
Kingdom is a 2D sidescrolling strategy/resource management hybrid with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐ [b]Kingdom: Classic é um jogo que aposta tudo em uma única ideia e a executa com competência, mas sem ambição de ir além dela. O conceito de pegar vagabundos, transformá-los em cavaleiros e arqueiros e usar suas moedas para expandir um reino cada vez mais fortificado é simples e funciona na prática. O problema é que essa fórmula se esgota rápido, e o jogo não faz muito esforço para te dar motivos para continuar depois que você já entendeu o loop. É uma experiência honesta para quem busca algo curto e relaxante, mas está longe de ser indispensável.[/b] [i]Kingdom: Classic is a game that bets everything on a single idea and executes it competently, but without much ambition to go beyond it. The concept of recruiting vagrants, turning them into knights and archers, and using your coins to expand an increasingly fortified kingdom is simple and it works in practice. The problem is that this formula runs out of steam quickly, and the game doesn't do much to give you reasons to keep going once you've already understood the loop. It's an honest experience for those looking for something short and relaxing, but it's far from essential.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐ [b]A jogabilidade é extremamente limitada, e isso é proposital, mas ainda assim pesa contra o jogo. Você só pode andar para os lados, jogar moedas para contratar e melhorar seus súditos, e montar no cavalo para se mover mais rápido. Não existe combate direto controlado por você, o que tira boa parte da tensão que um jogo sobre defender um reino deveria ter. As decisões de onde posicionar arqueiros, quando construir muralhas e quando arriscar uma expedição noturna até que exigem algum planejamento, mas depois de algumas horas você já sabe exatamente a rotina ótima, e a partir daí é só repetição.[/b] [i]The gameplay is extremely limited, and that's intentional, but it still counts against the game. You can only walk left and right, throw coins to hire and upgrade your subjects, and mount your horse to move faster. There's no direct combat controlled by you, which removes a good chunk of the tension a game about defending a kingdom should have. Deciding where to position archers, when to build walls, and when to risk a nighttime expedition does require some planning at first, but after a few hours you already know the optimal routine, and from there it's just repetition.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐ [b]Uma run de Kingdom: Classic dura entre uma e duas horas, e isso é exatamente o tempo certo para o que o jogo tem a oferecer. O problema não é a duração de uma única partida, é a falta de motivo para começar outra. Sem uma progressão real entre runs, cada nova tentativa é basicamente a mesma coisa com um mapa gerado de forma um pouco diferente. Funciona bem como um jogo de sessão única, mas não segura a atenção como um roguelike deveria.[/b] [i]A run of Kingdom: Classic lasts between one and two hours, and that's exactly the right amount of time for what the game has to offer. The problem isn't the length of a single playthrough, it's the lack of reason to start another one. Without any real progression between runs, each new attempt is basically the same thing with a slightly different generated map. It works well as a single-session game, but it doesn't hold your attention the way a roguelike should.[/i] [h2]Enredo | Story[/h2] ⭐ [b]Não existe enredo. Kingdom: Classic não tenta contar história nenhuma, e isso é uma escolha de design válida, mas também significa que não há nada aqui para segurar quem busca algum tipo de contexto ou motivação além de "sobreviver mais uma noite". Os portais que levam a novas terras são a única concessão a alguma progressão narrativa, e mesmo assim não passam de um gatilho mecânico para reiniciar o ciclo em outro lugar. Quem espera qualquer construção de mundo ou personagem vai sair frustrado.[/b] [i]There is no story. Kingdom: Classic doesn't try to tell any narrative, and that's a valid design choice, but it also means there's nothing here to hold the attention of anyone looking for some kind of context or motivation beyond "survive one more night." The portals leading to new lands are the only concession to any narrative progression, and even then they're nothing more than a mechanical trigger to restart the cycle somewhere else. Anyone expecting any world-building or character development will come away frustrated.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐ [b]O visual é, sem dúvida, o ponto mais forte do jogo. O pixel art minimalista, com paleta reduzida e silhuetas bem definidas, cria uma estética que envelhece bem e ainda hoje parece charmosa. A transição entre dia e noite é bem trabalhada, e ver seu reino crescendo de um acampamento simples até uma fortaleza cheia de muralhas e torres dá uma satisfação visual genuína, mesmo com toda a simplicidade mecânica ao redor.[/b] [i]The visuals are, without a doubt, the game's strongest point. The minimalist pixel art, with a reduced palette and well-defined silhouettes, creates an aesthetic that has aged well and still feels charming today. The transition between day and night is well handled, and watching your kingdom grow from a simple camp into a fortress full of walls and towers gives genuine visual satisfaction, even with all the mechanical simplicity around it.[/i] [h2]Áudio | Audio[/h2] ⭐⭐ [b]A trilha sonora é discreta demais para deixar qualquer impressão duradoura. Ela cumpre o papel de criar um clima ambiente, mas não tem nenhum tema que se destaque ou que você lembre depois de fechar o jogo. Os efeitos sonoros também são bem básicos, funcionais o suficiente para indicar ataques e eventos, mas sem nenhum capricho extra. É um áudio que passa despercebido, para o bem e para o mal.[/b] [i]The soundtrack is too understated to leave any lasting impression. It does its job of creating an ambient mood, but there's no standout theme you'll remember after closing the game. The sound effects are also fairly basic, functional enough to signal attacks and events, but with no extra polish. It's audio that goes unnoticed, for better or worse.[/i]
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Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Norwegian, Portuguese - Brazil, Swedish
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шедевр
cute game, great time killer, easy to play
Good Game
Game is interesting, but plagued with terrible random levels that are unwinnable and bugs that break progression. (For instance, trees are randomly not able to be chopped down.)
猶豫要不要給好評,因為節奏太慢,重複的過程有一點枯燥。 但基本上遊戲的美術、引導與驚喜都做得很好, 特價可以入手,勝負得失心不要太重的話會是一款不錯的遊戲。
This game was neat at first, but ultimately a disappointment for two main reasons; 1) not enough instruction on how to play/make money, as some mechanics never made sense, and 2) the game gets real boring once you build up enough that you can keep out the monsters, leaving you with nothing to do. The developers were too lazy when they left it up to you to figure out how to make money. Some amount of "find out on your own by trying and observing" is fine, but the developers left out too much. Nobody told me that farming would be so lucrative, and why would I consider it a priority since nobody needed food? I thought farms made food, not money. And nobody told me that streams were important for building a farm, and I wouldn't know that the streams are a place to build when every one of the streams on a map is blocked by trees. Some idiot is gonna say "that's why you gotta play dozens and dozens of times to try everything and find this out, duh". No, I don't need to try every random thing to find out basic gameplay. And I still don't know why some farmers would make me a ton of money every day, and in other playthroughs, I would only get 2 coins out of each farmer. That never made sense and I could never find a reason for it. Definitely inexcusably laziness, incompetence, on the part of the developers to have something that complicated without any observable explanation. Big middle finger to all you lazy developers. And as I said above, once you build up enough archers and knights and towers and stone walls and catapults that you can keep out the monsters, what's there to do? One time the monsters destroyed a wall and the catapult, but I built new ones and that area survived fine after that. What's there to do? Nothing. The game says nothing lasts forever, but I was lasting forever. So what do I do now? Stop playing the game, that's what.
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Good Game, Kinda Hard Though. But Still Very Enjoyable
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $536.2K | 956 | 57% | $19.99 | |
| $437.8K | 458 | 58% | $13.99 | |
| $335.8K | 836 | 67% | $9.99 | |
| $172.3K | 484 | 50% | $9.99 | |
| $10.8K | 114 | 68% | $3.99 |