
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 2.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 6.7Kreviews | 84% | — | $9M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体评价 我认为《亚瑟王:其实传说》是一款非常出色的战术 RPG。虽然有人提到怪物重复性问题,但从实际战斗来看,怪物编排上其实有不少讲究,特别是小怪与精英怪之间的保护与突破机制,能够逼迫玩家进行策略上的思考,比如是否快速清掉外围小怪、是否绕过直击要害等。 ⚔️ 战斗系统 & 策略感 精英怪往往被小怪包围,构成“肉盾+要害”的组合,如何破阵是关键战术点。 每位英雄都有鲜明的战斗定位,前期策略在于生存和资源最大化,后期则是根据装备词条逐步解锁更丰富的打法。 一些任务强制携带主角(坦克定位),在编队自由度上有点限制,影响其他坦克位角色的使用价值,有点可惜。 🧱 Build 系统 & 装备机制 装备确实存在一定的随机性,而且任务是一次性的不可重复挑战,这就使得想刷特定词条装备变得比较困难。 比如勇士类英雄和坦克很依赖“杀敌回复护甲”等词条,但实际掉率非常低,可能20级了还在用5级饰品。 不过即使如此,通过逐渐解锁独特英雄技能、合理利用已获得装备搭配,build 的可玩性和成长曲线仍然很有意思,只是需要时间沉淀。 🌌 题材与风格 游戏采用了“黑神话”风格的亚瑟王重构,整体美术与氛围极具风格化。 喜欢亚瑟王传统光辉叙事的玩家可能会觉得压抑,但如果你对黑暗奇幻设定感兴趣,这部作品是很新鲜的尝试。 ⚖️ 小遗憾与建议 强制角色携带机制(如主角)建议未来能改为替代机制,或者提升其他角色的任务参与度; 装备词条随机+不可重复挑战机制,使得 build 策略受到一定限制,不确定终局内容有没有某种“副本类挑战”或“神殿重打”系统,来弥补这一缺失。 ✅ 结语 这款游戏不是那种“割草快感型”的游戏,而是靠一点点积累、分析、微调逐步推进的策略体验。它奖励的是耐心、理解系统后发现乐趣的玩家。如果你喜欢这种“棋盘式战术+团队构建”的节奏,那这款游戏绝对值得一试。
👍
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хиден джем
many BUG, Dont buy
Esse jogo é bem melhor do que os anteriores da série, pois as batalhas são em turno e não tem batalhas em tempo real que atrapalhavam a mecânica do jogo. Muito bom, viciante. Recomendo a todos. Adendo após terminar o jogo: O jogo é excepcional com 4 capítulos e eu diria que dá para jogar várias vezes,pois pode se optar por vários caminhos em termos de moralidade e religião o que abre novas batalhas e novos heróis. E um ponto importante é a lealdade dos cavaleiros. Um cavaleiro com baixa lealdade tem uma performance pífia na batalha, outro ponto é quase impossível entrar numa batalha abaixo do nível recomendado. Nota 10.
good
Klasa gierka
reel gud gam
Incredible TRPG with a great Dark Fantasy athmosphere and tons of content. Difficulty is high but never frustrating, basicaly XCOM with knights and dark magic
топчик
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $444.6K | 842 | 73% | $19.99 | |
| $956.7K | 1.4K | 82% | $24.99 | |
| $8.9K | 32 | 78% | $9.99 | |
| $605.6K | 925 | 77% | $12.49 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $340.1K | 1.3K | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 17.9K | 93% | $19.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 26.1K | 84% | $12.99 | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 44.7K | 73% | $11.99 |