
Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 940reviews | 69% | — | $487.7K |
| $19.99 | 29ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话不是很推荐,我是特工格斗过来的,看到刚好打折; 基础动作牌还是上一作那套,我很好奇别人都在做减法,为什么制作组在莫名其妙做加法 对普通牌佬玩家极度不友好,而且roug元素过多,极度不平衡 加入了招募团队机制,但是共有一套卡池和行动点 队友死后目前玩到的地步关卡无法复活,bd完全组合不起来 每场战斗比前作更加狭窄,继承开场的随机站位,任务条件苛刻 招募队友在没bd前简直是fw般存在,意义不明, 队友只是多了一个组合攻击的手段,但是加一个队友才加一点行动点,阴间队伍设定 资源获取给的是真少,不清楚后续角色是否有补强 职业的选择只是初始牌bd构筑的不同,但我无法想象卡池居然是职业共用公共卡池,是想留玩家的吗。。。
Imagine crossing Into the Breach with Slay the Spire but in the process removing both games' tight and focused design. You end up with Knights in Tight Spaces which feels slow and grindy in comparison. It's especially sad that the most interesting strategies feels underwhelmingly weak, so you're better off just throwing large "do X damage" cards at the enemy until you win.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. Maybe because I didn't play the FiTS first, but maybe because I just love getting my adventure on. Most of the negative reviews feel a little unfair though. This is a really good game.
Falls into a few key problems I have with card-based games, and doesn't give you a way to effectively manage the issues. MANY of the cards can only be used in tandem with other specific cards, or only with specific classes, or only at certain combo levels, or only at certain distances. They provide no way for you to effectively cycle through your deck to get what you need. Battles take forever as you try to extract an optimal combination of cards in the right order from a deck of half unusable cards. A lot of the time, and I mean A LOT, you end up just moving your units out of the way of attacks over and over, waiting for the right combination of cards to achieve an objective or overcome a certain obnoxious enemy. The card rewards are random and sometimes cannot even be used by your party. Most of the cards just feel like bloat. You don't get the satisfaction of building an effective deck. The game also seems to be overly obsessed with you moving enemies around to kill each other or to throw them off a cliff, which gets REALLY old when those objectives are the only way to get something useful rather than more deck-bloating garbage cards. Imagine trying to fight 6 of 7 enemies with 30 health to a hair's breadth of life, so you can try to shove them into some other enemies swing for 5 damage without accidentally killing them, only to waste a 20+ minute battle because you trigger a support attack by accident. It just becomes sooooo irritating. I'd also say the characters and classes are VERY shallow, the story is shallow, and the map is pretty uninspired. If you want a card combat game that gets it, go with Slay the Spire 2.
Such a great potencial, but so much wasted... if you dont look at game design and card play, it is such a good game...
I enjoyed the game for what it was. That is to say, it's a relatively short card based TB RPG. There is not much plot, it's mostly focused on the card based battles. You do have to play through it at least twice to see the two paths through the game, and the second path with its boss rush at the end was quite fun, even if the first path was harder. Once nice thing about the game is the battles are pretty quick (under 10 minutes), so it's a nice game to play if you're taking a short breaks from something else. Enemy turns also run if you alt-tab out of the game, a feature I wish more turn-based games offered. I had some issues with randomness during my first few runs, but once I really got discriminating about the cards I kept and decreased my deck size (to about 7), it went a lot smoother. That said, the runs I lost are because the RNG didn't give me any cards to work with for my deck and the game could have been a bit more discriminating with the cards it offered. E.g. the game offered magic and archery cards to a party that had no one who could use a bow or cast magic. The opportunities to buy equipment or eliminate/upgrade cards from your deck are very limited. Effectively, you have to have a good idea what your deck will be when you start your run. There were also a few issues with character design, like the Swordsman seems to built around parrying and countering but can't wear armor, which limits his block to a value where he has to rely on dodge countering. I ran through the game both solo and with a party, I can say that having a party was easier. However, because the party shares cards, it has to be party of the same character type. I.e. you want 3 melee characters, not a melee, ranged and magic character. You want to avoid the situation where your melee character is in a position to attack and you only have magic and archery cards in your hand. This is the conundrum of the party system; a card based game like this rewards specialization, however players generally want a diverse party. I recommend this game, if you get it on sale and are looking for a title you can casually jump in and out of.
Crazy how bad this game ended up being, and instead of fixing it, the developers created an entirely new game instead, 2 Fights in 2 Tight Spaces. I wish I could refund this crap
Sadly can't recommend this game when its far superior predecessor Fights in Tight Spaces exists and is only $5 more. On top of that, the devs are making another game: 2 Fights in 2 Tight Spaces. (yes that's really the name) It's set to have it's 1.0 release in about a year and is currently available in early access if you want to play it in an unfinished state. This game does have great music, art, and decent comedic writing, but the deckbuilding and combat are severely lacking and will probably prevent you from enjoying your time with the game.
任务鼓励位移敌人,但设计一大堆免疫位移的敌人,何移位。 打折买的所以给好评,但是玩到一半感觉重复游玩体验不太乐观
垃圾得不能再垃圾,前作的优势没有发挥,还早早停更,石中食
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $6.2K | 76 | 83% | $4.99 | |
| — | 29 | 84% | $19.99 | |
| $1.1M | 1.7K | 75% | $22.99 | |
| $161.8K | 365 | 69% | $17.99 | |
| $201.5K | 534 | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $487.7K | 884 | 63% | $17.49 | |
| $487.8K | 1.1K | 71% | $19.99 | |
| $487.8K | 411 | 90% | $19.99 | |
| $487.9K | 1.9K | 77% | $9.99 | |
| $487.9K | 3.4K | 66% | $5.99 | |
| $488K | 1.9K | 62% | $9.99 |