
You find yourself shipwrecked on a beautiful unsunken island that was once part of Atlantis. Explore the mysteries of the island, and solve unique puzzles to enter the sunken lighthouse into the depths of Atlantis.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Arabic, Japanese, Russian, Simplified Chinese, Turkish*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 94reviews | 55% | — | $16.1K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I echo the opinions of most other reviews. The art direction and sound design are on point and the story actually being existent (unlike The Witness) was a nice surprise. Length is an issue, it takes maximum of three hours to beat and I can see people complaining about the lack of puzzles overall. The puzzles that are here are either hard *enough* too not be boring to finish or strangely obtuse. There is also the common complaint of the game occasionally breaking after the Maglev Train. I had saved my game after taking the Maglev and returned to find both my manuel and autosave would put me under the ocean, unable to return to the lighthouse. I needed to restart the game from the beginning in order to complete it, which soured my whole experience and exposed how short this game is. The slightest of recommendations if you're interested, but this bug and others have been highlighted for months now, with no patch, so one wonders if the devs actually care
Well. I appreciate the years of passion went into the project, and there's much to be proud of in the result. It's a very short but coherent puzzle game with enchanting level design. The [i]Myst[/i] and [i]The Witness[/i] inspiration is quite obvious. Alas, it does not work very well as a game. The puzzles are just not very satisfying. A few are too tedious, involving trial and error, rinse and repeat. And two pattern-matching puzzles made no sense to me at all. Worst is the need for pixel-perfect clicks. For example, I spent half an hour trying things again and again in one area, to no avail. In despair I looked up a walkthrough and discovered that something I clicked on *multiple times* had to be clicked on from exactly the right angle. Maybe some players will get it right, but I'm sure I'm not the only frustrated one. There are also technical issues. Right from the start I could see that the settings menu was buggy. I was unable to set my 4K resolution and ended up playing at 1080p. That's within expectations for indie games, unfortunately, but it was not a good sign. I didn't encounter other bugs, but the discussions have several bug reports. After a few responses, it seems the dev has retreated and they won't be fixed. It's probably not fun to continue working on what you consider to be a finished project. The story, too, is disappointing. It feels like there was ambition to do something much bigger, but we are left with a handful of fragments, gaping logical holes, and an abrupt ending. Maybe [i]Kredolis[/i] could have been something good with a few more years of work.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Do not buy this game . You get off tram and you're in a spin and can't stop . Game is broken .
While Gorgeous, Kredolis offers very little in terms of what I want or expect out of a puzzle game. There are numerous color-based puzzles, which are unsolvable for color-blind individuals. Hints are one-time pickups, rather than inscriptions on walls, so if you pick them up while wandering around its hard to remember which one went to where, and there's a dozen red-herring text dialogues that aren't puzzle hints at all. Keys belong to only one specific lock but they aren't marked at all so you'll wander around assuming the game is broken and just not working. Puzzles involing rotating peices don't have "sticking points" on the solution so you have to line them up pixel perfectly. The menu requires pressing and HOLDING tab while you move your mouse around but they had the audacity to put it at the bottom of the screen instead of where they spawn the mouse when you hold control. The list goes on. I don't know why PC games use Shift to Run. If your walking speed is too slow, just increase it. Or make it a toggle. Don't demand I hold my pinky on a tiny little button for an hour at a time, that causes cramps. That's ♥♥♥♥♥♥ User Interface. The puzzles are usually brain-dead but require outside context cues that you have no idea if you've seen or read or interpreted correctly.
Everthing said about this been inspired by mist and witness i agree and with that been said my comments will be about how some puzzle arent logic or intuitive in the way other games do (and by that i mean, in a good way). I like the ideia of the game and some of its puzzles but other i just cant see why was done in the way it was done. For exemple the temple where you need to invert the map, just why invert? would be a great puzzle just ruined by this. The lions eyes i just couldn't see the point of trying to touch them since there wherent any indications that this was a option and i had to search online. I could said more about puzzles that just simple failed to be enjoyabe. The game isnt all bad at all, the code puzzle was AMEZING but i cannot said the same to the rest. The team and game clearly have the capacity to make a better game in the future if they considerer this things. To finish, dont make this/puzzle (even if they are micro) active a thing FAR AWAY WITHOUT INDICATE WHAT WAS OPEN it just frustrated me a lot playing, play a cutcene where the thing happen to help or make it A LOT MORE CLEAR.
*TIP* Once you get inside the maglev tram, sit in the seat before you press the lever. Also, save your game before you go inside the tram just in case. I got bugged 2 times (in April 2024) and had to reload my game twice before I accidentally sat in the seat when I miss clicked the lever. Once seated, I pressed the lever and did not get bugged (ymmv). I feel like the game should prevent you from pressing the lever before you are seated... unless that is some mean puzzle added on purpose. I liked the game overall. Most of the puzzles were easy and fun, but 2 of them had me stumped. Once I thought I had the correct answer and it didn't work, I was stuck on my incorrect thinking and couldn't figure out the solution. I even saved my game, stopped playing, and came back the next day and still couldn't think of a different solution. The story was just OK, the voice acting was pretty good, and the sound effects and music were great. It's worth playing if you like colorful puzzle games.
Game is not very good. I ran into several bugs and when reaching the final section of the game my camera controls locked out such that my character would constantly spin. As I was unable to correct this with counter mouse inputs I decided to save and load my game to perhaps reset whatever was causing the problem with the controls, this glitched out and loaded me in outside of the map, but my control issue was resolved and after walking off the edge of the play area and falling through the kill plane below the map I was automatically teleported to the starting position of the game on the beach. A little inconvenient you might think? WRONG The control lock out occurred on the other side of a puzzle element which was now gone as I had completed it on this save and was not meant to be back where I was, as this game is relatively short I had no other saves and as I had just saved re-loaded my autosave had also been overwritten so short of replaying the game again from the start I was scuppered. So in the end I watched the ending of the game on youtube, I don't feel like I missed out much. The game dumps a ton of journal entries on you at the start, too many, so I was already checked out. I will give the game credit in that you can pick up log entries and choose to play the audio component at your leisure while you're playing which at least doesn't hold up the gameplay even if the logs are quite dry and trite. Broadly speaking the puzzles were not very stimulating with a couple that defy reasoning and the game's story is pretty dull. Would not recommend.
A puzzle game for puzzle game enthusiasts. You can really see the inspirations in the gameplay, and style. It's fun, a little challenging.
Visually pleasing, but that's where the fun stops. The cueing on puzzles is awful. It's not indicated what puzzle interacts with what 'gate'. A lot of puzzles revolve around "As above so below" (meaning something above the puzzle will indicate the solution) - except without any indication you either need to flip, invert, or rotate that solution. One of these involved a classic "Lights Out" setup - except which "lights" activate when you flip one is completely random. It's not clever - it's just fidgety and frustrating.
Someone really loved LOST while making this game. A Myst / Witness like exploration puzzle game, took me about 2.5 hrs to complete. While I did run across a few bugs, and trouble with some of the puzzles, most of the time I knew what I was doing, and enjoyed the puzzles. One person made this game according to Steam's Discussion board, so I can understand having a few bugs here and there. Sometimes a button I pressed didn't work then randomly worked, and for some people I read, achievements didn't trigger properly. Still, I was intrigued by the story, and overall enjoyed playing. I understand why reviews are mixed, so if you don't mind double checking a guide when you feel stuck (the game could use a hint system) or having a friend clarify if something is indeed a bug or not, try the game out, you may enjoy playing it!
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