
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Most likely between $50M and $141.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game often feels half baked and like it failed to use the many lessons learned by the gaming industry since 1990. Often the lore is inaccessible unless you really spend time looking for it. Often the systems are kind of shoddy, and I need to open the Shift-F12 edit mode to fix a bug with base building. Often my faction spends all day picking up an iron bar out of a box, and putting it back into the same box, because the AI logic is just lacking. That said: I. Do. Not. Care. Because this game is so unique, inspired, versatile, interesting, and open. It actually innovates, and when it comes to gaming I'm more interested in new & good ideas. And this has 'em. In my opinion Kenshi founds (or maybe popularizes) a fundamentally new genre: the Open-Ended RPG. So give me the bugs. The ass graphics and lag on my 4090. Because I'll take Kenshi, a game made with love by an amateur, that actually does something interesting, over some AAA profit-driven loot-box packed dopamine-dispensing, uninspired, re-hashed nonsense. Any. Day. And I am excited for what the future may hold, if we ever get a Kenshi 2
**Recommended** I almost refunded Kenshi. For my first 50 hours I thought it was broken, empty, and unfair. 450 hours later... I sat down at 10 AM intending to play for an hour. I looked at the clock and it was 7 AM the next day. It started with Prince, a one armed man stranded in the desert. Prince almost didn't make it to his first meal. Literally collapsing twenty times before he reached the gates of Sho-Battai with nothing but a dead mans chainmail shirt to pay for food. Eventually he met Dirt. Then Mel. Then everything went completely off the rails. Dirt got enslaved. Instead of immediately rescuing her, she stayed because slavery turned out to be the best lockpicking and stealth school in the United Cities. Then she stole a meatwrap. That single stolen meatwrap somehow escalated into a camp-wide war. Prince walked into the active battlefield disguised as an ordinary visitor, patched Dirt up, rented her a bed **inside the slave camp**, then casually walked back out the front gate. Dirt decided she still wasn't finished training. The camp became so overcrowded they literally ran out of cages. I watched a guard use his shoulder as a prison cell. I recruited a prisoner who decided I'd make a better boss than his captors. Prince was later captured by Sand Ninjas... ...only to become friends with one in prison. The same Sand Ninja later broke Prince out after I got caught trying to free him. Mel, meanwhile, completely ignored the chaos, bought the squad a house, and started researching beds like the only functioning adult in the group. Dirt eventually escaped... ...put on a disguise in front of the guards... ...picked her shackles... ...walked out the main gate... ...then decided she wasn't actually done yet. She rented a bed **inside the slave bar**, slept next to an off-duty guard, woke up, walked past the guards again, and got told to "get back to work." She wasn't sneaking. She wasn't running. She was basically roleplaying being a slave whenever it was convenient. None of this was a quest. No dialogue. No cutscenes. No scripted prison break. Just hundreds of systems colliding until I ended up with a story no writer would've dared pitch because nobody would believe a video game could generate it. People always ask, "What's the point of Kenshi?" This is the point. I thought Kenshi was empty. Kenshi is a decade-old program that somehow achieved sentience... but it's trying very hard to convince you it's just a video game. PRO TIP: Play on 1x speed. Never save scum. 10/10.
Loaded in with man and dog, march to civilization, not really civilization but a tribe, tribe cuts my legs off, tribe throw me in cell, tribe kill dog infront of me then eat it. 10/10 would play again
I've played this game a little. Probably time to give it a thumbs up. It's janky and the game engine is very dated. But it captures something that keeps me coming back. Something precious and hard to define that is missing from most other games. Be warned, however, you either get Kenshi or you don't. You'll know where you stand fairly quickly. for me it's a beautiful, imperfect, spectacular, messy, imaginative, rough, brilliant, sadistically cruel, fantastically original, sublimely written, broken mess of a game. And I love it.
I feel like it's one of those games you're either going to hate or play like an absolute maniac. It's janky, buggy, and barely explains anything. You'll get your ass kicked over and over again, yet somehow it has this unique charm that's hard to resist. I hesitated to buy it for quite a while because I was afraid it would be too difficult and frustrating. In the end, though, I absolutely loved it. It gave me this strange nostalgic feeling, like being a kid again and playing a game for the first time - having no clue what the hell was going on, yet somehow having the time of my life. I think everyone should give this game a try, unless you're the type of player who really needs clear direction, quest markers, and structured objectives to enjoy a game.
> Início o jogo > Crio meu personagem > Levo porrada de um bicho faminto nos primeiros 5 minutos > Viro mendigo e como comida podre > Morro de fome > Monto um squad de 3 vagabundos > O squad inteiro vira escravo dos Canibais > Escapo pelado e sem braço > Construo uma base > Bandidos atacam e roubam tudo > Reconstruo a base maior > Um Leviatã passa por cima da base > Perco 4 membros do squad > Volto a andar de muletas pelo deserto > Morro pra um Dust Bandit qualquer > Perdi o progresso dnv É GOTY PAPAI, N TEM JEITO 10/10
I got Kenshi because of a few reviews i read on steam that were so compelling i had to try this game. I am an older gamer now as in i remember the first Adventure game which was literally called Adventure. Kenshi captures this word in its entirety ADVENTURE is what your in for and it delivers. In a bleak world somehow it feels whole. Never before have a felt so vested in my characters, especially the first ones i found that made life better. From my first Dog as a puppy to watching him almost die every fight to now having to leave him back with the base FNGs because he hits to hard to train skills up to watching Ruka become a beast the game has not disapointed in leting me build my own narative. Watching my wife get eating limb by limb while i lay on the ground bleeding in the Fog for the first time was a turn of events for me. at 167 hours into the game i still feel new. I could go ojn and on forever but im a pretty slow typer and would rather be playing Kenshi so ill leave you with this. Kenshi is a game that will live on in your memory long after you are finished with it, like a good movie you will be sad when its over. Thankfully there will be a Kenshi 2. We should try to support this Dev it will be worth it.
The game really needs a story mode to teach you how to play the game. I don't have the patience to spend a dozen hours just trying to learn the basics.
Награв рівно 29 хвилин і ось моя історія: По приколу запустив старт за раба, бо десь вичитав що там безкоштовно годують і вчать добувать руду, а я люблю безплатні обіди і багато читав про економіку СРСР. Пропустив всі туторіали, які можна було пропустити, тупо відійшов на 5 метрів вліво від місця видобування руди і був опездюлєн вертухаями, після чого — запханий у індивідуальну клітку обезьянніка. Перезапустив, зробив 5 метрів вправо і знову получив по писку вертухайською палкою. Та сама клітка і пахучі бомжі, що маринуються за ґратами навкруги. Спробував втекти і зрозумів що не все так просто у грішному світі Kenshi. Решту часу створював у редакторі [strike]персонажів[/strike] ugly bastards з сумними хлебалами. На данний момент це найкращий симулятор планової економіки доступний у Стімі.
It's just amazing, made for rpg (roleplaying game, not rocket launcher) fans so good luck if this is your first :D Game could be easier, but I really like it this way though, so please don't make it easier! The different limbs thing is great for separating damage so it's not just everything in a single bar, keeps you in the fight and makes them entertaining.