
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 196Kreviews | 94% | — | $189.5M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3542 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu qui nous fait voyager dans le temps. À une époque où beaucoup de RPG nous transforment en héros surpuissants, Kingdom Come: Deliverance II fait exactement l'inverse. Il nous rappelle qu'avant de devenir quelqu'un, il faut apprendre. Apprendre à se battre. À survivre. À convaincre. À observer. Et surtout... à échouer. Les premières heures peuvent être rudes. Le système de combat demande de la patience, les mécaniques sont exigeantes, et le jeu ne prend jamais le joueur par la main. On se sent maladroit, faible, parfois dépassé. Mais c'est précisément ce qui rend chaque victoire si satisfaisante. On ne gagne pas parce que le jeu nous favorise. On gagne parce que l'on progresse réellement. Et cette sensation est devenue si rare qu'elle en est presque précieuse. Mais réduire Kingdom Come: Deliverance II à son gameplay serait une immense injustice. Ce jeu est une véritable déclaration d'amour à l'Histoire. À travers Henry, on découvre la Bohême médiévale avec une authenticité fascinante. Les villages, les châteaux, les forêts, les coutumes, les conflits politiques... tout semble vivant. On ne visite pas simplement une carte : on découvre un pays, une époque, une culture. On apprend sans même s'en rendre compte, tant chaque détail paraît pensé avec passion. C'est un jeu qui respecte son joueur autant qu'il respecte l'Histoire. On sent, à chaque instant, que les développeurs n'ont pas cherché à créer un simple monde ouvert de plus. Ils ont voulu recréer un morceau du XVe siècle avec une sincérité et un souci du détail absolument remarquables. Et c'est cette passion qui transparaît partout. Dans les dialogues. Dans les paysages. Dans les personnages. Dans les quêtes, qui évitent les raccourcis habituels pour raconter des histoires profondément humaines. À la fin de l'aventure, une chose est évidente : Warhorse Studios n'a pas seulement développé un excellent RPG. Ils ont créé une œuvre qui prouve qu'on peut allier réalisme, exigence, immersion et émotion sans jamais sacrifier le plaisir de jouer. Alors, un immense bravo à toute l'équipe de Warhorse Studios. Merci d'avoir eu le courage de proposer une vision différente du jeu de rôle. Merci de nous avoir fait découvrir la Bohême avec autant de respect et de passion. Et surtout... J'ai déjà hâte de repartir sur les routes avec Henry. Vivement la suite.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
masterpiece
la verdadera papa
Excellent RPG SIM
好玩
F****** Mint.
одна из лучших рпг за последнее время внатуре
Henry
Un jeu exceptionnel.
Great Story, but the combat has alienated a lot of players, the combat while somewhat realistic in some aspects it falls short with the march of death in a circle to keep the other NPCs from attacking in your blind spots. If you are learning the game like i was turn on dev mode and have a bull playthrough like i did just to have god mode on just to learn the combat better and to learn where to get most things done. If your starting a full legit playthrough being a smith or alchemist is your only option to get the money needed to buy the combat training. The voice acting while good kinda breaks the immersion when you hear the same dude over and over again, you will think hey is it this guy and no its a totally new character with the same voice, that he doesn't even change to sound slightly different. GREAT WRITEING GREAT ACTING GOOD GAME.... TERRIBLE COMBAT. Don't get me wrong I like Souls type games where you lose your progress if you fail but the whole saving system is just bad, especially starting the game you need that safety net not to lose hours of progress over and over and over. This Game could Easliy win so man awards if they just Put in an easier start or added a easy training mode so you dont get winded by swinging your sword 3 times or die in 2 hits
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.7M | 1.6M | 97% | $9.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $184.6M | 184.8K | 96% | $48.99 | |
| $196.8M | 174.5K | 84% | $69.99 | |
| $179.2M | 246.6K | 98% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $69.2M | 24.8K | 87% | $69.99 |