
Shadow Blade is an action-platformer set in a visually striking world where the ancient teachings of ninjas and samurai clash upon a modern landscape. Sprint through stages littered with traps, slaying enemies along your path without hesitation as Kuro, the blade of shadow!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 378reviews | 87% | — | $16.1K |
| $9.99 | 208ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fast paced and performs well. The game works perfectly fine on Windows 11 23H2 if you install the right codecs. It has a dependency to LAVFilters to play videos. If you are getting a codec related error/warning and can't see videos in the game, you will need to install LAVFilters. If you don't, apparently it also causes some issue on the last boss fight to prevent progression. The game includes LAVFilters-0.62.exe on its install folder but this is now 10 years old. Don't install these. Go to https://github.com/Nevcairiel/LAVFilters/releases and download the latest release (such as LAVFilters-0.79.2-Installer.exe). Install these and you should be able to see the videos.
Fluid animations, responsive controls, decently challenging, good level design, stylish graphics that combine cyberpunk with ninja themes, and comicbook-inspired cutscenes that add to the atmosphere. Overall, it's a good, fast-paced action-platformer.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple to get in to and hard to master should be well put about this game. I have had this for ages in my backlog and i just played for two levels and i have to say i am surprised of how good this little game plays. Till now that is because i am writing you this after only playing two levels. I just wanted to say that i know were the game is going to and i like it a lot. When i play a bit more i might change my mind but for what i did play and see on youtube, this game should have a 7.5 out of 10 points rating. For what i have played till now i would say... RECOMMENDED!
[h1] Português / English [/h1] [h3] Português [/h3] O jogo é muito bom! Ele é bem rápido e te incentiva o tempo todo a jogar com agilidade. É extremamente divertido jogar as fases buscando a perfeição. A jogabilidade realmente te faz se sentir um ninja, com um personagem frágil, mas muito rápido, com vários movimentos para atacar ou agilizar as seções de plataforma. Ele tem um pequeno toque de plataforma de precisão, mas não dá pra classificá-lo assim porque o foco aqui não é ser frustrantemente difícil, mas sim criar um ambiente que seja prazeroso de navegar e usar seus movimentos. A história é um tanto simples, mas faz um bom papel em conduzir a progressão do jogo. As cutscenes em forma de história em quadrinho são bem legais entretanto. [h3] English [/h3] This game is great! It is a fast paced experince that really makes you feel like a ninja. It is extremely fun to play the levels trying the perfect run. Like a ninja, the main character is pretty fragile, but his vast moveset creates a playground for you to defeat enemies and breeze through the platforming challenges. The game has really light precision platform elements, but the main focus is always to give you liberty to be as cool as you can while playing. The story is a little too simple, but it works well in creating a scenario for the game. In the other hand, the comic book style cutscenes are awesome.
¿Te gustan los videojuegos de plataformas?, ¿estás dispuesto/a a lidiar con altas dosis de acción y amargas lecciones de dificultad? Si la respuesta a estas preguntas se inclina por un sí y no titubeas al momento plantarle cara a la muerte, en el sentido figurado, por supuesto; este, no lo dudes, es tu videojuego y el principio de un largo derrotero de pruebas de ensayo y error, donde paulatinamente afinarás tu precisión al ejecutar cada movimiento. Para expresarlo en otras palabras, este videojuego no tiene nada que envidiarle a la mítica saga de Ninja Gaiden de la modesta NES de 8 bits; ¿me expliqué bien?
Порт мобилки, перенесший с собой и фундаментальную для [i]оПэКашивания[/i] проблему — собственно, свою исходную [i]мобильчатость[/i]. Это далеко не жертва крайне ленивого переезда на рельсы компика как [b][url= https://store.steampowered.com/app/418270/Draw_Slasher/]«Draw Slasher»[/url][/b], но и не какой-нибудь проект, чувствующий себя [i]также[/i] хорошо, как в своем [i]мобильном доме[/i]. Всё же проекту куда органичнее в рамках [i]приложения на телефоне[/i], где вкупе с ограничениями платформы, тому дадут и поблажки средь обилия ему равноуровневых подобных, нежели в статусе [i]игры на PC.[/i] При этом игра не душит своей сложностью, облачена в приятный глазу комиксный визуал, не режет слух крайне легковесной, непритязательной музыкой и даже хорошо управляется. Однако во всём остальном — это [i]"У нас дома есть [b][url= https://store.steampowered.com/app/214560/Mark_of_the_Ninja/]«Mark of the Ninja»[/url][/b]"[/i] с аналогичными поворотами сюжета и куцым встроенным переводом, но без стелса. И всё бы ничего, но страница игры в магазине говорит про [b]«Облачные сохранения»[/b], которые у той на самом деле [u]отсутствуют[/u]. Из-за чего весь свой наработанный прогресс по итогу потерял вовсе не пользователь, а сам проект в его глазах. Поскольку всё то немногочисленное хорошее, что было вынесено выше, уже не может [i]сохранить[/i] к себе положительного отношения с такой-то обесценивающей труды ложкой дёгтя.
First played this game back in 2012 on mobile. Still amazing game on every aspect. Great games never get old.
Shadow Blade é legal, curto, divertido e com gameplay muito precisa, tem uma história simples e fator replay bem alto. Com promoções, fica menos de 10 reais e tem uma jornada interessante com dificuldades e alguns extras como desafios e dificuldades maiores. Super recomendo. Nota 9/10.
Shadow Blade: Reload is an exhilarating side-scrolling action platformer that demonstrates how rewarding precision-based gameplay can be when paired with responsive controls and thoughtful level design. Developed and published by Dead Mage, the game revolves around speed, agility, and skill, placing players in the role of Kuro, a young ninja tasked with restoring balance to a world threatened by the collapse of an ancient alliance. While the story remains relatively simple, it provides enough motivation to support the intense gameplay, allowing the action and level design to remain the primary focus throughout the adventure. The campaign takes players through a variety of visually appealing environments inspired by both traditional Japanese culture and modern industrial settings. This blend creates a unique atmosphere that separates the game from more conventional ninja adventures. Each stage is carefully constructed to encourage fluid movement, requiring players to leap across hazards, scale walls, avoid deadly traps, and defeat enemies without sacrificing momentum. Rather than slowing the pace with lengthy encounters or excessive exploration, every level encourages mastery through continuous movement and precise execution. Movement mechanics are undoubtedly the game's greatest strength. Kuro possesses an impressive arsenal of ninja techniques including wall-running, double jumping, climbing, and rapid attacks that flow naturally into one another. The controls are exceptionally tight, ensuring that every success or failure feels earned. As players become more familiar with the mechanics, they begin chaining together movements with remarkable speed, transforming each stage into a fast-paced obstacle course that rewards both reflexes and planning. This satisfying sense of progression makes replaying levels enjoyable as players strive for cleaner and faster completions. Combat complements the platforming instead of overshadowing it. Enemies are positioned strategically to disrupt movement and force quick decisions, creating encounters that feel integrated into the environment rather than isolated battles. Players are encouraged to dispatch opponents efficiently while maintaining forward momentum, reinforcing the game's emphasis on speed. Boss encounters introduce additional variety by testing mastery of movement and attack patterns, preventing the gameplay from becoming repetitive over the course of the campaign. The level design consistently introduces new mechanics, environmental hazards, and enemy combinations that keep each stage feeling fresh. Hidden collectibles and secret pathways encourage exploration without compromising the game's brisk pacing, while multiple difficulty settings offer a satisfying challenge for players of varying skill levels. Those seeking an even greater test can tackle Hardcore and Master Class modes, where precise timing and flawless execution become essential. These higher difficulties significantly extend the game's longevity and provide meaningful goals for dedicated players. Visually, Shadow Blade: Reload delivers an attractive presentation with colorful environments, detailed backgrounds, and smooth character animations. The game's 2.5D perspective enhances depth while maintaining clear visibility during high-speed gameplay. Effects such as lighting, particle animations, and dynamic environmental elements contribute to the overall polish without distracting from the action. Every animation communicates movement clearly, allowing players to react quickly even during the most chaotic sequences. The audio design effectively supports the fast-paced gameplay with energetic music that enhances tension and excitement throughout each mission. Sound effects are crisp and impactful, giving weight to every sword strike, jump, and environmental interaction. Although the soundtrack may not be especially memorable outside the game itself, it succeeds in maintaining an engaging atmosphere that complements the constant action. An impressive feature included in the package is the built-in level editor along with Steam Workshop integration, allowing players to design, share, and experience community-created stages. This significantly expands the game's replay value beyond its main campaign, offering an endless supply of fresh challenges for those who enjoy mastering its mechanics. Combined with achievements, leaderboards, and other Steam features, the game provides plenty of incentives for players to continue improving their performance long after the story concludes. The game does have a few limitations. Its demanding difficulty may frustrate players looking for a more casual platforming experience, especially during later levels where precise timing is mandatory. The narrative also takes a back seat to gameplay, offering limited character development and focusing primarily on supporting the action. However, these shortcomings are relatively minor when considering the game's primary objective of delivering a fast, skill-driven platforming experience. Overall, Shadow Blade: Reload stands out as an expertly crafted action platformer that excels through responsive controls, intelligently designed levels, and exhilarating gameplay built around speed and precision. Its satisfying movement system, engaging combat, attractive presentation, and extensive replay value make it an outstanding choice for fans of challenging platformers and ninja-themed action games. Dead Mage has delivered a polished experience that remains consistently entertaining from beginning to end while offering enough depth to reward players willing to perfect their skills. Rating: 8/10
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $54.3K | 327 | 80% | $6.99 | |
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| $75.9K | 356 | 86% | $10.99 |
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