
Fall into a beautiful and puzzling dreamworld. Find your friends, unlock spectacular abilities and overcome the odds in a surreal tactical dodgeball adventure to uncover the mysteries of a broken world from the creators of Monument Valley.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.5/day in the week to Jul 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.39−80% | 159reviews | 79% | — | $11K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 饱含政治正确的一坨屎,精致小清新的画风也弥补不了空虚夸大的空洞内涵 [/h1] 你们的诈骗手段足以和缅甸联动,我几乎难以想象纪念碑谷与阿尔芭居然和德斯塔是同一个团队的作品,难怪这款游戏无人问津,每一个差评都是你们应得的。 [h2] 明面上“性别认同”实际上ygbt爱在心口难开 [/h2] 我以为是女性主角进去一看怎么称呼they,中文一看更直接是“他”,还有大量的同性恋描写...... 欸?欸?我的女主呢?? 所谓多元性别不过是想两头吃好处,结果你贴边去迎合刻板印象为其添砖加瓦,流水账一样的狗屎剧情在开头十几分钟就初见端倪了,是我不信邪多打了一个小时后发现: [h2] 没错,比起屎,它更臭更硬更像喋喋不休的长舌老男人了。[/h2] 是的,正是指其“they are useless, even for breeding” [b] 冗长、无趣且无价值 [/b] [h2]你们好有本领。做屎的本领。[/h2] [b] 我单知道你们的大作纪念碑谷剧情和玩法有多令人着迷,没想过你们做屎也这么出色;我明知道们厂商在游戏里只要混进去一个男人就藏不住一副弔样,还是满怀信任地见证了们推陈出新的做屎技术。[/b] 拜托,我买你们的游戏只是因为女性主角,不是全女我当然不爽,听我的有lgbt下次大写刻自己脑门好吗好的,我保证绕着走 单一的玩法,换皮的怪,平庸的设计,精神胜利 [h2] 被小仙男夺舍了用脚做的吧?[/h2] 肉鸽+战旗玩法,配以逆天剧情,呈现的观感是这样的:试图为自己规划人生的母亲是无法交流的,朋友是无法信任的,干脆抛下一切离家出走两年好了,等我幡然醒悟归乡见上面就开启程序化进程,每个人都臭脸一番→互相攻击→战斗→一笑泯恩仇,然后——一觉醒来告诉观众上述所有情节都是脑补完成的.... 更难听的话我不说了,只想问: [h2] 你们,也喜欢为了吃口醋包一整盘饺子?[/h2] 没玩过这个游戏的姐妹,我由衷地替你们幸福。你们没有像我一样因为信任阿尔芭所以看到ustwo就盲目地购入(也许是还没来得及),幸好来得及。 另外,此篇屎含量过高,可能有姐妹要问了:难道就没有优点吗?有的姐妹有的。虽然除了音乐之外大约都乏善可陈不堪忍受,但还是有一小点微可足道: [h2]爹是死的。^^[/h2]
无中文。冲着是纪念碑谷团队做的女主游戏买的,结果进去一看女主人称代词是they/them,雷死我了。剧情提到爹就是美化,提到朋友和妈就是无法交流等等各种问题。玩法是回合制扔球,但是死了就要全部从头再来,很麻烦。完全不推荐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Swedish, Thai +3 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish this game was not included in the bundle that includes every game made by ustwo. I'm definitely not part of the target demographic for this game, since the story is one i was skipping through to the point where all i remember after 50 minutes of playing this game is that the main character has a lot of regrets in life and should probably be going to therapy. i thoroughly enjoyed some of the other games made by ustwo such as the first two monument valley games and the game called alba but this one is not for me personally and although i got it for a fraction of its 16,49 euro base price as part of the bundle i feel that was not worth it for me personally. (for context, I got all 5 games that were in the bundle a few days ago for like 11 euro. That's a massive discount compared to buying the games full price individually i'm pretty sure, so i can't really sit here and say "this game is not worth the literal 3 (something something) euro i paid for it in that bundle" but i kinda think the monument valley games and even the alba game are far more enjoyable than this one even though they're likely a lot shorter than what a full playthrough of this game would look like.) This review is not exactly to hate on the game though but rather to warn others like myself that enjoy some games more than others, that this one [u]might not be[/u] for most gamers. I will still personally give it a shot because the gameplay is actually surprisingly fun (even with the AI being kinda dumb cuz it had me so easily at one point but then it handed me the win lol) but it carries the game so much for me personally that i am very mixed on whether or not i can recommend this game to others or not. If you just want to buy it cuz the gameplay looks fun, i do not recommend it personally but if you think you are one of the people that will actually enjoy the story, i think you should give this game a shot! [b]By the way, For those unsure what my stance is, This is more of a [u]mixed review[/u] than a "recommended" or "not recommended"[/b] With just 50 minutes played so far i'm already thinking about giving this game overall a 5/10 but its gameplay is really more like a 7/10 or 8/10 to me personally because it's actually fairly well done My opinion might change for better or worse the more i play but i can atleast say that this game is not one of the worse games i've seen on steam. :)
The gameplay is kind of uninteresting and far too easy. The premise seems like it could have been interesting, but there were far too many ways to break the game. Like if there are only ball-throwing enemies and you get control of all the balls, they can't do anything and you can just take them out at your leisure. The game said there were difficulty options, but they were only options to make the game even easier, and I can't understand how anyone (who wasn't really dumb) could need ways to make the game easier. Like at the default difficulty, the only way I can think to make it reasonably challenging would be to aim for taking zero hits, which I was able to do on most levels on the first try with almost no thought or effort. I suppose I could have retried the other half of the levels to see if I could clear those with zero hits too, but I just wasn't that interested. The story of the game is really cheesy and boring. Oh no, I'm depressed and (possibly?) non-binary and I need to get over my issues! I've liked other games with woke themes, but in this game they just felt dumb and forced and uninteresting. Also, apparently one character is canonically supposed to misgender somebody as part of the story, but also there's an option to turn that off, which just felt bizarre. Like, write the character that way or don't. I'm not sure why this option was included, but it just felt really silly and ill-advised to me. Like either the fact that this character misgenders people matters to the story or it doesn't. If it does matter, having an option to turn it off will make the story not work correctly. If it doesn't matter, why is it included in the story at all? Just don't include that aspect of that character and focus on other aspects of...how Desta is depressed in a way that's really uninteresting. Like maybe you could have made the story better. I dunno, I don't think I made it to that part of the story, but I also wasn't paying attention to the story very much so maybe I just skipped it. Some of the art was very nice, but that's not enough for a game. The dev(s) should do art for other games made by people who are better at writing and game design.
A very interesting grid/turn based tactics type game where you throw kickballs at your memories or dreams or whatever. The graphics are really unique and the cutscenes are really well done. The handrawn style, while quite different, the presentation of dialogue and still shot characters reminds me of a Supergiant game. The gameplay itself is really quite fun. They provide you with plenty of options to customize your playstyle and it was very satisfying to set things up and create combos that require aiming and bouncing off walls. Pretty cool. If sexualtiy, gender, and pronouns are an important issues for you, this game might be either really right or really wrong for you, depending on what you think about this topic. I'm definitely not the target audience for the story of this game. It discusses a lot of struggles that people go through in life and I just didn't identify with any of them. Not to say that I identify with most characters in videogames really, but I think this game wanted to connect with people who can relate. For those that do identify with the characters, I think this game is probably a moving experience. For me, it was just a really unique tactics game that I definitely enjoyed. There are a bunch of challenges to tackle that I'm sure are fun, but I had my fill of the game after beating the campaign. It was fun, but not super hard. Some of the challenges look really tough though. I'm sure you could get a lot of bang for your buck if you played all of those. For me, the sale price was low so I feel like it was fair for what I got out of it. Overall, the game is worth playing, whether you ignore the story and enjoy the tactics or fully dive in.
美術不錯 UI普通 遊戲有趣 進程較慢 劇情開頭有點尬 但之後和解過程很溫暖 有一種 Spiritfarer: Farewell 的感覺 可能trigger習慣群體主義+隱藏情感的亞洲人、順異男或網路成癮者
This is one of those games I'd love to give a "mixed" grade. I love the art, and the gameplay is nice: I know there's nothing new in hitting-people-with-stuff, but I found it cute that she throws balls as she plays with her "opponents". Sadly, as other reviews point out, the gameplay loop is not good enough for me to keep coming back to this: the rougelite mechanics seem a little farfetched, and the game feels too slow to actually enjoy the repetition. The dialouges also feel odd and cringe at some point, but that may be me (I don't mean the themes, but the actual words they speak). As much as I'd like to enjoy this game, I appreciate the effort, but sadly it's not good enough for me.
Cool concept but the roguelike bit feels tacked on. The tone of the plot isn't fast enough.
· 记录:25/07/12入。 · 玩法尚可但剧情糟糕的回合制躲避有游戏,支持繁体中文,新手教程之后返回主菜单设定里可以更改语言。 · 设定中可以调整游戏难度。——25/09/01
个人游玩印象:震撼神作 超级喜欢 [b][u]玩得开心[/u][/b] 略有失望 强忍玩完 后悔购买 全成就追求:通关即拿 简易补齐 硬核冲刺 以后再说 [b][u]枯燥堆时[/u][/b] 手残放弃 ustwo合集包里的,相当于二折购入。游戏的形式很有特色,虽然分章节,但技能和物品是随机的,如果失败了的话下一轮游戏会出新的技能和物品,并且可以选择从最新章节开始或者获得一定增益并从头开始。不过感觉这个机制并没有做好,看起来加了重复游玩价值(或者说肉鸽化),但技能之间的差异很大,而且地图构造可能也难以玩特定流派,我是第一轮的时候拿了那个回合结束持球时获得护盾的技能,一直玩到专精,然后寻思全成就估计要练其他技能吧,结果换成别的技能后很快就寄了XD 总体玩下来感觉生存类技能比较强,毕竟补血的手段太少了,所以刚才说的持球时获得护盾和创造一个带有嘲讽的雕像都很不错。主线三个多小时就能通关,此时只有六个角色,其他的角色需要继续玩XXX解锁,而每个角色都要练到满级才能全成就,有亿点肝,不太推荐一口气打完。 剧情还是老生常谈的修复关系,因为玩完了Thirsty Suitors和Assemble with Care已经见怪不怪了,再加上游戏中充斥的政治正确和不是那么有变数的游玩体验,本来想给差评的,但看在修复关系相关剧情有一定教育意义的份上就勉强给个好评吧。
Players by region
Where this game's players are, estimated from review languages.
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