
Metroidvania dungeon crawler about Death & Grief full of puzzles, secrets & challenges. Inspired by old GameBoy Color games with Retro Pixel Art Aesthetics but with challenging boss fights & Lore-Rich
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 108reviews | 95% | — | $36.8K |
| $14.95 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Kharon's Crypt" is an absolute blast of a game; a metroidvania / zelda-like 2D-action-adventure where you play as the titular mythical ferryman, who was entombed by a mad king that yearns for eternal life. Your goal is to escape your multi-floored tomb by possessing different dungeon critters that help you puzzling and fighting your way up to the exit. This game-mechanic is quite refreshing for every monster has different abilities and weapons, but expect some backtracking when you need a special kind of monster and it died on the way to the puzzle. If these don't help you still get a growing arsenal of different items to use (Exploding urns = bombs). For the bosses to appear, you have to summon them first using ingredients, which are hinted at in different story-pages. These pages are strewn out all over the crypt. The writing of these dark fairy-tales is sometimes convoluted, nevertheless it manages to express quite an eerie tone, which further enhances the overall dense atmosphere. The presentation is faithful to the quirky top-down Game-Boy-games of old (and for me the color-palette is too varied; sometimes the sprites wont stand out from the tiles that well), but the dark mythical folklore sprinkled with some lovecraftian vibes settles for a more sophisticated mood. Definetly check this out if you are a fan of the genre and definetly go through it all the way because the hubris of the finale is downright gorgeous.
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Languages: English, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really neat top-down Zelda-like that does some really clever and unique things with the structure. The game takes place in a multi-floor mega-dungeon, and rather than completing each floor and then moving on, there's a lot of movement up and down within a set of floors as you explore the dungeon. Your primary mechanic is the ability to take over enemies, with different enemies having different abilities and ways of interacting with the world. This means in addition to the standard Metroidvania structure of finding new items that let you reach new areas, there are many situations where you need to possess a specific type of enemy to reach an area.
ゲームボーイカラーのゼルダの伝説リスペクトの2Dアクションゲーム(ここまでスクショでわかる範囲) プレイヤーはダンジョンに封印されていた死神で、地上に出るのが目的(そのためダンジョン攻略だけになりそう) 死神は霊体なので、基本的にはダンジョンの敵に憑依して戦うことになる 剣と盾系の武器については憑依が解除されると落としてしまうとか、 憑依していないとお金が取れないといった要素もある 収集要素の物語があるのだが翻訳が…欲しいねんな…
This game is phenomenal and makes me question why no one is talking about it since it's been out years ago. The gameplay is smooth and feels right at home as a Zelda game. The many monsters you can fight and control are some of the most creative from a Zelda-like game. The puzzles got me stuck a few times but they are well crafted. The lore not only fills you in on the world outside but vaguely predicts what you are gonna face next. The bosses are tough but scary in a sense which I found a delight. The pixel art is gorgeous and perfectly fits in a Game-boy ascetic. The only issue I have is going back down and up and finding all the secrets as it becomes tedious. Other than that, it's a swell game. 9/10 -Arthurking6 (PS: I only bought this game so that I can hope that Necrocosmos can be developed and I can appreciate the indie genre more. It looks to be the pixel Magnum Opus for me. Also, HI HEBI "waves". Alright see you later)
The old school theme is fine but the movement is way too clunky for the annoying design of the enemies. The body possession mechanic is also ultimately shallow.
Amazing game. If you are a Legend of Zelda fan, buy it
Juego hecho con muy buen gusto ^^ Se ve bonito, se lee bonito, se juega bonito.
Kharon’s Crypt, seremos Caronte y estaremos encerrados en una mazmorra por un rey enloquecido. Nuestro objetivo será encontrar la salida, usando nuestros poderes y poseyendo a nuestros enemigos para utilizarlos en nuestro beneficio. Kharon’s Crypt se mueve entre el dungeon crawler y el metroidvania, con muchas reminiscencias a los Zelda clásicos, aunque sin dejar de tener su entidad propia. Lo mejor del juego es la historia, el humor y como están diseñados los objetos de la aventura. https://www.helgames.es/2022/02/11/analisis-kharons-crypt/
Es una maravilla de juego, buen lore, arte precioso, banda sonora genial, gameplay con mecánicas originales y buena curva de dificultad
Pretty good!
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