
3D Twin-Stick Action game where bosses can roam from room to room in pursuit of the player. Samantha Kill is on a mission to take down Abaddon Inc. and their Bio-Mechanical Supersoldiers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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(I was gifted this game) A short and sweet little 3D platforming twin-stick shooting hybrid. It takes about an hour to finish. The goal of the game is to collect all of the batteries in each level so you can take out the boss of the stage. The boss chases you around the stage after it wakes up. You can stun them with your regular gun, but you need the batteries to do real damage. If you complete a level without dying, you unlock an extra mini level (or I think that's how it works). I had fun with the game, but here are my gripes/suggestions: -I encountered a glitch where my character couldn't move at the start of a level, it didn't fix until I restarted the game, but I didn't lose any progress so it wasn't too bad. -The zoom in function should have an option where you can toggle it on and off instead of having to hold the button down. I found myself holding it down most of the game. -The final boss was a bit underwhelming/easy. You can jump up on a small platform where he can't reach you then stun him, so he's never really a threat.
Ótimo jogo, cada fase você precisa pegar todas as cargas de energia para matar o boss com um super raio, o boss começa preso mas ele rapidamente se liberta e te caça, trazendo uma dinâmica interessante onde você precisa pensar rápido numa rota boa mas que despiste o boss para te dar tempo de pegar as cargas que geralmente requerem sessões de plataformas bem precisas. Jogo muito divertido, não é fácil mas ele é pouco punitivo caso você só queira zerar. Se vc gosta de se desafiar pode tentar fazer a fase sem morrer e com tempo bom que também terá um belo desafio! recomendadíssimo, esse dev tem ótimos jogos e essa estética low poly é maravilhosa.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 21 reviews with recorded playtime.
I quite like it, very cute!
All hail the new retro
really fun premise and mechanics. ends earlier than i expected but still loved it
(๑•̀ㅂ•́)و✧ (ง •_•)ง
The game has a neat concept with the bosses chasing you across levels, the gameplay itself is easy to pick up, and that's really all I can say. I enjoyed it.
Here's a Totally Objective Review of the Game: https://www.youtube.com/watch?v=X4HUWfSRkE4 (10/10)
So preoccupied with whether or not they could, they didn't stop to think if they should. Interesting little idea, but platforming in this kind of camera angle is kinda annoying. The zoom button should´ve given you a top down view instead. Music is ass and UI is atrocious. But it was fun and I´m interested in trying other games from this dev in order to see improvement. For a couple bucks it was well worth it
PVを見た時点で地雷臭を感じる、良くも悪くもインディーな短編作品。 ステージに入ると、部屋の奥に眠るボスが一定時間で目覚めてプレイヤーのいる部屋に向かって移動を始める。 ダンジョンの中にはボスに唯一ダメージを与えることのできるアイテムが何個か落ちているので、それを集めるためにボスから逃げながら右往左往する。 敵の攻撃はどれも激しく避けづらいが、死んでもボスのHPや入手したアイテムは維持された状態でリスポーンする易しめの仕様。 [h1] 【全体的に作りが粗い】 [/h1] これがオススメできない理由。 [list] [*]空間把握が難しく足場から落ちやすい [*]文字が小さすぎて非常に読みづらい・UIも見難い [*]いくら音量調節してもSEが爆音のまま流れる(致命的) [*]ボスを倒すとすぐステージ選択画面に戻される等の演出の味気なさ [/list] ゲームデザインは一貫していて決して駄作というわけではない……がフルプライスでの購入は躊躇う凡作といったところ。
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Where this game's players are, estimated from review languages.
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