
There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.1Kreviews | 87% | — | $410K |
| $9.99 | 494ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is sick but in the positive way. The main character is also psychically sick and he's just fighting with his own hallucinations.
У каждого из нас есть игры, которые мы проходили, страдая от приступов подростковой бессонницы ? Ну, у меня есть... "Ever 17" , "Firewatch" ... и "Тук-тук-тук". И честно скажу : "Лучше бы я и не трогал эту игру, оставив ее приятным воспоминанием". Если в 2013-4 году меня зацепил загадочный мир игры, стимулирующий меня перепройти игру 2-3 раза на все концовки , то сейчас интерес сменился раздражением при конце первого прохождения. Я и забыл, какая др*чь начинается ближе к финалу. При этом, я уже знаю, что спустя годы разрабы не расскажут , что же стояло за этой историей и лором. Эта история "от и до" - история, которую мы должны собрать сами, при том, что никакой конкретной истории за этим нет. Что хочешь-то и собери. Из плюсов, которые могу отметить- атмосфера , пахнущая крепким черным чаем и осенними листьями. Музыка и стилистика игры - это её самая сильная часть. Геймплей не тривиален. Сюжет... что ж, разрабы в самом начале сказали честно, что это не игра в привычном понимании. И это действительно произведение искусства , в которое ,лично мне, было уже не столь интересно переигрывать. А еще мне некоторые ачивки стим не додал: я как минимум "обнялся" с допельгангером. p.s. Кто помнит skype? У меня лицо ГГ стаяло на аватарке , учитывая мои проблемы со сном))) [UPD] Ачивки в стиме багнутые. Не советую к покупке. Если у Вас осталось приятное впечатление от прошлого прохождения, то настоятельно не советую его портить.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Japanese*languages with full audio support
| $1.99−80% |
| 249ratings |
| 78% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] ★★☆☆☆ [/h1] [h2] ✦ 𝟐/𝟓 ✦ [/h2] [h3] Weird, creepy, and not quite for me. [/h3] ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]There's definitely something here[/b] ✦ ◆ [b]Knock-Knock is... a very strange game.[/b] I gave it 2/5, but honestly, one of those points is almost entirely for the atmosphere. The hand-drawn art style is really nice, and the design of the world and protagonist has something genuinely interesting about it. The whole thing feels slightly "schizophrenic" in the best possible way, like you're never quite sure what you're looking at or what's actually happening. ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]The same night over and over[/b] ✦ ◆ Unfortunately, the gameplay didn't really work for me. [b]It's very repetitive and slow,[/b] with the game constantly sending you between the forest and the house while you perform largely the same actions again and again. After a while, the atmosphere alone wasn't enough to keep me interested. ༺━━━━━━━━━━✦━━━━━━━━━━༻ ✦ [b]What am I actually supposed to do?[/b] ✦ ◆ The rules are also unnecessarily unclear. It took me a while to understand what the game actually wanted from me and [i]how I was supposed to survive until morning.[/i] Some mystery is good, but here I often felt confused rather than intrigued. The game also felt very random at some moments, especially with enemy spawn points. ༺═──────────────═༻ ✦ [b]Knock-Knock has a genuinely interesting atmosphere and a great visual style, but the repetitive gameplay, unclear mechanics and randomness stopped me from really getting into it.[/b] Cool idea, just not a game that I enjoyed. [h2] 𝓚𝓷𝓸𝓬𝓴, 𝓴𝓷𝓸𝓬𝓴... 𝓦𝓱𝓸'𝓼 𝓽𝓱𝓮𝓻𝓮? [/h2]
有卡 有成就 没中文 《敲门》 森林深处有一间不寻常的小屋。它曾作为三代居住者的实验室和住所。 但最近,最新的居住者注意到熟悉的环境中发生了奇怪的变化;东西不见了,有噪音和嘎嘎声。有什么奇怪的东西从森林里出来了。夜幕降临时,似乎有人在那里的房间、阁楼和地窖的暮色中安顿下来了。 你需要保持清醒和理智直到黎明。 居住者在房间里徘徊,躲避未知事物,数着直到早晨的每一分钟。但只有在夜晚,他才能解开主要的谜题并找到答案。发生了什么事?客人们是真的,还是仅仅是他失眠的想象?森林发生了什么?小屋发生了什么?现实与想象之间是否存在界限? 游戏细节 躲藏!与你噩梦中的居民玩捉迷藏。 不要看!每晚的目标是在保持理智的情况下到达黎明。 填补空白。房子会帮助居住者。你只需修理它并保持秩序。 寻找。居住者丢失了非常重要的东西。事情发生的原因就在某处。正在发生的一切都可以解释,你只需要找到钥匙并将其公之于众。 等待。在这款游戏中,你需要仔细观察和倾听。检查和审视。你只需坚持到日出。 遵守游戏规则!当然,你首先必须理解与你进行的游戏。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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