
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 196.1Kreviews | 94% | — | $189.5M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩;这个游戏偷走了我的时间
很棒的游戏 相当缓慢的节奏 可以体验从乞丐到重回骑士老爷的生活
Junge hab ich Hunger! + besser als real life grafik + HANS CAPON + Theresa auf die #1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Same day: best CN #10, worst US #83 · 11 markets collected
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,BUG也不少
Horrible combat, super slow, very boring.
10/10 serf simulator
没玩过1,在朋友的安利下直接玩的2。刚开始会觉得不怎么样,偷东西很难偷,战斗系统也没搞懂,炼金看起来既复杂也很费时间。但是随着做任务慢慢熟悉,把各项能力都练起来之后就慢慢玩进去了。 游戏的代入感做得很好,特别是场景,不管是城镇还是野外让我真的感觉去了中世纪。任务系统和npc也做得很不错,玩家能用各种方式完成任务,npc也都能有相应的反应。 战斗有点难受的是,我拔出武器后的按下攻击键,第一下一定不会发起攻击,得按第二下,导致遇到突如其来的战斗时,总会因此先被敌人打好几下。希望后面能优化下
Una lastima que no gano el GOTY, juegazo como lo amo
Oyuna etiket olark souls like eklenmesi lazım aq. Hayatımda bu kadar ilginç bir combat sistemii görmedim.
Very Good!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 517.6K | 89% | $29.99 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $185M | 106.9K | 96% | $69.99 | |
| $196.8M | 174.7K | 84% | $69.99 | |
| $179.2M | 246.7K | 98% | $34.99 | |
| $178.6M | 104.9K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $49.1M | 17.3K | 86% | $69.99 |