
KeyWe is a cute, co-operative postal puzzler starring Jeff and Debra, two small kiwi birds working in a whimsical post office. They must jump, flap, peck and butt-slam their way across an interactive landscape of levers, bells and buttons to get those messages delivered on time!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 12 → 3.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−85% | 2.5Kreviews | 90% | — | $103.6K |
| $3.74−85% | 572ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bad game
Разраб солнечный сделал максимально дебильный кооп, неприятный интерфейс менюшки, отчего хер пойми что от тебя требуется. Уровни с усложнениями вышли неплохими, но контента маловато. Не в обиду, но ценник заряженный для такой игры. Брала на скидках, отчего и не так жаль потраченных средств и времени
可爱小鸡~
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 122ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Originally got this game as I thought the concept looked cute and fun for a game to play in past time with someone. If you ever enjoyed scrabble, banana grams, wordle, those find it word crossword puzzles- you name it, any word game at all. Leave now while you still have joy and whimsy in your heart. The game has 36 puzzles in total, using 4 different modes of gameplay across three seasons. Each come with their own gimmicks and strategies to learn. Additional bonus levels are available with new styles of gameplay that range from casual fun to a bit of a learning curve. There is not clear key binding features and unfortunately has clunky controls that will resort in getting stuck on things. The Spring levels are fun, pretty easy to pick up on and enough practice to get a gold stamp. These are heavy co-op experiences, relying on spelling and teamwork to make the dream work! I had a lot of fun with my boyfriend, our good vibes didn't stop as we played into the Fall season. It got a bit shaky as new mechanics felt heavily RNG and some levels became confusing with the specific requirements. Then Winter came and our hopes, dreams, and chances of a positive review were left buried under ice. This was the most frustrating season, full of a lot of timed events or really poor RNG that cost us beating the levels. We had given up on achievement hunting before this point, and the season confirmed it in our minds, especially with level 7! I think overall this was a fun story of two kiwis doing their best, but it has to be left at that. Will probably still play some of the levels casually for fun and finish collecting outfits, but I am personally saving my sanity from getting 100% postmaster. (We did have a issue where my boyfriend's save file full deleted itself, we managed to get it back by going through backup files thankfully) If you wanna commit to the game, its fun and the kiwis are cute, just be sure to take many breaks in between postage delivery!
Still some major bugs. All screen prompts for the controller say to use X -- no matter what you're doing, even if it contradicts other things. Doing the mail chute mini game in 3.3 Bouncing Boxes is literally impossible on controller. You can send outgoing mail, but you cannot cycle through the names for mail being picked up. Doesn't help that all prompts say to use X, but the controller settings doesn't enlighten the user either. And trying literally every button option possible did not seem to work. I like the game. It has a lot of potential. But I can't recommend a game that claims to support controller with this truly disastrous controller GUI. I'll update the review if the game updates.
очень миленько :3
хайп
Очень веселая, милая игра для двоих. Каждый уровень интересен и забавен. Прогресс дает больше косметики, а уровни все сложнее и веселее. Главное синхронизироваться с напарником и успевать все вовремя.
Игру "KeyWe" можно описать как хороший кооператив с интересными механиками, с приятным дизайном двух главных персонажей и в общей сложности 55 уровнями, не считая DLC. Хотя постепенно увеличивающаяся сложность может отпугнуть от полноценного прохождения, я настоятельно рекомендую пройти все уровни — если не на золото, то хотя бы на серебро, так как именно в этом заключается суть игры: сплотить двух человек ради одной цели. Друг ли вам тот человек, который сел проходить с вами эту милую игру, вы узнаете, пройдя несколько уровней. Важно отметить, что кооператив по сети не работает, и разработчики уже длительное время никак не исправляют эту проблему, поэтому играйте либо на одном ПК, либо через Remote Play. Но за что ещё стоит похвалить игру — так это за отсутствие багов. Да, бывают некоторые визуальные баги, но они никак не влияют на игровой процесс. Подытоживая, любителям кооперативных игр эта игра очень понравится, но некоторых может отпугнуть повышенная сложность. Если вы казуал, возможно, стоит поискать что-то другое. Для тех, кто хочет пройти все достижения, это займёт примерно 25 часов при сборе секреток по гайду; без гайда — около 30 часов, не больше.
SUper fun to play with the kiddos at home. And then fart on them
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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