
A thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe. Experience the ultimate medieval adventure - through the eyes of young Henry - as you embark on a journey of epic proportions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 195.8Kreviews | 94% | — | $189.2M |
| $94.89 | 45.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nie można zajebać czarnucha.
人生本就是在选择中不断推进剧情,当汹涌的形势逼迫你做出抉择时,你便需要舍弃一些东西,因为我们时常无法选择真正两全其美的道路。我放了塞米,欺骗了波尔高,阻止酒鬼火烧马列索夫也间接救了塞缪尔,杀了瓦奎林,给奥利茨以体面,最终将剑归还给拉德季。当初的亨利已经与拉泰一同化为灰烬,随即冲出来的是被复仇烈焰所包裹的囚徒,整个人生的意义被复仇所绑架,我时常在想,复仇之后我该去干什么。经历了许多之后,亨利站在犹太区的街头,面对着军队屠杀妇孺的惨状,之前的拉泰似乎若隐若现,但不同的是,那个弱小的少年已经成为了独当一面之人,朦胧的晨曦洒在背后,望着旁边异父异母的兄弟塞缪尔,这一次我们不会让悲剧重演,手中之剑是为守护而生,也因此面对奥利茨之问时我无愧于心。我不知道最后选择卸甲归田当一个铁匠是不是一个正确的选择,但正如游戏中那的句命运眷顾勇者,真正的勇者不是如何上战场杀敌如何建功立业,而是在复仇烈焰消散时还能够重新找到人生的意义,对此,我并不后悔。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #10, worst US #83 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 90.14/day in the week to Aug 18 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French*, German*, Spanish - Spain*, Czech*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +3 more
| $69.99 |
| 12.9Kratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai adoré, le jeu est bien la suite du premier qui était une claque dans tous les sens et la c'est carrément un aller-retour qu'on se prend tellement il est supérieur. L'univers est superbe, les quêtes sont bien écrites et les personnages ont vraiment de la personnalité. On s'attache facilement à Henry et ses copines, des moments sérieux que de scènes complètement burlesques. Un plaisir d'explorer, de prendre son temps et de se perdre dans son univers.
Идеально.
play it
This review is for others who loved BG3, DA: Origins, Fallout: NV, VtMB, The Outer Worlds, etc. KCD II is special. A distinctive, authentic, *epic* - and ultimately flawed - RPG. It is not just that the world building is great - which it is - but in an era of fantasy games, it feels really like taking a trip back in time. The dialogue is equally unique. The writers don't fall back on quippy Whedonisms and the characters are not the familiar archetypes cosplaying in medieval clothes - they're the real deal! Despite controversy about this game being PC, I didn't get that at all. All the romancing options felt believable in-situ. Really, all the character's roles did, as did Henry's choices in the game, and some of them were brutal... I loved the entries in the codex, learning about medieval society and then realising that I could actually visit some of these places one day! The game does require time investment to get the most out of it - the pace is part of what makes it immersive and you really feel the distances involved. The systems are quite complex. I would stop short of calling it a sandbox, but only just. The world responds predominantly to the main plot, though the crime system is quite reactive and far reaching. Skills (like lockpicking) are accompanied by mini-games. There is no points system - Henry levels up by spending time on the skills you enjoy and want to practice (mine being blacksmithing...). Well, almost... Combat is a huge part of this game and, so especially unfortunately, definitely the worst. The combat is designed to be systematic, with the player learning how to respond methodically (think Witcher 3 but deeper), instead of button mashing. The system is well *thought* out. The problem though is not that the combat is hard, but that it's *janky*. The game arbitrarily misses key-presses. Combos or other instructions fail to execute with no feedback. At one point all my arrows were automatically loosed for a while! Some players find the combat so easy they mod it to be harder, while some players (like me) find it near impossible, even with all the training & buffs. Is it just a skill issue? I thought so to start with, but then I find threads like the one complaining that one combo in particular - necessary to advance the plot, mind - is simply failing to work for multiple people. And the explanation becomes clear: the code is bad & poorly tested, meaning the combat works well on some player's systems, but not on others. Note in the thread before, players aren't actually *in* combat in this bit, so all they have to do is basically press three buttons in sequence, but for us unlucky few, the code just won't register it. This is compounded by poor balance, with Henry pitted against enemies with seemingly infinite Stamina. Compounded *further* by the fact that, as above, the player doesn't directly control Henry's stats directly - they accumulate as you play (or flail around, as in my case, with what seems like an random number generator for a keyboard...). This would *still* be OK if combat success was necessary for side-quests, or world-building only. But it's not - multiple times you need to win a fight to advance the plot, and sometimes in a fighting style that isn't the one you've been specialising in. There is no difficulty setting or story mode. (Nor are there any concessions for those with visual or motor impairments - no idea how they're meant to play, I guess they simply aren't.) I feel that KCD II has a split-personality, with some of the devs wanting an open world RPG, and others wanting a Soulslike, and the two never mesh properly. And to be honest, this ruined my playthrough. At 22 hours in I realised I was actively not enjoying it, and would have refunded it, but by that point had played too long. Instead I installed an Infinite Stamina mod which made the combat bearable, though still challenging. Then later on, when that was still too tedious, I just turned on invulnerability and one-shot-kill cheats by default, and finally started getting into the story again. By this point however the magic had worn off and never really came back. Warhorse clearly as a strong vision for this game, and clearly (given how easy they'd be to implement) the lack of concessions in this area is an artistic choice. And in the end, it is their game: no one can say what they *should* have done. However, neither can they complain when as a result the game gets 7 & 7's instead of the 9 & 10's it might otherwise deserve... My advice: if you like RPGs, and you don't play this game, you'll be missing out on something special. But if you find you aren't enjoying it after the first 5-10 minutes, then refund it or get comfortable with using cheats, because what you see at the start is what you get till the end! In the end, I wish I loved this game more, because I think it deserves it, but the first impression is made and the replay value is very low (this is Henry's story - you can't direct it too much). I just hope that others with setups like mine (whatever that is, we'll never know!) see this review and adjust their play earlier, and so get to enjoy the game to its full!
Immersive Gameplay
10/10 ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠟⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠆⠜⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠿⠿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿⣿⣿⣿ ⣿⣿⡏⠁⠀⠀⠀⠀⠀⣀⣠⣤⣤⣶⣶⣶⣶⣶⣦⣤⡄⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿ ⣿⣿⣷⣄⠀⠀⠀⢠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⡧⠇⢀⣤⣶⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣾⣮⣭⣿⡻⣽⣒⠀⣤⣜⣭⠐⢐⣒⠢⢰⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣏⣿⣿⣿⣿⣿⣿⡟⣾⣿⠂⢈⢿⣷⣞⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣽⣿⣿⣷⣶⣾⡿⠿⣿⠗⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠻⠋⠉⠑⠀⠀⢘⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⠟⢹⣿⣿⡇⢀⣶⣶⠴⠶⠀⠀⢽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠀⠀⢸⣿⣿⠀⠀⠣⠀⠀⠀⠀⠀⡟⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡿⠟⠋⠀⠀⠀⠀⠹⣿⣧⣀⠀⠀⠀⠀⡀⣴⠁⢘⡙⢿⣿⣿⣿⣿⣿⣿⣿⣿ ⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⠗⠂⠄⠀⣴⡟⠀⠀⡃⠀⠉⠉⠟⡿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢷⠾⠛⠂⢹⠀⠀⠀⢡⠀⠀⠀⠀⠀⠙⠛⠿⢿
Супер мега душная игра. Рекомендую, с кайфом.
简直是神作 故事剧情就像看电影 炼药环节也是成就感拉满 游戏的环境音还有风景让人身临其境 随便截一张都能当壁纸 整个游戏都是细节 可以慢慢玩 慢慢探索各个角落 沉浸式体验 游戏优化也很好 高画质5060稳100帧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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