
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 6.7Kreviews | 84% | — | $1.9M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nothing short of brilliant. This is what I was hoping Baldur's Gate 3 was. About survival and can we make it. I label this as a cross between Diablo/Wasteland/Excalibur. Very good if you are older and don't want to worry about how fast you can click the button.
Mon temps de jeu parle pour moi, les fans de tactique seront ravis par ce jeu Excellent univers, Construction de personnage intéressante, Construction de base légère mais avec des choix qui ont leur importance, un système de foi/moralité qui permet d'avoir un re jouabilité correct, doublage sympa, on a même le droit à des choix dans le scénario. Au final, ca veut le coup même à plein pris mais vu la date de sortie, ca doit être facile de le prendre en promo. Prenez pas les dlcs, c'est vraiment pas dans l'esprit du jeu principal
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Knight's Tale я бы перевел как "Рыцарский роман". С точки зрения сторилайна игра как раз и выглядит как рыцарский роман среднего пошиба. Лор описывать не буду, это сделали до меня тысячи раз. Визуал средненький, багов не замечено. За почти 40 часов игры вылетела дважды, причем без предупреждения и кода ошибки. Есть в картинке один прикол, все рыцари из ваших подопечных - левши. ВСЕ... Думаю это фича такая. В Средневековье леворукость считалась признаком демонической сущности. Видимо разрабы таким образом хотели показать адское происхождение самого сэра Мордреда и его подчиненных. Геймплейно - добротная пошаговая тактика. Здесь нет полоски инициативы, ходить своими бойцами можно в любой последовательности, причем сколько угодно раз, пока очки хода не кончатся. В общем тактических вариантов куча. С XCOM я бы КА:КТ не сравнивал, тут скорее подходит сходство с Jagged alliance. Крафта нет. Весь эквип вы добываете в бою. Есть лавка кузнеца для закупа за голду обычных девайсов, и волшебная лавка для покупки легендарок, но они оччччень дорогие. Играл на нормале, это режим для казуалов, чисто пройти без напряга. Хотите какого-то вызова, ставьте сложность повыше. 8/10
Очень здоровская пошаговая тактичка, в сеттинге Артурианской мифологии. Персонажей много. Они все делятся на условные классы, но почти у каждого есть свои фишки. А уж как они все выглядят... Мое почтение. В игре просто офигенный арт дизайн, доставляющий море эстетического удовольствия. Этакое, высокое дарк фэнтези. Так же, отдельно стоит упомянуть то-как бережно и с любовью игра относится к оригинальной Артуриане и Кельтской мифологии в целом. Лично для меня это было отдельным удовольствием. Боевка в игре весьма простая для понимания и не перегруженная, но при этом, боевые ситуации довольно разнообразны. И хоть поначалу, игра кажется довольно легкой (играл на нормале), с продвижением по сюжету, нередко будут возникать моменты, где придется попотеть (привет ебучие эльфы). Еще, отдельным плюсиком стоит отметить то-что в игре есть реиграбельность, представленная четырьмя направлениями развития своего королевства. При этом каждое из направлений приносит не только полезные бонусы, но и новых персонажей с их уникальными заданиями. Так же, в игре есть эндгейм контент. В общем: Игру однозначно рекомендую. Потраченного времени абсолютно не жаль. И лично я, более чем уверен, что однажды перепройду данное произведение, как минимум еще раз.
Mordred uses a spear in the cutscene, just like in the excalibur movie, in the game he uses a sword and shield and that cannot be changed. He is right handed in the cutscene but left handed in the game, in fact everyone except for the 2-handed weapon wielders seems to be left handed.( this is not game breaking but is annoying). I get the feeling they screwed up something in the coding that mirrored everyones stance and were just like, ahhh screw it.... this may be a plus to you if you are left handed yourself or want to play a left handed hero though to be fair. By itself it would not have bothered me much but with the other annoyances it started to grate on me, also i just feel like it should be mentioned weather you care or not. The minimap and regular map is god awful, there is no compass and it is difficult to tell which direction you are facing. Instead of being interesting exploration is just a chore, hug the left or right wall if you don't want to get lost... but you will constantly run into invisible walls anyways that you have to go around. Some paths that look like you can traverse you just can't for inexplicable reasons. This game would have been better if they just didn't add this aspect at all, it can look nice but that's about it.. it just wastes your time. Also it seems like entering some battles just changes whatever camera angle and orientation you were just using for exploration.. so you had "some idea" of where you were and where you were going but now you do not. Because of the lack of a compass I found myself never wanting to change the camera angle to look around, even though it would be a lot easier to open that door or target some enemy if I turned it. Itemization for a turn based strategy is terrible, you equip runes like some kind of korean mmo. Most of these runes are not very interesting. Your character models never change ( not even just the weapon you are holding).. it is super low effort. There are skill trees but 2/3 of it is locked and blank until points are spent, you cannot plan ahead for what you want to build.( although it does look like you can pay gold to respec later on). Enemies have extra blue / orange health bars and you are never told why. Some of them just come back to life with another health bar. Your armor value gives you damage mitigation but attacks "randomly"( randomly as in percent chance any time you are attacked) strip it off you and that's permanent until you fix it at a campfire or finish the mission. Some reviews mentioned there is no RNG but that is pretty RNG. The difference between taking 7 damage per hit or 14 damage per hit is pretty substantial when you have 40 health, and are outnumbered 4 to 1 or worse. Each map has consecutive battles so this can matter a lot if you get your armor stripped immediately on your "tank". Seems like anytime you take vitality damage you can sustain permanent injuries randomly, healing at the hospice ( which requires you to leave that character there instead of in your party for X number of missions ) didn't remove them. Every fight after the first mission is your 4 guys vs 20 or so enemies, I can only assume this will get even worse... everyone has attacks of opportunity so you cant really move around to handle threats like archers and mages without extra punishment for it. Ranged enemies also seem to focus your ranged party members if they are able, and they outnumber you, and your ranged units have very low health. This is fairly normal for the genre but it just feels extra punishing here, not unbeatably punishing just annoying, possibly because you have no healer characters and can only rely on potions to heal of which you can only equip 2 on a character for the entire mission, which may consist of 6 consecutive battles. The different classes did not seem interesting, but I only played this for 4 hours. I should note you never get to choose these classes, not even for your main character, they just are what they are. Besides the static character models that can't even change their weapons the graphics are decent, the story also seems interesting but the gameplay is making me just not care. It kind of feels like it's worth the $13 on sale price but just barely, and for me personally I am going to try to get a refund, it's too headache inducing for what it is. For the price seriously just buy rogue trader instead if you are looking for a decent turn based strategy game. I expected better considering their normal asking price of $45.
Non! c'est un enchainement de combats lourdingues plutôt que fun. A un moment donné, on dit stop
[h1]BLUR WARNING! [/h1] The game has mandatory AA on. It's blurry and you can do nothing about it. Go to Community Discussions and search "blurry" and you'll find multiple threads where people complain about it. No fix was provided from the devs. I wish I could refund the game or give it double-negative review :(
как будто нашел боевик из 80-ых, который смотрел один раз в детстве и забыл. увидел и думаешь " ща гляну, ностальджи, кайфану" И реально, история понятна, персонажи внятные, все на своем месте, мордобой присутствует, никакой повестки. Но что по факту видишь: хромая режиссура, ужасная операторская работа, актеры играют на ноль, спец эффекты мягко скажем не очень. И в итоге посредственный фильм дает каплю ностальгии и в целом послевкусие какахи. Так и тут, как будто поиграл в игру из детства. "Да было клево, но ща уже невозможно играть". После вархаммер 40000 демон хантер хаос гейт ну оч убого смотрится. Я понимаю бюджет все дела. Но даже моделек костюмов разных не завезли, не то что они на персонажах не отображаются по разному, они даже в инвентаре одинаковые. Убогий интерфейс. перемещение по карте с багованой камерой и невидимыми тупиками я вообще не понимаю зачем было сделано. В общем 20 лет назад - шедевр. Сегодня да в игре все есть, что надо от жанра, но все на таком низком уровне, что думаешь - "а зачем в это сейчас играть?" Но что игре не занимать это кайфовой атмосферой. Когда проникаешься захватывает, но если в настроение не попадет ради геймплея задерживаться не хочется. Я не скажу что игра плохая. Но я бы хотел чтобы она была куда лучше, и самое обидное, что постоянно натыкаешься на моменты , которые очевидно можно было бы починить и сделать удобнее. Для любителей жанра по скидке в половину - вполне. ДЛС не нужны если что. О покупке не жалею, игру отправил в стол. На черный день.
Its fun until you run into the scripted boss fights. You need a "Death Ball" of 5 elites knights, not a full table, because XP and gold are scarce. The game is trap. If you don't have a specific group and optimization you are not getting out of the trap.
[h1]《King Arthur: Knight's Tale》:黑暗亚瑟王传说下是大刀阔斧的故事重塑与回合魅力[/h1] 新的风暴已经出现,怎么能够停滞不前,卡美洛已然在亚瑟王与莫德雷德双双殒命下迎来了超级大洗牌,处处是腐化与诅咒,孰知小莫即莫德雷德被湖中仙女复活,自然而然地就要肩负着新的使命,秉承着自己的信念开始招兵买马,复兴城堡,回合战术制玩法下救赎与冒险之旅就此展开。 本作在亚瑟王蓝本剧情上大肆打磨,玩家在一章章剧情推进下能够看到不一样的亚瑟传奇,而每一章中往往需要面临诸多抉择,这也是决定着主角莫德雷德旗下的队友去留,如开局那城门两兄弟的归属,毕竟每个人总要分蛋糕,利益之下不可能面面俱到,土地财富等那么多,当然也有角色是依据信念而归,这就看主角是暴君、中立还是公正的路线啦。 此外,每一章战斗前玩家都是可以进行补给以及执行其他支线任务,后者有大量奖励,除了人物刷级升级外还有会物资及新队友加入,当然许多角色还是玩家熟悉的,并非全是无中生有,对于亚瑟王有一定了解的,多多少少都会认识一些,甚至于敌人也是如此,特里斯坦,没错吧~而主角团直接战力大增同时还能够进行城堡重建,各功能设施都要解锁升级,这里有死者祭坛、治疗所等供玩家使用进行战后恢复,与战斗系统形成闭环。同时前面提到的补给也是很有门道,即对每个角色的装备进行配置以及技能点进行解锁升级,技能树层层递进下玩家基本就是依据自己所好来搭配使用,弓箭法师个人而言觉得是版本之子,战士们主打一个抗造拉仇恨,继而构筑了前排肉盾后排输出的阵容,而每次战斗仅可四人出阵,因此不需要全部养成,培养两个队伍大致就能横着走啦,数值不够的话那就回到各个战役中继续刷而后再推进剧情,但每一个角色都拥有独立的性格特质与道德倾向,其忠诚度受任务选择、装备分配甚至战斗表现影响。 章节及支线、城堡等内容在大地图进行,而小地图中那就是战斗啦!游戏给予玩家在小地图一定程度上的自由探索,这也促就了游戏的区域化回合制战斗和一些事件及资源获取。这里宝箱多多但多数有敌人据守,战胜他们才可开启获得,且一些要素需要玩家自行摸索,如某村落中的敲钟来吸引亡灵开启额外挑战,教堂敌人密布直入虎口博奇遇……当然,每张地图战斗划分多场,补给怎么能少得了,这里除了自身技能及药剂外,还有篝火来进行恢复,一坐就是各项数值蹭蹭涨,尽可能保证战损小的同时实现生存,你也不想祭坛见亡灵吧hh。而战斗部分主打一个回合制,玩家可以看到敌我双方行动先后顺序,这里基本就是以少打多逐个击破,只要不能无双虐杀对面基本就要步步为营,来进行阵型牵扯打不尽输出,这里每个人行动受限于活力,技能与移动都依靠其来驱动,而非传统战棋动一次就结束,再动在本作是基操,甚至于还提供了消灭敌人再增活力的技能,伟大无需多言。 而护甲和生命玩家也大致知晓其作用,这里能给出的忠告也是生命第一,续航是关键,每回合行动中权衡攻防优先级很重要,不要为了杀敌而无畏冲锋,稳中求胜非常有必要的,这里就要利用好各单位的手段啦,远程基本主打输出,近战补刀收割及做前排挡伤,要注意人物朝向,背刺伤害加成非常可观,被敌人来一下还是很难受的。此外,地形环境也要尽可能利用,毕竟敌人的攻击范围也同样会被限制,另外还有人物碰撞体积,攻击被遮挡了也不能施展,因此空间也要留,不然一些曲面、直线等攻击就基本失效了,效率上直接大打折扣,这个过程玩家就是要利用好站位以及先后行动力求该回合效率最大化,该收割该补给都不要犹豫,保证战损小同时能得胜就是王道! 整体而言,本作要素满满,肝就完事了,多线路下支持多周目,把亚瑟王中的大量内容都有所考究并嵌入其中给玩家一个了解故事与享受回合战术的惬意体验,折扣也给力,适合优惠时候入手一波! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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