
A unique hybrid between turn-based tactical games and traditional, character-centric RPGs. Knight's Tale is a modern retelling of a classic Arthurian mythology story filtered through the dark fantasy tropes, a twist on the traditional tales of chivalry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.49−70% | 6.7Kreviews | 84% | — | $1.9M |
| $44.99 | 908ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool tactical game that seeps atmosphere of despair. Unfortunately I'm thumbs-downing this one on account of the highly annoying difficulty spike around level 13–14 missions. Such a shame.
игра во второй половине начнёт заваливать мясом, которое будет толстым, будет уворачиваться, будет творить всякое такое, что будет замедлять и без того крайне неспешный гейплей (порталы призывающие свежее мясо; трупы некоторых врагов, которые надо ковырять дальше, иначе они встанут и продолжат хулиганить и творить всякие непотребства;, огульные блоки, неуязвимость и те де). Артуру кабину развалил, дальше не осилил - устал палец пробел держать. Игра почему-то аццке греет системник, хотя характеристики превосходят системные требования. Три раза игра крашилась. Приемлемо, но на любителя.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
| $44.99 |
| 331ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mordred uses a spear in the cutscene, just like in the excalibur movie, in the game he uses a sword and shield and that cannot be changed. He is right handed in the cutscene but left handed in the game, in fact everyone except for the 2-handed weapon wielders seems to be left handed.( this is not game breaking but is annoying). I get the feeling they screwed up something in the coding that mirrored everyones stance and were just like, ahhh screw it.... this may be a plus to you if you are left handed yourself or want to play a left handed hero though to be fair. By itself it would not have bothered me much but with the other annoyances it started to grate on me, also i just feel like it should be mentioned weather you care or not. The minimap and regular map is god awful, there is no compass and it is difficult to tell which direction you are facing. Instead of being interesting exploration is just a chore, hug the left or right wall if you don't want to get lost... but you will constantly run into invisible walls anyways that you have to go around. Some paths that look like you can traverse you just can't for inexplicable reasons. This game would have been better if they just didn't add this aspect at all, it can look nice but that's about it.. it just wastes your time. Also it seems like entering some battles just changes whatever camera angle and orientation you were just using for exploration.. so you had "some idea" of where you were and where you were going but now you do not. Because of the lack of a compass I found myself never wanting to change the camera angle to look around, even though it would be a lot easier to open that door or target some enemy if I turned it. Itemization for a turn based strategy is terrible, you equip runes like some kind of korean mmo. Most of these runes are not very interesting. Your character models never change ( not even just the weapon you are holding).. it is super low effort. There are skill trees but 2/3 of it is locked and blank until points are spent, you cannot plan ahead for what you want to build.( although it does look like you can pay gold to respec later on). Enemies have extra blue / orange health bars and you are never told why. Some of them just come back to life with another health bar. Your armor value gives you damage mitigation but attacks "randomly"( randomly as in percent chance any time you are attacked) strip it off you and that's permanent until you fix it at a campfire or finish the mission. Some reviews mentioned there is no RNG but that is pretty RNG. The difference between taking 7 damage per hit or 14 damage per hit is pretty substantial when you have 40 health, and are outnumbered 4 to 1 or worse. Each map has consecutive battles so this can matter a lot if you get your armor stripped immediately on your "tank". Seems like anytime you take vitality damage you can sustain permanent injuries randomly, healing at the hospice ( which requires you to leave that character there instead of in your party for X number of missions ) didn't remove them. Every fight after the first mission is your 4 guys vs 20 or so enemies, I can only assume this will get even worse... everyone has attacks of opportunity so you cant really move around to handle threats like archers and mages without extra punishment for it. Ranged enemies also seem to focus your ranged party members if they are able, and they outnumber you, and your ranged units have very low health. This is fairly normal for the genre but it just feels extra punishing here, not unbeatably punishing just annoying, possibly because you have no healer characters and can only rely on potions to heal of which you can only equip 2 on a character for the entire mission, which may consist of 6 consecutive battles. The different classes did not seem interesting, but I only played this for 4 hours. I should note you never get to choose these classes, not even for your main character, they just are what they are. Besides the static character models that can't even change their weapons the graphics are decent, the story also seems interesting but the gameplay is making me just not care. It kind of feels like it's worth the $13 on sale price but just barely, and for me personally I am going to try to get a refund, it's too headache inducing for what it is. For the price seriously just buy rogue trader instead if you are looking for a decent turn based strategy game. I expected better considering their normal asking price of $45.
[b] XCOM с мечами без промахов [/b] Смотрите, значит: [list] [*]Решения, от которых зависит прокачка [*]Решения, от которых зависит наша пачка [*]Решения, от которых зависит судьба персонажей, все могут умереть [*]Решения, от которых зависит мораль, которая влияет на прокачку и геймплей [*]Решения, от которых зависит наш замок, который мы также качаем и который влияет на геймплей [*]Решения, от которых зависит сюжет [*]Решения, от которых зависят решения [/list] 10 решений из 10
Обзор пишу после прохождения нормала. В целом игра напоминает 2-3 игру в серии, когда играют уже прошедшие старые части и кривая сложности плавная не нужна. Сюжет достаточно странный, но во второй половине за ним становится интересно следить. Доставляет очень много проблем то, что сразу не видно все скилы которые возможны для билда и они открываются с уровнями постепенно. Планировать не получается, а планировать надо. Ну и сразу надо понимать, что упор при прокачке нужен в масс дпс и защиту. Развитие Авалона тоже кажется странным. Кузница и волшебная башня требуют много ресурсов, а пользы от них 2-3 вещи за всю кампанию с каждой.
Great, deep strategy game. Don't know why I avoided this one for years. Interesting story and characters.
Non! c'est un enchainement de combats lourdingues plutôt que fun. A un moment donné, on dit stop
[h1]BLUR WARNING! [/h1] The game has mandatory AA on. It's blurry and you can do nothing about it. Go to Community Discussions and search "blurry" and you'll find multiple threads where people complain about it. No fix was provided from the devs. I wish I could refund the game or give it double-negative review :(
An enjoyable game with perhaps pacing that is a little too slow and gear/upgrades slightly lacking in feeling of impact, I'm nevertheless really enjoying it and I think it's worth it even at the high price point because it gets the basics so right. It's just such a nice mix of classic game play that's exactly the sort I love (TBT with lots of RPG type customization fun) but without any of the attendant stupid out of control difficulty that has PLAGUED titles like this in recent years (looking at you, Battle Brothers, although you're not the only one). The game looks absolutely gorgeous even on the lower graphical settings and runs on my laptop without much by way of heat or performance issues, but I'd say this is definitely a game where you need to either play on desktop or else have a modern laptop with either a decent graphics card or a so-so graphics card with very good cooling. For anyone who cares about this sort of thing I can happily advise there has been no political bullcrap ruining the gaming experience. My only small criticism would be that while moving around a zone/exploring the movement is painfully slow and there's no way to speed it up. This is especially relevant because there's ZERO actual game play during exploration of that sort, with all actual meat on the bone happening with encounters that occur outside of the exploration effectively on a new screen of sorts (although said new screen is within the graphical zone you're already in from a continuity stand point, which is really nice). Do I have any game play criticisms? Hmmm, well, not really I don't think. I would say that I don't really feel so far like the customization options for characters in terms of building them out feel particularly interesting. Don't get me wrong, the character design itself is solid as is the game play, but it kinda like gives you an RPG skill tree sort of thing where you can ostensibly choose how to do it all but the options feel so limited and linear and samey/inconsequential that it feels a little bit like busywork almost where I'd rather they just picked up all of their skills automatically. I think a lot of games get this wrong actually: if the customzation/build options aren't actually very interesting and don't contain much by way of meaningful choice, have the bravery to just let the skills acquire automatically! I know it's a bold decision but seriously more games should do this. If you're dealing with ToME or something where the build is everything then great, keep builds in, but builds and skill trees are just busy work if it's all ultimately summing to the same thing for each class anyway. I've gotten off on a tangent about game design at this point, though, woops! Suffice to say that overall though King Arthur: Knight's Tale still comes highly recommended from me. With any luck the Devs will add a function too speed up movement out of combat some time, it'd be an easy fix! :)
Gra całkiem przyzwoita - szczególnie za swoją cenę na różnych promocjach. Rozgrywka na bite 100h, mało fabuły, przede wszystkim taktyczne pojedynki. Jeżeli ktoś lubi tego typu potyczki polecam. Fajny mroczny świat.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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