
In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. 6-player Co-Op & 12-player VS Zed-slaughtering mayhem.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 26 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 129.4Kreviews | 88% | — | $69.2M |
| $29.99 | 51.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Game Is Really Fun And Chaotic. Lil Bit Buggy But Nothing To Bad.
Это просто ах#но
fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.1M | 95.7K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.6M | 58.1K | 80% | $39.99 | |
| $68.6M | 173.3K | 96% | $19.99 | |
| $69.8M | 72.8K | 86% | $29.99 | |
| $70.1M | 390.4K | 99% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.1M | 816.6K | 98% | $9.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $22.3K | 209 | 53% | $4.99 | |
| — | 0 | — | — | |
| — | 9 | 11% | — | |
| $31.3M | 69K | 95% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Portuguese - Brazil, Japanese*, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $29.99 |
| 4Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾
Очень добрая и миролюбивая игра. В ней можно научиться дружить и любить близких. Она идеально подходит для семейной игры и времяпрепровождения с детьми. Идеальная вторая часть где все аспекты стали лучше ^_^
good game
建议制作组先修好 UI 卡顿,再来评价玩家的人生。
peak
let us ignore the 5 million dlcs that are extremely overpriced (and overpowered), the 100 gb size for a game that looks as if it wouldn't even be above maybe 50, and the fact you need to pay for the game but also pay to open a crate for cosmetics, which if you DON'T want, you can recycle the crate for 1 lousy common quality weapon or cosmetic token which will then allow you to craft a random common quality weapon skin or cosmetic if you have 10, and also that most of the maps they've been adding for the past year or so has just mainly been community made maps from the workshop, AND also that you can buy most of the cosmetics in the game on the market for like 3 cents instead of having a random chance of getting a random item for like 2.50 USD and INSTEAD focus on the fact that this game, at it's base, is very, very fun, with for the most part balanced classes and weapons without needing to pay. If you don't mind getting a cosmetic or weapon skin every couple of weeks, having some pretty decent/strong free weapons which are for the most part unique, and having a whole 100 gb CHEESE block in your library, then I'd say give it a try! I personally adore this game, ignoring the cosmetics and dlc's, but I might be biased because this was my first killing floor game. Also, no, this is the second game in it's series that doesn't allow the killing of floors
Killing Floor 2 stands as one of the best horde-survival shooters on PC thanks to its exceptionally polished gunplay and relentless action. Every perk class offers a distinct combat role with satisfying weapon progression, supported by a clear navigational compass that guides you directly to the Trader between rounds without any confusion. The audiovisual design is outstanding, pairing high-impact audio and brutal dismemberment with an energetic industrial metal soundtrack. On the downside, public matchmaking can be wildly inconsistent depending on team coordination, and grinding perk levels in the late game can feel repetitive. Still, if you want a straightforward, high-intensity shooter focused strictly on clearing waves and defeating massive bosses with friends, it is an easy recommendation. Highly Recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.