
A full-scale VR JRPG from the makers of RUINSMAGUS. Fight dragons solo or with two friends in a handcrafted narrative built from the ground up for virtual reality.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Gallia is a land where thoughts become power.
For a hundred years, that land has been at war. Dragons — the manifestation of hatred itself — rise from the earth and fall to the blades of those brave enough to stand against them. Empires have held the line. Generations have given their lives. But the hatred that fuels the dragons has only grown.
A new order has risen to answer it. Knight Commander Fiona has taken a Gesh — a binding oath that turns hope into power — and she is calling for knights to take it with her.
You are one of those knights now.
Knights of Fiona is a full-scale VR JRPG from CharacterBank, the team behind Ruinsmagus. Built from the ground up for VR, it follows Fiona's sworn order as they fight for a future nobody else believes is possible. Play solo with companions at your side, or take the adventure online with up to two friends as the three of you share one oath.
Every quest is a party quest. Every blade is held by a real hand. Every victory is a victory shared.
Sworn together. Coming 2026.
⚔️ A World Where Thoughts Become Power Gallia's warriors fight with the strength of their convictions. In Knights of Fiona, the weight of your oath is the weight of your blade. Every strike carries not just force but belief — and in a VR JRPG built around physical combat, both matter.
🤝 Sworn Together A Knight Commander's Gesh is shared by every knight who answers it. Play solo with trusted companions at your side, or take the full adventure online with up to two friends. Every quest is a three-knight quest. Every bond is a source of strength.
🏰 A Deep, Hand-Crafted World Explore the city of Geogallia — from its train station to its seaside ports — between missions. Meet a cast of unique NPCs in the hub town, take quests from the board, and experience a full JRPG story built for the scale and presence only VR can deliver. Localized by Nob Ogasawara, the translator behind Pokémon, Dragon Quest, and Yakuza.
Genres
Stats
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While there are alot of bugs that need fixing i belive this game is going in the right path they got the set up now we wait and see how they go about it :)
10 disconnect from server out of 10 Not recomend. Wait till this became a game
I would love to play this game, however the text bar for reading character dialogue is too low and there's no setting to adjust it. Whenever I look down to try and read, the "feature" where the text repositions based on where your HMD is looking simply moves the text bar further down. Pure frustration, I cannot engage with any of the story or NPC dialogue like this.
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Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Knights of Fiona approaches the JRPG formula from an uncommon direction by building the entire adventure around virtual reality. Rather than adapting a conventional role-playing game to a headset, it attempts to make the player feel physically present as a knight inside its fantasy world. Developed and published by CharacterBank Inc., the game combines first-person action, party-based adventuring, story-driven progression, and cooperative multiplayer with the colorful presentation associated with anime-inspired RPGs. The result is an interesting blend of familiar genre ideas and VR-specific interaction. The adventure takes place in Gallia, a world shaped by a long history of conflict. One of its most intriguing ideas is that powerful thoughts and emotions can become tangible forces. Hatred has manifested in the form of dragons, leaving generations of warriors struggling against creatures that represent something deeper than ordinary fantasy monsters. Defeating individual dragons does not necessarily solve the underlying problem because the resentment responsible for creating them continues to exist. This gives the setting a thematic foundation centered on emotion, conviction, and the consequences of prolonged conflict. Knight Commander Fiona provides the story with its central purpose. Through a binding oath known as a Gesh, hope itself can be transformed into strength, and the player joins the knights gathered around her cause. This premise fits the game's emphasis on companionship particularly well. Party members are not simply combat units occupying predetermined roles; the narrative presents cooperation and shared conviction as meaningful sources of power. It is a suitable concept for a game designed around experiencing an adventure alongside companions. Combat is one of the clearest examples of how Knights of Fiona distinguishes itself from a conventional JRPG. Battles unfold from a first-person VR perspective, requiring players to participate directly rather than choosing attacks from a menu. Swords, bows, and magical abilities offer different styles of engagement, with physical movement and aiming contributing to the experience. Swinging a weapon or lining up a ranged attack naturally creates a different sensation from pressing a controller button, while large enemies benefit from the sense of scale provided by VR. The three-member party system is particularly important. Players can undertake quests with companions while playing alone, but online cooperative multiplayer allows up to three people to adventure together. This arrangement encourages complementary approaches during encounters, especially when party members use different weapons and abilities. Fighting alongside actual players can make battles more dynamic because positioning, communication, and coordinated attacks become meaningful considerations. VR also enhances the social aspect by making companions feel as though they occupy the same physical environment. Solo players are not completely excluded from the intended experience because companion characters can fill the remaining party positions. This preserves the core group-based structure without forcing everyone to organize multiplayer sessions. Even so, cooperative play arguably represents the game's most distinctive attraction. Seeing another knight physically engaging an enemy while providing ranged or magical support produces the sort of immediate teamwork that is difficult to reproduce in a traditional third-person RPG. Outside combat, Geogallia functions as an important hub for the adventure. Instead of reducing downtime to a series of menus, the game provides a handcrafted location where players can explore, encounter NPCs, accept quests, and experience story sequences. Areas such as the station and seaside surroundings contribute to the feeling that Gallia is an inhabited place rather than merely a collection of battlefields. This quieter side of the experience is valuable because VR benefits from environments that encourage observation and exploration instead of constant fighting. The anime-inspired visual direction complements the premise well. Characters, creatures, and environments favor stylized fantasy imagery rather than realism, giving the game a recognizable JRPG personality. Full English and Japanese voice support also helps character interactions feel more substantial when conversations are experienced face-to-face in VR. The presentation may not compete with the production values of the largest role-playing releases, but its artistic direction is appropriate for the type of adventure it wants to deliver. Its free-to-play structure lowers the barrier to trying the game, although additional purchases and story-related content mean players interested in the broader experience should consider how much of the adventure they ultimately want to access. More importantly, the game remains fundamentally dependent on VR hardware. Anyone expecting a normal desktop mode will find that this is not the intended way to play. Steam Deck compatibility is consequently extremely limited. Knights of Fiona is a VR-only PC experience and requires compatible VR hardware, so the Steam Deck by itself cannot provide the equipment necessary to play it as intended. It should therefore not be considered a practical native Steam Deck game, regardless of whether portions of the software could technically launch under SteamOS or Proton. Players looking specifically for handheld play should treat it as incompatible for normal standalone Steam Deck use. The game's greatest strength is ultimately its willingness to commit to the idea of a genuine VR JRPG. Physical combat, cooperative three-player adventuring, AI companions, an explorable hub, narrative sequences, and a fantasy world built around emotions becoming power give it more identity than a simple VR dungeon crawler. Its niche hardware requirements and developing level of polish prevent it from being an easy recommendation for everyone, but players who already own suitable VR equipment and enjoy anime-style role-playing adventures may find its combination of immersion and teamwork genuinely appealing. Rating: 7/10
jrpg и этим всё сказано, пустой и максимально плоский мир для вр совсем не подходит (но все равно сделано красиво и интересно хоть и не без косяков с черным небом в камере) боевая система ну за 3 квеста обучения сложно сказать что-то прикольное есть но это хуже чем в Shadow Legend VR, теперь самое худшее что есть в игре загрузки и их много, можно играть одному но без интернета нельзя что означает нужду в сами знаете чем а у меня приложением и двигло юнити мне выдавало ошибку пока не закрыл сами знаете что корче в игре есть интересные моменты но без русского и терпения читать (хоть и можно всё проскипать) игру покупать не стоит
不難操作 好玩
公开测试时中文缺字库,到正式版未修复,繁中缺的会比简中少一些 公开测试有zh线,正版版发售几天后取消了 有部分剧情做的不错,剧情解锁会卡等级 一个战斗bgm从头用到尾,后面藏了一首歌 关卡怪的种类没几个,多数是换个色,养成提升主要是武器特效 个人总体评分:5/10 剧情视频:https://www.bilibili.com/video/BV1wvYn61EMy
可惜不是開放世界......猶豫購買中......優化還行不熱...
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Не вижу плашки "ранний доступ". Разрабы реально это кривое поделие релизом называют?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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