
King’s Bounty: Crossworlds is a standalone expansion that includes Armored Princess, two additional campaigns, and a world editor, expanding the classic King’s Bounty formula with new challenges and content.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
King’s Bounty: Crossworlds includes the full King’s Bounty: Armored Princess campaign, along with two additional mini-campaigns: Champion of the Arena, centered around gladiatorial boss battles, and Defender of the Crown, offering tactical encounters in unique arenas with randomly selected allies and enemies.
The Armored Princess campaign features its own expansion, Orcs on the March, which significantly increases the variety and depth of the game with dozens of new quests, creatures, items, abilities, and spells. New equipment sets and mechanics open up additional strategic options, encouraging experimentation with different army compositions and playstyles.
Crossworlds also includes a full-featured world editor, allowing you to create your own maps, campaigns, and tactical challenges. Design custom scenarios, experiment with encounters, and share your creations with other players, extending the life of the game far beyond the included campaigns.
Whether you want to experience the complete Armored Princess campaign, test your skills in focused tactical challenges, or build your own King’s Bounty adventures, King’s Bounty: Crossworlds delivers a massive, content-rich tactical experience built for players who enjoy depth, variety, and strategic freedom.
Standalone expansion with the complete Armored Princess campaign
Includes the full King’s Bounty: Armored Princess experience with real-time exploration, deep turn-based tactical battles, hero progression, companions, and the evolving pet dragon.
Two additional standalone mini-campaigns
Champion of the Arena focuses on intense gladiatorial battles and boss encounters, while Defender of the Crown offers tactical scenarios in unique arenas with randomized allies and enemies.
Orcs on the March expansion included
The Armored Princess campaign features its own expansion, Orcs on the March, introducing new units, spells, and quests that significantly expand the original experience.
Expanded tactical options and progression systems
New equipment sets, skills, and mechanics deepen army building and combat strategy, opening up additional ways to approach battles.
Arena-focused gameplay modes
Experience King’s Bounty combat without long exploration segments, designed for players who want concentrated tactical challenges and faster pacing.
Full-featured world editor
Create your own maps, campaigns, and tactical scenarios, customize encounters, and share your content with the community.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.4Kreviews | 92% | — | $593.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из лучших русских игр. И этим всё сказано.
Купил по рекомендации, но сейчас на пошаговую олдскульщину нет времени. Много не наиграли, не всё понял.
These developers are pure unadulterated autism, I swear. I played the first game (The Legend) some time ago on impossible difficulty and while I did have fun in some stages of the game, in others it was tedious hell. There was zero balance or thought put into it and they just jammed THRONGS of enemies all over the map expecting you to somehow keep dealing with them. I ended up abandoning the game at about a 45 hour mark after beating a few main storyline bosses, because it just wasn't getting better. Ever. I figured, hey, maybe in the second installment these morons learned and actually tried to balance it a bit. Hell, I'll even go for the "hard" difficulty. Surely it can never be as bad as Legend was on impossible, right? Wrong! This is one of the most absurd designs I have ever seen. The first unit shop sold me a stack of 2 assassins. TWO! An hour later I had to deal with HUNDREDS of units on the battlefield and I have never even seen a single assassin in any store in 4 adjacent islands whatsoever. What the FK was the point? TELL ME! Then another new unit, a Demonologist. Got 4 of them total. Wrecked a small portion of the game with it. Game outscaled it severely in like 4 battles and that was it. Throw it in the trash. Like, if you design a leadership system where you are limited to a certain number of units ANYWAY, what the ♥♥♥♥ is the point of randomly limiting the amount of units available at the stores? Sure, you might say they wanted you to try out different tactics, but then why the ♥♥♥♥ are there 4 beholders in one store, 20 in another, and then 58 in another? All this does is make the player run around after every ridiculous battle from island to island, from store to store just to refill the lost army numbers. Not to mention that every single encounter is either tagged as "lethal" or "invincible", meaning you will fight swarms with just a dozen of your units constantly. And this is on "hard" mode which isn't even the top difficulty. Absolutely ridiculous. I gave The Legend a thumbs up even though the game was miserable to play but I thought I'd let it pass because I did pick impossible. Making the second installment 2 times WORSE on just hard is absolutely demonic. 2 assassins...What a ♥♥♥♥♥♥♥ joke...
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Italian, Spanish - Spain, Czech, Polish, Simplified Chinese
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Najlepsza część tej serii, polecam również z modem RedSands. Nie polecam jednak w*rszawy. Powinna zostać zniszczona.
ле-ген-ди-ще! раньше кликал тока в пиратку, а сейчас довелось пройти нормальную версию. без лагов, без вылетов, без необходимости судорожных сохранений на каждом шагу. рекомендую, +реп
[h1]前言[/h1] 買來回味w 此款遊戲,當年是King's Bounty: Armored Princess的資料片。 但目前開發商已將King's Bounty: Armored Princess內建到遊戲裡面~這意味著你可以買這款 一樣的享受到King's Bounty: Armored Princess的內容而不須額外買原版遊戲。 [h1]遊戲體驗[/h1] 本作和King's Bounty系列作一樣,拮据並快樂著~接下來進行說明 遊戲進行方式和經典的魔法門之英雄無敵相同 控制女主角在大地圖上探索 遇敵便進入棋盤格戰鬥 控制傭兵或使用英雄法術來獲勝 這個遊戲對資源的掌控有要求 資源不多且每次戰鬥折損傭兵都必須花費資金補充 玩家必須精心的應對每一場戰鬥以求減少戰損 並在每一次獲得升級資源或攢夠錢時 思考怎麼加點或買什麼裝備來強化女主角的能力 如此 拮据的活著 逐漸的 看著自己的角色發展起來 覺得自己幹得不錯 因成就感反饋產生的快樂情緒 是這個遊戲主要的正回饋 值得另外提到的點是 為了增加探索樂趣(?) 遊戲大地圖設計的彎彎繞繞 很多點看起來很近 卻都需要繞一段路才能到達 而怪的配置有點糟糕 需多狀況下是 你打不過 你必須這邊打一隻 花段時間繞到其他地方再找怪打 重複個幾次提昇等級或手上的傭兵 再回過頭來挑戰 另外在補充傭兵的時候… 必須到大地圖上分散各地的商店購買 因此這個遊戲玩起來 會花費[b]非常[/b]非常[b]非常[/b]多的時間在折返上 玩之前必須有心理準備 [h1]評價[/h1] 以策略遊戲而言 不會太硬核但要求步步為營且仔細的配置傭兵與加點 讓遊戲玩起來具備深度與樂趣 劇情方面…我只能說很飄 開場女主角在亡國前一刻穿越到另一個國家 該國國王說女主角是命選之人 該收集七大寶石 然後…基本上可視為沒有劇情 對白帶著某種刻意且浮誇情緒 營造著中古幻想的內容 卻又不痛不癢讓人無法沈浸在故事中 基本就是玩魔法門之英雄LIKE、玩戰旗,故事當送的 大概是這樣 補充說明: 在島嶼間移動的方式是 [b]直接[/b]點選遊戲主畫面右下角的舵輪圖示 不要打開地圖 應該超多人會卡這個點…
Great game, though I would recommend "a new phase" modpack as there are some huge imbalances that absolutely drive you crazy on impossible difficulty if they aren't addressed
игра хоть и старая ,но играется бодро даже сейчас ,а графика не ощущается старой на удивление ,а скорее как стилизация под олдовые игры .Любителям жанра очень рекомендую, а не любителям как я тоже рекомендую , потраченного времени и денег не жалко
55 часов долбёжки големов в бою, а давайте сделаем в одном стаке 999 мобов. Слишком душно, увы.
- Мам а можешь купить "Герои меча и магии"? - У нас есть "Герои меча и магии" дома. - Точно, тогда не надо!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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