
The store is your kingdom! Expand your humble boutique into a thriving business: hire the right staff, decorate your displays, and lure in customers. Even your wildest ideas can turn a profit. Why not start a business that sells only white T-shirts and ketchup? PCs and beans? Your rule, your rules!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Ever wanted to start your own business? In King of Retail, anything is possible!
Plan a shop theme and store design, and launch your very own enterprise. The store is your kingdom, and if you run it well you might be able to expand into a larger corporation! If you get it wrong… well, blame it on the economy.
It’s your store, and you can sell whatever you want! Want to run a shop that only sells chicken? Do it! Every kind of electronic, and also fresh foods? Why not!
Design and customize your store, and achieve your dreams of running a unique emporium of your very own.
The secret is, you need people to choose YOUR location to spend their hard-earned money. What makes your store the best? Do you have the best shelf-stockers in town, or the most convincing salespeople? Maybe you simply have well-targeted online ads. There are many ways to make your store stand out!
Watch your customers closely! Study their behavior and figure out what makes them pull out their wallets. Then, do more of it!
Humanize your brand by hiring humans — the right ones! Conduct interviews with prospective employees to find the best mix of skills and culture fit. Negotiate salaries, manage shifts, and train people up so they thrive and grow with you
Why settle for one shop, when you could run a whole chain? Invest money in advertising to bring in greater throngs of customers; rebrand your store’s interior design; and keep optimising stock and pricing to maximize your profit. If it all pays off, you might be able to incorporate and expand into multiple stores across the city!
It’s your store, and you can run it how you want. Micro-manage every detail and constantly adjust for optimal profit, or just watch the ebb and flow of your perfect masterpiece. You’re your own boss and you can play your own way — it’s good to be the king.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99 | 3.6Kreviews | 88% | — | $3.7M |
| $6.49−75% | 32ratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played Big Ambitions before and this one is interesting different game play.
Det tager tid at bygge en kæde, men jeg et meget fornøjeligt spil, svært at slippe :)
I kept playing for achievements it was not worth it. I gave up. It's not a bad game, there are just better games out there. However, this is a unique set of things I've seen in other games all brought together into one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5K | 96% | $29.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.7M | 7K | 84% | $15.99 | |
| $3.7M | 5.7K | 49% | $14.99 | |
| $3.8M | 12.4K | 76% | $14.99 | |
| $3.7M | 4.1K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $289.9K | 291 | 51% | $29.99 | |
| $254.8K | 613 | 87% | $11.99 | |
| $60.5K | 153 | 62% | $9.99 | |
| $51.4K | 201 | 72% | $8.99 | |
| — | 0 | — | — | |
| $0 | 124 | 92% | Free |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Danish, French, Dutch, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bdes spiel
Kinda janky but still fun.
King of Retail ist für mich eines dieser Spiele, die am Anfang extrem motivieren. Man startet mit einem kleinen Laden, ein paar Regalen und sehr überschaubarem Budget und versucht erstmal überhaupt herauszufinden, wie man daraus etwas macht, das nicht nach drei Tagen pleitegeht. Dann fängt es an. Neue Produkte bestellen. Regale umstellen. Preise anpassen. Mitarbeiter einstellen. Schichten planen. Lager auffüllen. Kunden beobachten. Und plötzlich behandelt man seinen kleinen virtuellen Laden ernster als manche echten Unternehmen ihren kompletten Betrieb. Genau diese Aufbauphase macht richtig Spaß. Man merkt sehr schnell, dass die Positionierung von Produkten, das Sortiment, Mitarbeiter und Preise tatsächlich einen Unterschied machen. Es ist nicht einfach nur "Regal hinstellen und Geld kommt rein", sondern man optimiert ständig irgendetwas. Und natürlich hat man irgendwann diesen einen Mitarbeiter. Kommt zu spät. Ist schlecht gelaunt. Arbeitet langsam. Aber kündigen? Nein. Der ist mittlerweile Familie. Auch die Freiheit beim eigenen Laden gefällt mir sehr gut. Man kann ziemlich unterschiedlich spielen, verschiedene Produkte verkaufen und den Laden so gestalten, wie man möchte. Gerade wenn man gerne Management-Spiele spielt, kann man hier wirklich viele Stunden versenken. Mein größter Kritikpunkt ist allerdings das Langzeiterlebnis. Irgendwann funktioniert der Laden einfach. Das Geld kommt rein, die Mitarbeiter machen ihren Job, das Sortiment steht und man kennt die Abläufe. Und ab diesem Punkt fehlt mir etwas der nächste große Schritt. Man optimiert noch ein bisschen. Baut vielleicht um. Erweitert das Sortiment. Verdient mehr Geld. Aber das grundlegende Gameplay verändert sich kaum noch. Gerade die ersten Stunden haben dieses starke Gefühl von: "Wie bekomme ich diesen Laden zum Laufen?" Später wird daraus eher: "Wie viel Geld möchte ich heute verdienen?" Und das ist für mich einfach deutlich weniger spannend. Auch manche Abläufe werden irgendwann ziemlich repetitiv. Bestellungen, Personalverwaltung und das tägliche Geschäft machen anfangs Spaß, werden aber nach längerer Spielzeit teilweise eher Routine. Trotzdem würde ich King of Retail klar empfehlen. Der Aufbau eines eigenen Ladens macht richtig Spaß, die Management-Systeme funktionieren gut und gerade die Anfangs- und Mittelphase können extrem motivierend sein. Nur sollte man nicht unbedingt erwarten, dass das Spiel diese Motivation bis ins Endgame halten kann. Für mich ist King of Retail deshalb ein sehr gutes Management-Spiel mit einem etwas schwachen Langzeitspiel. Klare Empfehlung. Der Weg zum erfolgreichen Laden ist richtig gut. Wenn man dort angekommen ist, fehlt nur leider irgendwann ein neues Ziel.
Wirklich sehr gut umgesetzt! Sehr schönes Spiel, es lohnt sich auf jeden Fall.
nice
honestly i didn't get to play this game very much. i wish i did but i guess i couldn't get used to the dragging screen with mouse cursor to look around. sad they stopped development. now twitch integration is broken again. good luck devs, king of retail franchise is one of the best ideas of a game ever. just not so user friendly for me etc. hoping i will get my character into kor2 but i haven't heard anything back from them about that since i submitted my character ideas months ago. once again, good luck devs, you have a lot of opportunity here. its games like this that make me wish games would be revived more often. too many amazing dead games out there.
This game was one of the first games I purchased on steam. I enjoyed it a lot. Exactly like it says, its retail. It covers most things you would find if you ran a store yourself. It teaches you about maintaining inventory, how payroll and overhead works. Sales and customization. Training and scheduling. I think it touched all of the bases pretty well. Albeit there are games out there with better graphics, better optimization, etc. but I have to remember this was a passion project made by one person from the start. Tons of care, time and effort went into this project. He accomplished and completed the project and is now working on another game. For what it's worth, I'm satisfied. I think I received my money's worth from this game and I enjoyed the hours I put in. If retail, sales, or business tycoons interest you, this is a game for you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.