
Spawn your own enemies in this wobbly physics based rogue-lite action RPG and mow down hundreds of foes to your heart’s content. Fend off the Hordes of the Corrupted Realms by choosing powerful skill cards, enchanting equipment, and extracting living essence to upgrade your crawler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything is below average, seems like an unfinished game. Kinda expensive when comparing the price with the quality.
nice
面白い概念を持っていたゲームが死んでしまったけど =(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Spanish - Spain, Turkish*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun roguelite, there are certain tricks to get a good build going. It's something good to pullout once in a while to a few runs to burn some time.
No mouse support at all. The game is apparently meant to be only played with controller, so in his great wisdom, the dev disabled mouse completely. This means that Keyboard [strike]and mouse[/strike] players are forced to cram their hands in unergonomic keyboard layout that makes the game chore to play. It is possible to get around this by using mouse keyboard macros, but I am not going to the extra mile to deal with something that should be addressable through the keybindings setting. All I want is to be able to set my melee attack on mouse 1 and abilities on my extra mouse buttons.
kann das spiel leider nicht empfehlen. die idee ist ganz nett, aber es fühlt sich allgemein nicht sehr gut an. - steuerung wirkt nicht fertig ausgedacht und figur taumelt irgendwie oft - kamera oft unpassend und nicht drehbar - am anfang nur ein knopf für kämpfe.. welcher random trifft aber meistens eher nicht ^^ - fallen nützen zu 80% nichts gegen die Horden - selbst der preis von 9€ ist gefühlt zu hoch, gibt einige titel mit mehr inhalt für weniger
here some feedback from my first impression: collecting Essence from breakables feels not good, it is boring and tedious to break everything. imo it would be better to place way less of them or remove essence drop from it. taking dmg from stumbling over an enemy also feels not good :smile: the first runs feels pretty bad, until you get some gear. that could be a huge wall for new players. not sure if that changes later in the game but after 2h i still have only the basic attack, that is more than just boring. jumping seems to not prevent from being hit or hitting enemies mid-air, but tbh that is smth i absolute expect. with gamepad the movement feels a bit wonky but okish. the art is very weird, super realistic cards but then the low poly assets you see in so many games (and tbh i don't like at all). and this is imo the biggest problem with the game, there are not many ppl out there who like that kind of low-poly art, most games i seen with this assets don't go well, i guess because they all look not only similar, they look like clones. sadly the "Action" comes way to short, to much running, not enough fighting, not enough enemies, to long cooldowns, it just don't feel like an action game, more than "kiting until you get good gear" then facetak everything till you can't anymore and start kiting again. why no recommendation for now? imo the game feels like a beta and need a lot of work, it is fun and what is there feels solid, but is is just to less done on all ends. and one of the most important things.. it does not feel special in any way from what i have seen so far.
This is the first Rogue-lite games that I've played. I wouldn't have bought it for myself, because I'm terrible at trying new things, but a fan gifted it to me for stream. I have to say that I ABSOLUTELY LOVE IT. It's easy to play, cute, and each run through is different because of how the card ability works.
很殺時間的遊戲~雖然打擊感不強 但會不知不覺玩很久
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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