
Fly and shoot to complete challenges, defeat tough bosses and discover hidden secrets in this stress reliever VR flying game where every level you unlock is unique and fun.
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About
KID PILOT is a VR flying game where every level you unlock is unique and fun.
The gameplay is straight-forward. Move the plane with your hand and shoot!
As you progress through the game, you will encounter harder challenges to put your pilot abilities to the test.
Who doesn’t love epic bosses? KID PILOT is no exception, so be ready to be challenged.
No two levels are the same! Can you complete them all?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Kid Pilot has some has a great premise... it is an accessible version of VR flight. The levels are well designed and the graphics are cute. When it is running well, this is a great game. However the game needs some severe optimizations. I am running a 4090 and an 9800 X3D processor. The game goes from silky smooth frames down to make you sick to your stomach frame rates. It is a shame that this needs more time in the oven. I use a quest 3. I primarily use VR via Virtual Desktop, but I tried using this with the link cable and had the same variability of frames. I like this game and hope that one day someone will either figure out the issue or the company will release a patch. This game reminded me of pilot wings from back in the nintendo 3DS era. Give it a try. Maybe it is a weird hardware combo on my end that makes the frames so inconsisten.
Really nice game, the feeling of flying is something different in this game entirely. Very relaxing. The levels are built interestingly, with speed, exploration and also puzzle elements. I wish there would be an endless level like there was at the beginning. Just flying through hoops above the clouds. I could do that for hours. Now that I think of it, I think it would be a good idea to have three difficulty levels per stage. Because some things are pretty hard and if you crash you have to start from the beginning. PS pro tip: you need a chair that can spin 360 degrees, because otherwise you need to stand to be able to do a quick turn. Just by sitting in one direction, I don't think you can do a full turn...
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11K | 160 | 78% | $3.39 | |
| $11K | 53 | 19% | $10.99 | |
| $11K | 144 | 95% | $4.99 | |
| $11K | 62 | 76% | $9.99 | |
| $11K | 62 | 89% | $9.99 | |
| $11K | 62 | 60% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 39 | 92% | $5.24 | |
| $2.3K | 10 | 100% | $9.99 | |
| $2.7M | 5K | 98% | $24.99 | |
| $236.5K | 410 | 85% | $29.99 | |
| $20.3K | 448 | 74% | $1.99 | |
| $1.7K | 11 | 100% | $9.99 |
Hours played at review time, across 34 reviews with recorded playtime.
Outside of how long the game is, this game is an absolute blast and fully enjoyed my time with it. Check out my full review here: https://youtu.be/ZB9FYlokefA
Kid Pilot, developed and published by Flamingo Simulation Systems, is a VR flight experience that centers less on realism and more on capturing a very specific feeling—the childhood act of pretending a toy plane is soaring through endless imaginary worlds. It doesn’t position itself as a simulator in the traditional sense, nor does it aim for mechanical complexity. Instead, it builds its identity around physical interaction, accessibility, and a sense of playful immersion that makes flying feel immediate and intuitive. The most defining aspect of the game is its control scheme. Rather than relying on conventional inputs, you guide your aircraft through motion-based gestures, tilting and moving your hands as if you were holding a small plane. This design creates a direct connection between player and movement, making the act of flying feel tactile and natural. There’s a simplicity to it that lowers the barrier to entry, allowing players to grasp the basics almost instantly, but it still demands a degree of precision as the challenges become more complex. Mastery comes not from memorizing controls, but from refining your physical coordination. Progression unfolds through a series of varied levels, each introducing different types of objectives. Some stages emphasize navigation, requiring you to weave through obstacles and tight spaces, while others incorporate light combat elements or collection-based tasks. This variety helps maintain engagement, even though the underlying mechanics remain consistent. As you advance, the difficulty gradually increases, introducing faster pacing and more demanding sequences that test your control and reaction time. The structure is straightforward but effective, providing a steady sense of growth without overwhelming the player. The game’s presentation reinforces its central theme of imagination. Environments are colorful and stylized, often resembling scenes that feel lifted from a child’s daydream rather than a realistic world. Each area has its own visual identity, creating a sense of movement through different imagined spaces rather than a single cohesive environment. This approach gives the game a light, whimsical tone that complements its mechanics. Subtle narrative elements, delivered through small details and contextual cues, add a layer of meaning without becoming intrusive, allowing the focus to remain on the experience itself. Moments of heightened challenge, such as boss encounters or milestone sequences, provide breaks from the standard flow. These sections require more deliberate control and attention, acting as tests of how well you’ve adapted to the mechanics. They add a sense of progression and accomplishment, even if they do not significantly alter the overall gameplay loop. Their inclusion helps punctuate the experience, giving players clear goals to work toward. Despite its strengths, the game’s scope remains relatively limited. While the levels offer variety, the core mechanics do not evolve dramatically over time. Most challenges are variations on the same foundational ideas, which can lead to a sense of repetition during extended play. Additionally, the overall length is modest, making it more suited to shorter sessions rather than long-term engagement. For players seeking deeper systems or a broader range of activities, the experience may feel somewhat constrained. Another important factor is its reliance on VR. The motion-based controls are essential to how the game functions, and the experience is built around that physical interaction. For players comfortable with VR, this becomes a major strength, enhancing immersion and making the gameplay feel unique. For others, it may present a barrier, particularly if they prefer more traditional control schemes. In the end, Kid Pilot succeeds by focusing on a clear and specific vision. It does not attempt to compete with complex flight simulators or expansive adventure games, instead offering a compact and imaginative experience built around interaction and atmosphere. Its appeal lies in how effectively it translates a simple idea into a playable form, creating moments that feel both engaging and nostalgic. For those willing to embrace its simplicity and its VR-driven design, it delivers a charming and enjoyable experience that stands out through its creativity. While it may not provide lasting depth, it leaves a strong impression through its concept and execution. Rating: 7/10
¡Kid Pilot es una joya de juego de VR! La navegabilidad del personaje me hizo sentir como niño otra vez, volando con la mano mientras voy explorando niveles con diferentes retos. La música es buena y en realidad te transporta a las nubes mientras juegas.
Пока единственная PC VR игра, которая у меня тормозит.
After 2.5 hours of play time, I just gave up at the final boss battle. At least an hour of that time was just on the final boss. It is way too difficult. It is part skill and luck to kill him. If they made a continue point at the third stage then I would have kept at it but to keep going through the first and second stages again and again makes it too frustrating to enjoy. Beyond that, the graphics are messed up no matter if I try Quest Link, Steam Link or Virtual Desktop. There is a "fiix/workaround" for the head stutter which you can find in the discussions page. When you see that only 4% of the players made it to the end stage, then you know something is wrong with the game. They really need to add a difficulty select or at least checkpoints at certain areas of the game. This seems like a good kids game but the difficulty is geared more towards hard core gamers. If they ever fix the graphics issues and have some sort of difficulty setting, I would recommend it. But as is, it just isn't worth playing at any price. It is also very short. If you are very good, you can complete it in 2 to 3 hours (maybe even faster).
子供がおもちゃの飛行機を手に持って、空想の大空を舞わせるごっこ遊びの延長線的なVRゲー。 右手位置に表示される模型飛行機の傾きで進路を操作、トリガーで機銃発射、レバー上下で高速・低速モードなんかの操作をする、ステージクリア型。左手は完全に休憩。 ……なんだけど、シンプルに退屈。 模型のラジコンなんかで「スケールスピード」って概念がある。1/20サイズの模型が時速5kmで走ったら、それは時速100kmに相当するって考え方。これを逆にすると、全幅12mで時速550kmの飛行機をモデルにしても、全幅25cmほどの1/48に縮小したら時速11.5km程度が妥当ってこと。 遅い。 車であればビュンビュン流れる景色、すぐ横をかっ飛んで行く街灯なんかで速さを演出できるけど、なんもない大空をぼんやり飛んで、遠くのゲートがゆっくり近付いてくるのを待つのは、なんも感動を生み出さない退屈な時間。 中盤以降でもっと眼下を流れる町並みが楽しめたりする、地表近くを飛べるステージがあるのかもしれないけど、少なくとも冒頭の30分で「あ、これつまんねーな」って思っちゃう程度には掴みに大失敗してるゲーム。 コースの進路が180度真後ろを向いた時にゲーム側でできるカメラ操作がなく、現実で振り向くしかないのも面倒くさい。 ↓同じジャンルなら、こっちの方が圧倒的に面白い。 https://store.steampowered.com/app/1184500/YUKI_Space_Ranger/
İndirimde denk getirirseniz kesinlikle şans vermeniz gereken bir oyun. Demosu da mevcut zaten deneyin kesin. Oyunu oynarken üstünüzdeki tüm her şeyi atıp sadece hafifleyin ve elinizde bir planör varmış gibi (ki var) keyfinize bakın. Sandalyeye oturmanızı tavsiye ederim çünkü bir zaman sonra kolunuz yorulabiliyor :)) Ve döner sandalye olsun. İsteyen için oynanış bırakıyorum: https://youtu.be/PUQHSsUfXqY
Game Is awesome but I'm having really bad performance, with 3080 + Quest 3 and with 6900xt + Reverb G2. Latest driver installed and I have to go really low on resolution scale, almost PSVR1 level, to have smooth graphics. Even using fsr and foveated rendering through Openxr toolkit. Am I missing something here?
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