
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 195.9Kreviews | 94% | — | $189.5M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дуже хороше продовження, дуже хорошої гри )
Не рекомендую, отнимет все ваше время
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Over all is fun to play. Combat system is not okay
1인칭을 안 좋아하지만 너무 재밌게 하고 있습니다 중세체험이라는 점에서 1인칭이 더 맞다는 생각은 듭니다 너무 재밌네요
j
One was fun. This one's meh. Extremely boring. Plus... if a quest depends on an activity, that activity should have decent controls, not unresponsive mess that does not behave as it should. The world is very empty, boring to navigate, and despite looking wonderfully home-like (I am Czech, after all), it somehow gets old very quickly. Ever since finishing the "prologue" and appearing in the first town, there's not a single plot thread that would keep me interested. But, since it's been 6 hours, and the thing works without flaw, I'm stuck with it now. Makes me think back to the good old days of playable 15% demos. Good. Old. Days. Wish I went with DS2 instead - at least there the endless walking is part of the charm.
The game looks awesome at first sight, but when you actually start to play it, everything falls apart. Beginning with that quest with Tomcat where you barely can do the right moves of that combo after many tries and almost an hour lost and many searches of how to actually do it. After that, when you play for two hours and then die, you have to start again from the last saving game spot. Because you can”t save the game when you want it or need it, unless you have a schnaps potion, which you don”t. This is so frustrating. The character is very weak at first. You need weapons and armour to do the quests, but you can”t buy them, because you don”t have enough money. Then, the money are very hard to gather. Although you can eat almost anything (fruits, bread, meat) is not enough to cover the hunger. So, whatever you do, is never enough. I want to like the game and play it, but every time i feel like Don Quijote. Fighting with giants. Not cool.
살면서 해본 가장 재밌는 게임 이 작품에 관여한 모든 제작자분들에게 경의를 바친다. 한평생 무쌍찍거나 판타지만 하던 나에게 충격을 줬다. 나... 중세를 좋아했구나...
What would otherwise have been a Skyrim-level game for me turned into a long, tedious, and boring disappointment. Somewhere along the way in Part II of the game the magic vanished. I started fast-travelling everywhere, avoiding combat, skipping the dialogue, and pointlessly accumulating groschen until I didn't need to anymore. The story became convoluted, the missions boring, the characters annoying, and the world became shallow. But the most unendurable aspect of all was the combat. You'd think that in a medieval game the combat would be the most exciting and fun aspect--but it's not. Oh boy, it's far from that. The combat mechanics are horrendously clunky and unfun. I've had enough replaying the same part of a mission ad nauseam simply because the enemy AI are supersoldiers with infinite stamina and whose one successful attack annihilates my health. At first, I didn't mind. I figured I sucked at the combat and needed to improve. So, I opted for stealth in missions. But I came to realize I had to use stealth or cheese or else I wouldn't beat any of the missions--despite having the best armor, knowing masterstrike, etc. It really shattered the immersion as I came to no longer care for the increasingly boring, incomprehensible story. The game felt like a challenge at first, but I realized it's just a slog. All the beautiful graphics and realism squandered on a bad story and clunky game design. What a waste. Didn't even have a proper cavalry battle. What was the point of purchasing a different horse, then? (Edited for grammar)
Wanna be witcher made by dorks, for dorks, annoying combat, annoying menus in menus, 500 pages of explanations within the first hours. Also I am the body guard of some dork but I cant even defeat him due to this AWFUL combat. By far the worst combat ever created. Slow, boring, unintuitive and dorky.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.7M | 1.6M | 97% | $9.99 | |
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| $196.8M | 174.5K | 84% | $69.99 | |
| $178.5M | 148.7K | 72% | $59.99 | |
| $201.6M | 316.5K | 98% | $19.99 |
Related
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| — | 0 | — | — | |
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| $0 | 0 | — | Free | |
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| $69.2M | 24.3K | 87% | $69.99 |