
Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 296reviews | 85% | — | $34.3K |
| $5.99 | 297ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and simple zelda-like. Nothing crazy but still a fun little adventure!
Meh. Feels like "zelda, but off-brand and only the dungeons". I got bored and stopped playing somewhere around level 4. Needs more atmosphere, an overworld, more interesting power-ups, in my opinion.
Knightin’+ is a compact action-adventure dungeon crawler that embraces its retro inspirations with confidence, delivering a focused experience built around exploration, puzzle solving, and light combat. Developed and published by Muzt Die Studios, the game positions itself as a modern homage to classic top-down adventure titles, particularly those that emphasized clever dungeon design over sprawling worlds or complex progression systems. From the moment it begins, it establishes a playful tone and a clear gameplay identity, aiming to provide a satisfying journey without overstaying its welcome. Players step into the boots of Sir Lootalot, a knight whose quest revolves around delving into a series of handcrafted dungeons filled with enemies, traps, and environmental puzzles. The structure is straightforward and intentionally familiar: rooms connect in compact layouts, keys and switches gate progress, and exploration is rewarded with new tools and access to previously unreachable areas. Rather than overwhelming players with options, the game focuses on clarity and pacing, allowing each dungeon to introduce new ideas and challenges at a manageable rhythm. Combat in Knightin’+ is simple but responsive, reinforcing the game’s emphasis on positioning and timing rather than complex mechanics. Enemies are distinct in behavior, encouraging players to learn patterns and adapt their approach rather than rely on brute force. Early encounters ease players into the flow, while later rooms and boss fights demand sharper reactions and a better understanding of enemy tells. Boss encounters, in particular, stand out as memorable moments, blending pattern recognition with environmental awareness to create satisfying tests of skill without feeling punishing. Puzzle design is one of the game’s strongest aspects. Many rooms require players to think carefully about movement, object placement, and timing, often combining multiple mechanics in clever ways. These puzzles rarely feel arbitrary; instead, they reward observation and experimentation, reinforcing a sense of mastery as players learn how the game’s systems interact. Occasional backtracking with newly acquired abilities adds depth to the exploration without making the dungeons feel overly convoluted. Visually, the game adopts a colorful pixel art style that evokes the charm of 16-bit era classics. Sprites are expressive, environments are easy to read, and animations give enemies and objects a lively presence. While the presentation is intentionally modest, it is cohesive and thoughtfully designed, contributing to the game’s nostalgic appeal without feeling outdated. Sound effects and music complement this aesthetic, providing upbeat and atmospheric accompaniment that supports the action without becoming distracting. Narrative takes a back seat to gameplay, with the story presented in a lighthearted, minimal fashion. Dialogue and context exist primarily to frame the adventure rather than drive emotional arcs or complex storytelling. This choice aligns with the game’s retro sensibilities, allowing players to focus on mechanics and discovery rather than exposition. While those seeking deep lore or character development may find the narrative sparse, others will appreciate the streamlined approach that keeps the momentum steady. In terms of length and scope, Knightin’+ is a deliberately concise experience. The adventure can be completed in a relatively short amount of time, making it well suited for players who enjoy self-contained games that respect their time. This brevity also means there is limited long-term progression or replay incentive beyond revisiting favorite dungeons or refining completion times. However, the tight design ensures that the game remains engaging throughout its runtime, rarely padding itself with filler content. Overall, Knightin’+ succeeds by focusing on what it does best: delivering a polished, nostalgic dungeon-crawling experience built around smart puzzles, accessible combat, and charming presentation. It may not push boundaries or introduce groundbreaking mechanics, but it doesn’t need to. For players who appreciate classic adventure design distilled into a compact, modern indie package, Knightin’+ offers a rewarding and enjoyable journey that captures the spirit of its inspirations while standing confidently on its own. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Ukrainian, French, Simplified Chinese, Italian, Spanish - Latin America, Polish, Greek, Portuguese - Brazil, German, Japanese +1 more
| $5.99 |
| 33ratings |
| 84% |
| — |
| not modelled |
| $2.99−50% | 32ratings | 72% | — | not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ОЦЕНКА: 3 / 5
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $353.6K | 6K | 83% | $2.49 | |
| $287.2K | 1.8K | 91% | $9.99 | |
| $390.8K | 1.5K | 86% | $9.99 | |
| $139.1K | 296 | 91% | $13.49 | |
| $22.1K | 76 | 93% | $14.99 | |
| $10.5K | 83 | 96% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3K | 112 | 80% | $11.99 | |
| $34.3K | 166 | 81% | $14.99 | |
| $34.3K | 399 | 78% | $3.24 | |
| $34.3K | 507 | 97% | $2.99 | |
| $34.3K | 395 | 21% | $4.99 | |
| $34.3K | 124 | 52% | $9.99 |