
GO FAST, KICK ASS! Kick Bastards combines high-speed parkour with intense kicking action. Race faster and faster, perform daring moves, and push your limits in pursuit of unrivalled speed. The armies of Hell are coming; fight back and become a kicking legend!
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About
Kick Bastards is a parkour game with a heavy focus on varied and expressive movement. You will be pushed to master the deep movement systems to overcome varied and difficult challenges.


You messed up. You’re in Hell and you ain’t too happy about it. Use all your cunning and parkour skills to escape the Devil as he chases you across dimensions. Over 70+ you will have to fight back against the armies of Hell and fulfil your destiny.


Go outrageously fast! There is NO CAP on your speed so you can go crazy fast by cleverly combo-ing your moves together. Kick Bastards features real world parkour moves as well as super fun fantastical elements that are combined together to create a rich and exciting movement system.


The ultimate kicking simulation!! That’s right you kick stuff in the game called Kick Bastards. In fact you will kick a lot of stuff, so much stuff. All your kicking fantasies will be satisfied.


What’s better than a hard fought win, it feels amazing to push yourself to the limit to achieve greatness. In every level you’ll get hooked into collecting medals and maybe even fighting for the top spot on the leaderboards.


Once you have worked your way through the 70+ levels in the game you’ll find yourself getting hooked on the two additional game modes: 'Spider-person mode', you get a grappling hook that attaches anywhere and lets you swing around all the levels like the Spider-guy himself. Additionally there is 'Super Kick mode' which asks the question ‘What if your kick is so unreasonably powerful that you can basically fly around the sky at high speeds like some kind of bird that kicks things a lot?’.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very cool, if brief, first-person speedrunning game. The mantle is really satisfying, and going for the best rank is quite fun (until you get to the platforming sicko levels towards the end of the game). It's short but fulfilling, and the kick feels good.
getting used to the movement has been odd but a welcome challenge sometimes the game will bug out and force me to restart my computer, but i'm pretty sure that's the fault with my hardware than the game itself
The speed you can achieve in this feels great, the level design allows for many paths to the end, and routing levels feels just like neon white. My only issue with the game is that sometimes, especially on upwards slopes, the ground sucks you down making it almost impossible to conserve momentum.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't say it's not good. The movement and physics feel just right, the game's visuals make it fairly easy to tell where you are supposed to go, the game wastes none of your time if you wanna retry over and over again to beat your records and it even has a grapple-focused mode where it really changes the way you see and use the map. In summary: short, but solid!
Funny and good 3d-platformer/parkour game, not too long and not too hard.
Full of potential but ruined by inconsistency. 'The campaign is short... I think? The game is so broken that it can't even consistently put you into the next level - I've had 2 saves broken because the wrong thing loaded and the game rolled credits instead of progressing. Getting speed feels good, but the mechanics you do it with don't work 50% of the time, either doing nothing or losing you speed instead. Also, on rare occasion, you'll get yeeted at light speed and get a free PB instead. No, that doesn't balance it out. There's a clambering mechanic, but you never know if you'll climb up a ledge or wall jump off the wall below it. Also, the clambering animation is too long, which kills you or your run a lot. Similar issue with the roll landing mechanic - animation's extremely long, but you also get a speed boost after it (sometimes), which starts before the camera even faces forward again. Wall kicking, again, fails to give you the full speed boost half the time. Wall running doesn't fail often, but it's not never. Ranged enemies lead their shots, but not always. I'm not a great fan of the level design either. Lots of crap in the way that just isn't fun to get around with the movement mechanics as they are now. I think the game would be in a great place if: - Clambering was nearly instant - Wall kicking ALWAYS gave you the full speed boost as long as it connected - Landing in a slide gave you a speed boost, and slide jumping gave you more noticeable of a speed boost than it does - The save system was ditched (it does nothing anyway) and levels were played and unlocked through the level select menu - Roll landing didn't rotate the camera - Ranged attacks were slower There's a lot of good here. Despite being annoyed and sad, I kept wanting to play, just for those few moments when everything clicked. I don't expect it, but I do hope the game gets that one last big patch to bring it over the line.
This isn't a long game but I cherish what time I spent playing it. This is a great addition to parkour precision platformers. The controls are comfortable and easy to use, the game runs smooth as butter (which is important for a game that markets itself for speedrunners). And there's enough variety in the levels that it keeps things fresh and interesting from start to finish. My only gripe with the game is that I wish the levels were longer. Most of the levels can be completed in under 30 seconds but it's so much fun running around that I wish it didn't end so soon. My second favourite part of the game is how the leaderboard section has a unique medal for those that beat the best time set by the developers of the game. And my Favourite part is that there are many different ways to complete each level which allows for some really creative solutions when mixing and matching the parkour elements together. I highly recommend this game for both casual players and speedrunners.
short but sweet. Reasonably well crafted parkour game. Ghost runner, neon white, mirrors edge, SEUM fans - you'll feel right at home here
Kick Bastards is a fun and fast movement platformer, which took me about 3-4 hours to beat aside from my time attempting for higher scores. It's exhilarating to get a new high score and run around the level looking for the collectables. The movement is smooth in most cases but when I went to check the other realm for advanced techniques, I found them to be somewhat counter-intuitive. Sometimes the grapple feels finicky and doesn't let me grab when I think it should, but my biggest gripe is the fact that when I get to the crystal stages, I can't target and pummel them from above. Still, I imagine myself going to revisit this game in a while to experience it again. Loved the reference levels, corny humour, and the sounds of the vehicles.
Honestly this game is frustrating. the final achievement is bugged, some levels are god awful, the controls are clunky, when ever you start a level you have to deal with all the dialogue again, and to leave a level you have to go to the main menu you cant go to level select. But when the game works and the level is fun it just shows how fun this game can be. that makes it all the more frustrating when going from that amazing game to a game that you just want to get it over with. The highs are real high and the lows are real low. PLAY THE HIGHS DO NOT TOUCH THE LOWS.
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