, связанных с ней.
[h3]Те же яйца, только в профиль[/h3] Это лучше [url=store.steampowered.com/app/1351440/Kreed/]оригинала[/url], как минимум бодрее. Но лучше – не значит хорошо... Это все тот же деревянный геймплей, кривые анимации, и все сопутствующие минусы из оригинальной [b]Kreed[/b]. И конечно же ни про какую «убийцу» [b]Doom 3[/b], как в отношении оригинала так и дополнения, речи не идет. Но не будем ворошить прошлое... Даже у этой, казалось бы, спорной игры, есть положительные стороны. Для кого-то это ностальгия, для кого-то интересные геймдизайнерские решения (опять таки для начала нулевых). Я же ни к какому из перечисленных лагерей не принадлежу. [i]5/10. Возможно просто не моё. В ту эпоху процветали [b]Halo[/b], [b]Doom[/b], [b]Painkiller[/b], [b]Serious Sam[/b] и прочие, другим просто не было места. Не было места и для [b]Kreed[/b]. Может быть, когда-нибудь, в эту игру кто-то вдохнет жизнь в качестве перезапуска или ремастера/ремейка. Или внезапного сиквела. А пока вот так.[/i]
A short but sweet sequel to Kreed. It improves a lot on the first game in terms of graphics, physics and voice acting. The story is an unpredictable adventure that jumps around quickly between locations - it feels kind of like a mix between the Star Wars and Doom universes. My only complaint would be the length really - I finished it in just over 2 hours. It would have been setting I'd enjoy exploring more of. I recommend buying on sale (it often goes down to 80% off); it's a good fun as long as you can tolerate rough edges.
ГОВНИЩЕ
Это триждыпереваренный кал. Оставьте эту гавну в 2000х
Неплохой олдскульный шутер
- Зашел в игру - Минут 5 бродил по стартовой локации со скоростью черепахи, пытаясь понять куда мне ♥♥♥ идти в этой куче не нужных комнат -Задамажился об коробку -Увидел местную стрельбу -Спустился в какой то ♥♥♥♥♥ не нужный апендикс и не смог подняться по лестнице -Отравился в пнд, обдумывать как можно было облажаться с лестницей.
played this on hard and it can be tricky as the enemies are percise, but their projectiles are slow enough to be able to evade them, at least the ones without regular guns the music here is really rocks this whole show you can quite easily b hop to speed yourself up, though the maps aren't large enough to get up to full speed, but you can easily get to 3-4x your normal speed voice actors fairly amateur, particularly the protagonist, but some did a decent job, particularly the one trying to make a southern accent sometimes it can be rather unclear where to go, and with a portion of the maps just being optional resupply, it doesn't help the situation the game can crash quite a bit, even on fairly simple alt tabs the game is pretty dark by default and the options reset when you do crash there just isn't anything too substancial about this title in particular to give a positive review to, it did give some of the tension i was looking for in this games, but even then you would likely be better served by other 2000s fps games
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Players by region
Where this game's players are, estimated from review languages.
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