
Kitchen Crisis is a culinary defense game. You are abducted by aliens and must satisfy their appetite. If you want to live to see another day, efficiently arrange your cooking appliances, upgrade your ingredients and tools! In order to survive, make wise decisions according to everchaning recipes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 323reviews | 76% | — | $94.7K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
원래 이 게임 마우스가 없나요? 영상 보면 칼 모양으로 있는데 왜 제 게임에서는 안나오죠 끄고 재접해봐도 설정 들어가봐도 마우스가 없음
This game is very, scratches a few different itches. Fast enough that losing doesn't hurt too bad, and in some ways it feels like solving a puzzle. You'll find a favourite chef, but eventually you'll find others niches and end up using everyone. Overall a lot of great things to say HOWEVER You will eventually learn that some upgrades are bugged. Most are fairly easy to avoid, but the one that I seem to keep falling for is the final upgrade for the cutting boards. I'm not sure the exact cause, some mix of cutting boards and too many clones will fry the ai. Your clones will spend a solid 5 seconds at the start of each wave trying to figure out what to do, and by the time they do you might be dead. If you can resist clicking that button, you'll be just fine. Overall, I have a lot of great things to say about this, and a few negative. Gotten me enough good times that it feels worth the price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Korean, English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.2K | 526 | 68% | $12.99 | |
| $61.7K | 358 | 67% | $4.99 | |
| $5K | 47 | 87% | $4.99 | |
| $4.4K | 15 | 93% | $9.99 | |
| $3.1K | 32 | 97% | $3.99 | |
| $1.2K | 8 | 75% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.7K | 239 | 94% | $14.99 | |
| $94.7K | 194 | 79% | $19.99 | |
| $94.7K | 236 | 82% | $19.99 | |
| $94.7K | 236 | 88% | $19.99 | |
| $94.7K | 266 | 42% | $9.99 | |
| $94.7K | 133 | 82% | $19.99 |