
Hunt down nightmarish demons and save the town of Miami, AZ in this 80s-themed, isometric action-RPG. With an expansive, interconnected map and open-ended quests, explore freely while unraveling the main story. Kingdom of Night is a unique blend of coming-of-age drama, cosmic horror, and true love.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

One night, in 1987, in the small town of Miami, Arizona, a satanic cult unwittingly summons the ancient evil, Baphomet, catapulting the town into chaos. John, awoken by the kidnapping of his neighbor, sets out into the night to fight back against the demonic invasion and rescue his friends before it's too late...
Take control of John as his adventure leads him through an hour-by-hour experience of what could be everyone's last night on Earth. As John, you will encounter unearthly evils, Demon lords, afflicted townsfolk, high school bullies, and a torrent of engaging, serial-like side stories – all nested in a larger-than-life fantasy that brings the ultimate evil to a neighborhood near you.
Choose your class, customize your abilities, and battle nightmarish creatures as you collect unique gear in order to infiltrate the massive lairs of Demon lords that have taken over the town.

Take down the town’s demons as you get closer to unraveling Baphomet’s grip on Miami. Explore the entire map of the town, interact with a wide cast of NPCs and take on the Demon Generals in the order that you wish.
Choose from 5 different classes: Barbarian, Knight, Rogue, Necromancer and Sorcerer. Each class excels differently, providing a unique play style depending on your choice. The class you choose decides your base style, while the skill trees allow for further customization.
Skill trees are split into three branches, containing 10 different talents each. As you level up, spend allotted points into any of the three branches of your class. Once you have reached level 10 in your first branch, you are free to cross over into another branch, allowing you to fully customize your play style.
Outfit yourself with new equipment via quest rewards, hidden items throughout the town, and scoring random drops from a multi-tiered loot system with variable drop rates. Items range from common to completely unique. The items you collect provide an extra dimension to character stat development and have special abilities that will make you even more powerful.
You don’t have to face the forces of darkness by yourself. In Kingdom of Night, either play through the campaign as John alone, or with a friend in local co-op. Team up and synergize different character classes, becoming a torrent of annihilation that the underworld will fear.
Sums Steam only; GOG, Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kingdom of Night is an enjoyable game with a lot of great ideas and I wish the devs had a bit more time to flesh some of them out more. You are tasked with defeating four bosses before tackling the final boss, with a long running sub quest of finding and helping all your scattered friends along the way - which when combined with the side quests do a very good job at encouraging the player to explore rather than simply run straight to objectives. Exploring is also rewarded by finding extra gear and I am very thankful that the devs put an auto sort in your inventory which puts the best gear at the top because by the end of the game I was drowning in gear options. Defeating each of the bosses gives you a good chunk of XP and high tier gear so you feel a tangible benefit gameplay-wise beyond simply progressing the story. Likewise, finding your scattered friends and sending them back to your hub area can give you bonuses - however it is only with certain characters. Some friends give you great things like the ability to heal to full health in the hub, or the ability to have an extra piece of equipment, others just give you some dialogue. I'm glad the devs at least had the dialogue, but I do wish more of the rescued friends did something that had an impact on gameplay. Combat in the game is fairly intuitive if a bit basic. For physical classes you fight with a "standard" stamina system which manages both your attacks and your dodges - with dodges providing i-frames so its all about timing (although I should note that I had a few issues with sword combos and dodges resulting in my character skidding towards the enemy instead of backing off resulting in some annoying hits YMMV). I actually think the developers made a bit of a misstep here in splitting all the magic off to a separate class rather than integrating the spells in with the physical (Warrior or Rogue) classes. I played the game with the Rogue class (with a merge with one the Warrior class later on), and while I had a good time with the game it meant I never really interacted with the spell system beyond the tutorial. The game isn't linear, once you're past the opening you're free to travel anywhere and it's only the higher level enemies that will tell you whether you should be pushing ahead or changing direction (or you can persevere and fight the bosses out of the "intended" order like I ended up doing). However while the game isn't linear the story absolutely is. None of your choices really matter in the game - and that's fine - except sometimes the game hints that your choices do matter. When Charon asks you to make a deal about death to unlock fast travel, just do it. There is no difference to the plot or even any changes to dialogue if you go through the game without making the fast travel deal. Like-wise early on there are several stat checks that give you options or are required to get into different areas, but these are all at the start of the game when you just need 1 or 2 stat points from gear or a level-up. These stat-checks seemed to completely disappear by the mid-point of the game. There isn't anything inherently wrong with the game not having any meaningful choices, but it does make the replaybility of the game a bit limited. Which for me means I am unlikely to ever try out the magic system, because I've already seen everything in the game (in all fairness there are a couple of choices at the end of the game, but as long as you have a save file before the last boss you can reload and check them all for achievements). I completed Kingdom of Night in ~13 hours according to my save file. This included all achievements and my character was maxed level before the final boss. You can probably complete it faster if you use the fast travel. At ~$30 AUD I might have had an issue with the value, but at 35% off as part of a regular sale I have no regrets. If you're looking for a fun game to play to kill some time, maybe give this a go.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pixel art, Stranger Things/80s aura, low price point; I expected a simple, decent to mediocre indie game -- instead I was constantly surprised at the quality and depth. The dialogue is clever and, at times, quite funny. The class and stat system is fleshed out for a hack and slash. The magic wielding option is radically different. The world/areas are massive from what I was expecting. Some quests require some thought. Some exploration/dungeons can feel lengthy and tedious, but the chapter boss sections all are very different experiences. The real standout, though, is the story. It could've been trite and straightforward. Instead we are anchored by recognizable characters going through chaos rooted in mystery. The mystery unfolds at a commendable pace to a surprising level of complexity in depth, lore, and themes. Despite the stakes raising, it keeps the story grounded of your teenage character centered on his peer group. There's themes that are not new, but the overall architecture of the story is incredibly original. Strongly brought back memories of Crono Trigger and FF7.
its okay, Iwas hoping for more story and less running around giant maps trying to figure out what to do. I think some people may like it a lot but I felt it was missing something and got bored.
好玩 全部任务完成 90探索,大概需要22小时左右 游戏就是一个中规中矩的开放世界动作角色扮演类游戏,游戏里面动作元素最大,其次是世界探索。包含了一点点的制作元素,一点点的剧情,能重置技能点,不过不同职业之间难度差别太大。 没有传统意义上的多结局,也没有暗线,地图有战争迷雾,但是可互动的物品和任务坐标什么的都有,不需要查攻略 如果你看中的是开放世界,探索,动作类的,可以考虑入手。如果你看中的是80年代,兄弟会,爱情这些,你要重新考虑一下了
Combat can be a bit repetitive but story, setting, and sound design are all awesome. Really enjoyed my time. Later 'bater.
This game exceeded expectations. I loved every bit of it even if combat got a little bit too repetitive, it still held my interest with the fun quests and beautiful style. Each attack felt super satisfying which made me want to play it more. I did almost everything besides the last achievement. Spoilers lightly below... I often think most games fall flat toward the end, however not this one. I cried multiple times and felt very attached to the extra characters even if they weren't around as often as I would've liked. Jimmy was HILARIOUS and then the ending made me CRY. My only complaint was how dark the game was at times. I love that feature, obviously, it added to the grittiness, but it made looking around and exploring a little difficult on the eyes. Play this game! This was a passion project for sure!
Fun game, love the magic mechanics. runs amazing on steam deck too.
If you want a 2nd-screen game with breezy gameplay that'll remind you of old games like Veil of Darkness -with genuinely good writing - it's an easy recommend. 15 hours to completion, fairly thorough - mindless but fun action, a little too much empty exploration over slightly-too-large maps still ends up fun as a painting-the-map activity, but those are minor nitpicks for the type of game. Really excellent work from a really small team, loved it.
It's a little rough around the edges, but man this game nails the style and atmosphere. Combat is ok once you get used to it, but it's a lot more slow and considered than I would have expected. Be prepared for minimal hand holding, something you used to see in games all the time. I love this game but completely understand why some might bounce off of it.
INCREIBLE! llegue sin conocer nada, solo me llamo la atencion las graficas y me quede enganchado, juegazo de rol y aventura que como plus se puede jugar coop ♥ lo ame con locura y me dolio cuando se me termino.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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