
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 196.1Kreviews | 94% | — | $189.5M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3582 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2025年最有诚意的作品
Pizzles were yanked.
First time I ever sought a refund for a game (which was denied, because the intro/getting started module takes a little over 2 hours to complete, which must be just pure coincidence). The fact this game has following really makes me sad for humanity. It is a miserable experience. After completing the intro module I searched online for what to do and came across many videos/blogs with titles like "the tedium is the point". I can't believe there are people who enjoy spending hours upon hours clicking pixels on a screen simulating hammering or sack-moving. I dunno, maybe try picking up an actual hammer or taking out your trash, or your neighbors trash, or... you know... getting a job. I suppose this game is for people who never leave their parents basements and really can't figure out how to spend their waking hours. For such type I suppose spending 14 hours a day "simulating" life in an agrarian society gives them sort of meaning/pleasure. I was looking for something skyrim-like to spend a few hours of escape after work. This isn't that. It is dreary, awful, drudge dressed-up as a historical re-enactment of some sort. Well, trust me folks, medieval life wasn't this, or anything like this. Much as farm-simulator isn't what working on a farm is really like. This is some perverse, intentionally boring, skewed representation of portions of medieval life, where there blandness and lack of imagination of it all is touted as a feature, not a bug, in an effort to make it feel more "real". It's pathetic con job. It is a definite pass if you have any sort of actual life and actually enjoy things.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best CN #10, worst US #83 · 11 markets collected
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"I'm quite hungry."
Game design, cool Game fairness, worst ♥♥♥♥♥♥♥ ♥♥♥♥ i've ever seen, i slash a guy with no armor 10 times and he doesn't die but he punches me 6 times when im full armor and i die,
好玩
Incredibly immersive from start to finish. Basically some of the template of the first game but just bigger and better in nearly every respect. Not much else to add other than this was some of the most enjoyable >100 hours I have put into a game in recent years.
感觉支线没一代那么代入感强了,但主线很不错,战斗优化的很好,也没有树枝杀了,人物塑造并不像一代看到就基本确定好坏,这里给的选择更多,但也会有遗憾,只能通过多周目弥补了。
Oh yeah. This game is good.
没玩过1,在朋友的安利下直接玩的2。刚开始会觉得不怎么样,偷东西很难偷,战斗系统也没搞懂,炼金看起来既复杂也很费时间。但是随着做任务慢慢熟悉,把各项能力都练起来之后就慢慢玩进去了。 游戏的代入感做得很好,特别是场景,不管是城镇还是野外让我真的感觉去了中世纪。任务系统和npc也做得很不错,玩家能用各种方式完成任务,npc也都能有相应的反应。 战斗有点难受的是,我拔出武器后的按下攻击键,第一下一定不会发起攻击,得按第二下,导致遇到突如其来的战斗时,总会因此先被敌人打好几下。希望后面能优化下
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $179.2M | 246.7K | 98% | $34.99 | |
| $178.6M | 104.9K | 72% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $49.1M | 17.3K | 86% | $69.99 |