
Slaughter the adorable without mercy! Choose your fighter, harvest souls, and forge devastating skill builds. Upgrade, adapt, and unleash pure chaos in this fast-paced 2D action frenzy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Shoot them in the face before they get too close, or risk being overwhelmed by pure, relentless cuteness.
Survive fast-paced 30 to 90-second roguelite rounds on randomly generated maps, each with unique hazards—swamps, booby traps, toxic rivers, freezing cold, and more.
24 unique characters, each with their own weapons, stats, and special skills. Every run feels different! Conquer challenges at various difficulties and unlock them all.
Death is just another step to power. Upgrade your favorite weapons, invest in your skill tree, and come back stronger to slaughter even more cute things!

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Amazing game. Il you like VSlike and specialy Brotato, this one is a MUST! Lot of potential here and pretty funny. Lots of upgrade, characters to unlock, weapon to forge for each character, all is here for a solid fondation. Can't wait to see what next for this game.
Epic
Surprisingly fun and well-designed game in the Vampire Survivors genre. The weapon upgrade system, skill tree, and relic mechanics are very well executed. I also really liked the soul mechanic instead of classic leveling, you collect souls and use them to unlock skills, which adds a refreshing twist to progression. For its price, it's an absolute gem. It’s fun, fast-paced, and keeps you engaged. There are a couple of minor issues: • When aiming, the screen slightly shakes, which can be distracting. • Occasionally, the health and soul indicators disappear from the UI. Other than that, it’s a great indie title. I highly recommend giving it a try!
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Hours played at review time, across 30 reviews with recorded playtime.
Экшен-RPG с элементами выживания и скролл-шутера. Плюсы: Уникальная концепция — убивать милых существ в стиле gore; Разнообразие персонажей — 24 уникальных бойца с разными способностями; Рогалик-элементы — каждая игра уникальна благодаря случайным уровням. Минусы: Высокий уровень жестокости — может не подойти некоторым игрокам; Сложность управления — быстрый темп и множество врагов; Рандомные карты — некоторым может не понравиться непредсказуемость уровней. Итог: Kill The Cute — для любителей необычных экшен-игр. Привлекает оригинальной концепцией и разнообразием персонажей, но может быть слишком жестокой и сложной для некоторых игроков.
Kill The Cute
10 кадрів з 10
Il gioco mi ha fatto crashare il pc che mi rimaneva a schermo nero anche riavviandolo, x questo non consiglio di scaricarlo!!
[b]plz set max speed larger than 11 !!!!!![/b] if you "luckily" take more than 3 or 4 frenzy orbs in a short time, your speed will decrease when frenzy orbs effect time end, that's annoying, I once beat a difficulty 4 with my 0.5 speed....
Kill The Cute is a small top down action game that takes a pretty simple idea and gives it a silly twist. I am basically playing the villain, fighting hordes of cute little creatures that are supposedly trying to get close enough to cuddle me. The joke is obvious, but I think it works because the game fully commits to the idea of slaughtering things that look completely harmless. The actual gameplay is built around short roguelite runs, so I can jump in, fight for a bit, die, upgrade and then try again. The rounds are only around 30 to 90 seconds, which makes it very easy to play in short bursts. The combat is where most of the fun comes from for me. I am constantly moving around while dealing with groups of enemies, collecting souls and trying to build a character that can survive the increasing chaos. There are 24 characters to unlock, and each one has their own weapon, stats and special abilities. That gives me a decent reason to experiment instead of sticking with the same setup every time. I also like the fact that the maps are randomly generated and can contain hazards such as swamps, traps, toxic rivers and freezing areas. These little changes stop every run from feeling completely identical. The upgrade system fits the short runs quite well. I can improve weapons, invest in a skill tree and gradually make my characters stronger, so dying does not feel completely pointless. I like this kind of progression because even a failed run can help me work towards something better. There are also different difficulty levels and 41 achievements, which give me some extra goals once I have learned the basic combat. The whole thing is clearly designed around that quick cycle of starting a run, getting stronger, getting overwhelmed and then coming back with a better setup. The biggest problem for me is that the core gameplay can become repetitive pretty quickly. The short rounds are convenient, but they also mean I am doing roughly the same thing over and over again. The different characters help, but underneath them I am still running around, attacking cute enemies and trying to survive. I think the game would have benefited from more meaningful changes between runs, especially if I could have had more dramatic differences in how each character actually played. Once I have seen enough of the maps and experimented with the basic upgrades, there is not quite enough here to keep the experience feeling fresh for a very long time. I also think the cute theme is doing a lot of the work when it comes to the game's personality. The contrast between adorable enemies and extremely violent combat is funny at first, and the colourful presentation suits it well. There is also a nice amount of ridiculousness in choosing different fighters and turning them into increasingly powerful killing machines. At the same time, the joke can only carry the game so far. Once I get used to the idea, I need the combat and progression to keep giving me reasons to play, and that is where I think the limited variety becomes more noticeable. One thing I do appreciate is that the game has become free to play, which makes the limited scope much easier for me to accept. It is a very small game that I can pick up without making a commitment, play a few quick runs and put it down again. I do not think it is trying to be a huge roguelite with endless systems, and judging it on that scale would be unfair. It works better as a quick arcade style experience where I am mainly chasing better builds, unlocking characters and seeing how long I can survive. Overall, Kill The Cute is a fun little roguelite that has enough personality to make its simple idea work. I like the 24 characters, short runs, random maps, environmental hazards, upgrade system and silly contrast between cute creatures and brutal combat. The biggest thing holding it back for me is the limited depth, because once the novelty wears off there is not a huge amount changing underneath the surface. Still, I think it is easy to pick up, the runs are short enough that repetition is not too painful and there is enough progression to give me a reason to keep experimenting. It is not one of the deepest games in this style, but it is a decent quick game that knows exactly what it wants to be. Rating: 7.4/10
I want to recommend this game because it's not bad - except it continually crashes.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $240.3K | 785 | 92% | $11.99 | |
| $0 | 0 | 80% | Free | |
| $0 | 58 | 86% | Free | |
| $1.1M | 2.6K | 83% | $14.99 | |
| $520.3K | 1.9K | 88% | $10.35 | |
| $141.6K | 770 | 74% | $7.99 |