
Experience the sequel to the Role-playing Real Time Strategy Hit!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El primero me encantó y este... De verdad que he intentado por todos los medios de que me gustase pero ha sido imposible. En el gameplay es un paso atrás, ya no hay tanto enfasis en las formaciones y, de hecho, las unidades rompen las formaciones al entrar en combate. Pero lo peor es el rendimiento, es tan, pero tan malo, que mas que un juego parece una presentación Power point animada. Es tan malo el rendimiento que simplemente es imposible jugarlo.
Total War, King Arthur edition.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
King Arthur II: The Role-Playing Wargame is a fantasy strategy RPG developed by NeocoreGames and published by Paradox Interactive. Expanding on the ideas introduced in its predecessor, the game delivers a darker and more ambitious interpretation of Arthurian legend by combining kingdom management, real-time tactical warfare, and role-playing progression into a single experience. Rather than presenting the familiar tale of Camelot's glory, it explores the aftermath of King Arthur's downfall, creating a world where hope has faded and ancient evils threaten to consume Britannia. The result is a campaign driven as much by storytelling and atmosphere as it is by military conquest, giving players a strategic adventure that feels unique among fantasy war games. The narrative follows William Pendragon, the son of the legendary King Arthur, who must restore order to a shattered kingdom while confronting supernatural forces that have spread across the land. The campaign unfolds through a series of quests, political conflicts, and mysterious encounters that constantly push the story forward. Instead of relying solely on historical warfare, the game embraces mythical creatures, magical curses, legendary heroes, and ancient prophecies, creating an immersive fantasy setting filled with danger and uncertainty. Every chapter introduces new challenges that deepen the lore while encouraging players to make meaningful decisions that shape their journey through the fractured realm. Beyond its engaging story, the strategic layer offers considerable depth. Players oversee provinces, construct and upgrade settlements, recruit armies, manage resources, and strengthen their kingdom while responding to events occurring throughout Britannia. The campaign map is more than a collection of territories to conquer, as exploration frequently uncovers hidden quests, rare artifacts, powerful enemies, and narrative events that reward curiosity. Hero characters play a major role throughout the adventure, gaining experience, unlocking abilities, and equipping stronger gear that significantly improves their effectiveness on the battlefield. These RPG mechanics provide a satisfying sense of progression and encourage long-term planning as armies become increasingly specialized over time. Combat shifts into large-scale real-time battles where careful tactics determine success. Infantry, cavalry, ranged units, and monstrous allies each fulfill distinct battlefield roles, requiring thoughtful positioning and coordinated attacks. Hero units possess devastating magical abilities capable of turning the tide of battle, adding spectacular visual effects alongside strategic depth. Morale, formations, terrain, and timing all contribute to victory, rewarding players who carefully analyze each encounter rather than relying on brute force. The battles successfully capture the feeling of commanding an epic fantasy war, balancing large armies with powerful individual heroes who influence every major engagement. The game's visual presentation reinforces its grim atmosphere with detailed medieval environments, ruined fortresses, cursed forests, haunted landscapes, and beautifully designed magical effects. Creature designs range from recognizable mythological beings to terrifying supernatural horrors, helping every campaign region feel distinct and memorable. Character portraits and environmental art further strengthen the game's bleak interpretation of Arthurian mythology, while the orchestral soundtrack complements every stage of the adventure with emotional themes during exploration and dramatic compositions during battles. Together, the visuals and music create an immersive world that remains appealing despite the game's age. King Arthur II also deserves praise for attempting to merge multiple genres without sacrificing its identity. Strategy enthusiasts will appreciate the kingdom management and tactical warfare, while RPG fans can enjoy character progression, branching quests, equipment upgrades, and narrative-driven exploration. This combination gives the campaign a refreshing sense of variety, as players constantly alternate between expanding their kingdom, developing heroes, making important decisions, and commanding armies across increasingly dangerous territories. The game rarely feels repetitive because each system supports the others, creating a rewarding gameplay loop throughout the lengthy campaign. However, the experience is not without shortcomings. The interface can feel complicated for newcomers, especially during the opening hours when numerous mechanics are introduced with limited guidance. Some menus require unnecessary navigation, and learning the various kingdom management systems demands patience. Large-scale battles occasionally suffer from awkward pathfinding and inconsistent unit responsiveness, making certain encounters more frustrating than intended. Although many technical issues were improved through updates, traces of rough optimization and dated design choices remain visible, particularly when compared to more modern strategy titles. Despite these flaws, King Arthur II succeeds because of its ambition and willingness to blend genres in creative ways. Its compelling narrative, memorable fantasy setting, satisfying hero progression, and strategic depth combine to create an experience that stands apart from traditional historical strategy games. Players looking for a straightforward real-time strategy game may find its RPG mechanics surprisingly extensive, while role-playing fans may discover an engaging tactical experience unlike most fantasy adventures. Although it occasionally struggles with technical limitations and accessibility, its strengths far outweigh its weaknesses for those willing to invest the time needed to master its systems. Rating: 6/10
I give this a barely positive review. What I hate about this game is forcing the player to fight out battles sometimes. It should never be required. In this case, it is very difficult to move the camera correctly and units sometimes just don't move. If there is a battle against a large flying monster army, then forget about it. You would have to spend a lot of time and money getting your army built out specifically for that rare but critical kind of battle. This happens in the late game. Then, you will have to do the same when fighting a different kind of enemy for the next battle. Unfortunately, all the little frustrations and irritations that have been building up just snap at that point. So, i'll just delete and forget about it. 55/100
Chociaż gra ma swoje lata, to może konkurować z serią Total War i to z przewagą w postaci magii, unikatowych stworzeń oraz wyjątkowej historii, której w TW często brakuje. Pierwsza część była Epokowa i niepowtarzalna, rewelacyjna i wręcz kultowa. Druga część próbuje dorównać pierwszej ale to nie możliwe. Natomiast jest usprawniona , lepsza graficznie a ekran dalej pachnie magią i czarami. Kupiłem tą grę ponad rok temu nie tylko dlatego, żeby znowu w nią zagrać po latach ale żeby uhonorować twórców czego nie mogłem zrobić gdy gra wyszła. Polecam jej zakup i zagranie, szczególnie że widziałem ją w promocji poniżej 10 zł a zestaw 1 i 2 części plus dlc za około 30 zł. Warto. Niestety jest pewien feler, westchnął stary seler. Część pierwsza czasami się zamyka bez powodu a gdy to robi zaraz po długiej bitwie, która trwała np godzinę, to można się zirytować , delikatnie mówiąc. Dlatego polecam te gry ale w pierwszą część radzę zagrać często zapisując stan gry, choć i to nie zawsze pomaga. Niestety w pierwszej część jest tak ciekawa historia, że szkoda jej nie poznać ,dlatego moja rada: zagraj do momentu pierwszego wyłączenia. Jeżeli to nastąpi, to daj sobie spokój ale jeżeli nic się nie wydarzy to graj aż oczy ci się zaczerwienią, myszka zintegruje się z ciałem a rodzina będzie musiała użyć łopatki do smażenia naleśników, żeby cię odkleić z krzesła.
King Arthur II scratches a very specific itch — imagine Total War battles layered with Heroes of Might and Magic-style hero progression and text-based RPG quests that actually drew me into the Arthurian mythology more than I expected. The narration and storytelling are genuinely charming, and leveling up my heroes while experimenting with fantasy units like golems and shapeshifters kept things interesting for a good 30+ hours. That said, I can't pretend the technical side isn't a mess — I hit sluggish framerates, a few crashes, and some clunky UI moments that made army management feel like a chore. The kingdom management from the first game is largely gutted here, which stings if you're coming in expecting that depth. If you can grab it on sale and your machine handles it reasonably well, it's a flawed but genuinely enjoyable hybrid that I don't regret finishing — just go in with lowered expectations on the technical front.
Great game for an Arthurian Legends enthusiast. Music, map, art, and setting are all great. Combat can range from fun to annoying with the biggest complaint being the wonky camera controls: think a poor man's Total War style. However the tone, choose your own adventure style adventures that emphasize choice, and the overall presentation and mood make up for any shortcomings and I thoroughly enjoyed playing both this and King Arthur 1.
Still a buggy mess after all of these years. Regret getting this game.
This is a fantastical wargame with much of the Arthurian lore on a grander scale. Whereas the first game retold the classic legends, the second begins to mold its own tales with more welcomed narration. There are a few changes and many enhancements to what was already a great game. Much of the first game's elements and systems are familiar here with improvements. The world map is easier to navigate, and the army screen is immediately shown for better management, along with reserve forces and the ability to recruit units outside of settlements. The map has expanded combat options to enhance the battles and combat feels quicker. The hero screens are better organized, with more equipment slots and skill trees for abilities and passives, and units have more options when leveling. Additions include new units, especially mythical ones. Diplomacy plays a greater role and is reworked with more options. Each building in a region has its own growth and management; development happens simultaneously, and the building benefits are changed. Lore replaces research, and the tree was trimmed down; it is simpler, and lore can be spent during diplomacy. The games are a bit rough; however, it is a great sequel to the first game, a legendary epic worth the ride and serves to influence Neocore's later titles.
Syper game ! i like one of the most and its COLD !! for nootebook !!
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